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What mods are you using?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854819509&searchtext=legendary+lords
This mod allows you to acquire LL once you have defeated their faction
I try to play as vanilla as possible and removed all mods but I wll never, EVER again play without this mod of yours. Creative Assembly have no fucking clue how their game works and their balancing team should be mopping the floors.
The following is in the mod, can this cause problems that I may not have noticed yet, do you know? "Confederations will now mainly be usable for factions in a last_stand situation (this applies to both the player and the AI)."
It didn't really need an update apart from that, but you won't have the yellow warning icon anymore.
NONE of those campaigns got any kind of boost to confederate requests.
Load order isn't a problem if its the only mod active, so I'm unsure if I'm doing anything wrong, if anything at all... I'm just pretty sure this thing doesn't F'in work.
I may be wrong because I don't remember that function in SFO but funny enough someone was having issues with AI acting weird in their game and asked Venris if there was any change in the mod and as of an hour ago of this post he said:
Venris [author] 1 hour ago
@Trust in Trance: SFO does not edit AI.
Can you stop reminding me I wasted 30 turns in this xD
Ty for the information btw, I guess I just needed to train more armies. My last resort in vanilla has been if it was completely impossible to get them down to 1 province and peace them out to then confederate them later on but its bad.
So stupid though that after 151 it makes no more difference /=
Im at almost 400 RELATIONS...400. Game is ever since 250 at -10 or -12 and the lowest was -4 and no matter how much money I keep giving them it always stays at -10 its so painful.
There's a value in a row that I changed so you don't get a large confederation penalty if the other faction captured a new region within the last few turns. Unfortunately that same row also contains values for those other mods that affect those trading and strategic penalty values. So one mod with that row will always overwrite another mod that changes the same row.
I don't accept money for my modding work. I think paying people to make specific mods also goes against the User Agreement.