Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Tzeentch
56 comentarii
Super Fire Tiger 25 sept. la 16:19 
What an amazing effort creating this mod! Just one request: can you please fix the issue where when a battle is auto-resolved the Exalted Screamer unit doesn't take any damage? Everything else works perfectly, all other units function as they should in both manual battles or auto-resolved ones, but for some reason the Exalted Screamers seem impervious to harm when a battle is auto-resolved. Thank you!
Kingpanther7 19 sept. la 21:55 
cant get these guys as demon prince using the godslayer mod
Cultist of Tzeentch 24 mai la 17:51 
would you kindly add these for the changeling, please.
Avlaen 11 mai 2024 la 1:32 
is this still up to date?
A Pink Horror 6 dec. 2023 la 12:49 
Is the Changeling supposed to not have access to the exalted screamer?
Cuendillar 18 iul. 2023 la 18:18 
Love to see Vilitch and Belakor have access as well!
RexJayden 30 dec. 2022 la 23:53 
I REALLY like your compilation, but every time I have used your unit mods, I get Cavalry either T-Posing over their horses or riders situated under them. In this case, the Chaos Knights of Tzeentch (Lances) were T-Posing as they "rode" their horses. :WH3_horror_Blegh:
lwhのsama 15 nov. 2022 la 7:42 
歼奇 纳垢 恐虐,作者都增加了几个基础有实力的部队:steamthumbsup:
dok_10 29 sept. 2022 la 11:07 
Appreciate all the work you put in to your mods bud
Obtite 19 sept. 2022 la 14:51 
just had a bit of an idea for a unit that might be cool, a ranged artillery for tzeentch with the luminark shot as its projectiles, maybe able to fit ontop of a warshrine. shooting out of some tiny portal ontop
Blazindragon 10 sept. 2022 la 15:26 
Ahh I see, Well I'm always down for more units :)
Singemeister  [autor] 10 sept. 2022 la 15:24 
@Blazindragon
In 5th Ed, Changebringers were Pink Horrors on Discs. In Storm of Chaos, they were Flamers on Discs, which I might have a crack at.
Singemeister  [autor] 10 sept. 2022 la 15:21 
@hi3r0ph4nt
Possibly - depends on how easily I can integrate them into the related systems
Blazindragon 10 sept. 2022 la 15:20 
Aren't Horror-Knights just Changebringers from Storm of Chaos 5th? or were they renamed??
hi3r0ph4nt 10 sept. 2022 la 15:05 
are you going to make the units available to associated woc (belakor, vilitch)?
Sir Nilbog 28 aug. 2022 la 21:08 
Im really enjoying the mod so far on my playthrough. The horror-knights make a hilarious doom stack. Its not particularly OP but its hilarious seeing 100s of little guys flying around hurling spells
Singemeister  [autor] 26 aug. 2022 la 0:52 
@Argos
The Warriors of Chaos units are gone due to the DLC
Argos 25 aug. 2022 la 23:58 
Thanks for updating this. Are you keeping the warriors of chaos units in this mod, or removing them due to the DLC release?
HughJanus69 17 iul. 2022 la 14:06 
what about giving the cult acolytes (recommend a name change as it conflicts with a modded hero mod) an ability where they sacrifice health to increase power recharge and give themselves magical attacks/extra damage?
DarkCloudOG 2 iul. 2022 la 1:15 
it crashes for me despite be up to date. idk why
Tired Boi 13 iun. 2022 la 7:34 
Looks really good. I would recommend that maybe some stealth cultists could work well with tzeentch's treachery.
Singemeister  [autor] 6 mai 2022 la 17:25 
@Nothing.
I'd be happy to accept some custom unit cards; add away!
HungryBat 6 mai 2022 la 16:51 
I love the work you did on these units, especially the disk demons, do you happen to have any plans on making custom unit cards or can I add you and make a few for you?
by the way, exelent stat balancing on the units, nothing seems out of place!
Singemeister  [autor] 23 apr. 2022 la 1:18 
@LemurKing
Oversight on my part, I'll sort it
LemurKing 22 apr. 2022 la 18:03 
Gotcha - was it on purpose that Screaming Chariots require you to dedicate to Tzeentch? Not opposed to the idea but it'd be cool if you could use them via the undivided path as well.
Singemeister  [autor] 22 apr. 2022 la 16:01 
@LemurKing
Yup
LemurKing 22 apr. 2022 la 14:38 
Did the recent update give the units glory unlocks for Daniel?
Big Sandwich 19 apr. 2022 la 5:40 
Any chance of adding human chaos lords?
AgentJG (Ger) 16 apr. 2022 la 15:39 
I played a campain and yes the are effectet but not at the Level 9 Skills for Units.Thx for your fast answer and sry for my bad english skills
:LordCommissar::WH3_arsebelcher::WH3_horror_Blegh::WHII_BallAndChain::WHII_Attack:
Singemeister  [autor] 16 apr. 2022 la 12:13 
@AgentJG (Ger) They are affected by lord skills, yes.
AgentJG (Ger) 16 apr. 2022 la 12:11 
have my heros skills for this units?
Singemeister  [autor] 16 apr. 2022 la 10:38 
@jam.izm

A mixture of loreful and lore plausible.
ᛗᚤᎶᛊᛋᛠᚤ 14 apr. 2022 la 8:15 
@jam.izm ахах, если ты не разбираешься в лоре то какая разница?
jam.izm 10 apr. 2022 la 11:21 
Они вообше лорны?
Alan 10 apr. 2022 la 1:02 
On bulls? Like that makes sense..
Yeetus956 9 apr. 2022 la 4:33 
Hi, can you give your chaos knights with lances more AP or bonus vs large? I feel like they're missing some stats that would make it worth recruiting them(same goes for your Khorne knights)
Blazindragon 8 apr. 2022 la 22:17 
Can you add Tzaangors aka Bestigors of Tzeentch with possibly melee and ranged variants and Zealots of Tzeentch which would play similar to Empire Fanatics please
Singemeister  [autor] 8 apr. 2022 la 4:06 
Cultists have undergone a price slash. I’ll look at the Screaming Chariot damage output, but I’ll do some testing before I change anything.
strategicone 7 apr. 2022 la 18:20 
maybe its a glitch in the system other then that i see no way this mod should conflict with rifts
strategicone 7 apr. 2022 la 18:19 
no tried that still did not work
HeadyShitHead 7 apr. 2022 la 16:41 
@ssconnolly1 I have had no such issue - As he said delete and uninstall these mods and redownload and if the issue persist it might be conflicting with other mods.
HeadyShitHead 7 apr. 2022 la 16:30 
This is awesome! :steamthumbsup:
strategicone 7 apr. 2022 la 14:36 
all yours or at least the tzeentch and slanesh ones and i have had games with only one of them running as a completely different race and the rifts will not open
Singemeister  [autor] 7 apr. 2022 la 13:38 
@ssconnolly1

That is very odd, and hasn’t happened to me at all. Is it all my mods or just this one?
strategicone 7 apr. 2022 la 13:20 
dude after some testing your mods definitely were some how affecting the rift spawn i played two games one with your unit mods on and one with them off the one with the mods off had rifts open around turn 30 the ones with mods on no rifts opened even after turn 41
strategicone 7 apr. 2022 la 3:41 
thank you
Singemeister  [autor] 6 apr. 2022 la 23:06 
@ssconnolly1

Yeah, that should not be happening. Delete and uninstall these mods and redownload.

@Finlayzarba
I’ll adjust.
finlayzarba 6 apr. 2022 la 18:01 
cultests are way too exspencive at 700
strategicone 6 apr. 2022 la 16:43 
it says the rifts open but they never open i waited 40 turns and the first rifts never opened i closed out all other mods but your tried again and the rifts still would not open