Total War: WARHAMMER III

Total War: WARHAMMER III

SWO-RD - Fatigue
22 Comments
stephane.f.david  [author] 11 Oct, 2024 @ 8:43am 
This mod only changes the effect of fatigue. The base game already lowers fatigue when idle. Even simply walking reduces fatigue.
OHM 11 Oct, 2024 @ 7:47am 
I'm only to the game but does this address the consistency of fatigue? ie: fatigue is lowered whilst idle.
kym821209 16 Jul, 2024 @ 8:43am 
I love this mod:steamthumbsup:
Wikist 30 May, 2023 @ 1:13am 
Thanks @stephane.f.david!
stephane.f.david  [author] 28 May, 2023 @ 10:59am 
Corrected.
stephane.f.david  [author] 28 May, 2023 @ 10:52am 
Ous!! I forgot to remove a change I did for a test
Wikist 28 May, 2023 @ 9:41am 
It is this mod, because when I turned it off everything worked fine. But maybe it was a combination of mods that caused it with this one? I dunno
Wikist 28 May, 2023 @ 9:30am 
Does this mod make it so from Active to Exhausted a unit goes in like 10 second of running and to rest back to Active you need to sit in place for 5 min constantly on Exhuasted and you get all the above level in the last 20 sec?

I don;t know what the hell is happening to my fatigue in game right now. This is strange, because they tire so easily and rest so bad.
Lampros 18 May, 2023 @ 11:17am 
I was able to do it after struggling quite a bit, but I kept getting the red underline indicating that there was an error on RPFM. It did seem to work, but I didn't want to take any chance, as I am not too versed in modding - or anything tech-related :(
stephane.f.david  [author] 18 May, 2023 @ 11:01am 
It should be easy to make a compatibility mod
Lampros 18 May, 2023 @ 10:36am 
Got it - and thanks!

BTW: Your wounds mod is so awesome and does much to address broken LLs. I liked it so much that I got rid of all the character mods (trying to mod your version ofto the modsi was problematic) so I can accommodate it ;)
stephane.f.david  [author] 18 May, 2023 @ 10:01am 
I did a test. No effect is displayed for fatigue (except leadership), even for an unmodded game.
So it seems it's a bug of the engine, not related to this mod. It makes it difficultt to be sure it's working ad intended.
Lampros 17 May, 2023 @ 5:30am 
Got it - thanks!
stephane.f.david  [author] 17 May, 2023 @ 5:20am 
I'm at work today, so can"t really check, but then I have a 4 days week-end (one of the good thing in France, we have tons of holydays). I'll test more to see if there's a bug
stephane.f.david  [author] 17 May, 2023 @ 5:18am 
you should see the effects on the top right of the unit card, and last time I checked, the effects are visible in the stats
Lampros 17 May, 2023 @ 4:03am 
In short, it could just be a visual bug. But I have no way of knowing.
Lampros 17 May, 2023 @ 4:02am 
Three icons do show on the unit card, where all the Passive Abilities are listed. But the supposed debuffs do not seem numerically applied, when I do hit - for instance - the Wound threshold for them to be applied. You can see this, for instance, with the Melee Defense debuff.

But perhaps the Melee Defense is being applied, but simply not numerically shown on the unit card?
Lampros 17 May, 2023 @ 3:58am 
Hmm, let me check again then. Thanks!
stephane.f.david  [author] 17 May, 2023 @ 3:53am 
for the wounds, you get the effect icons showing, and the stats are decreasing accordingly.
I need to check for the fatigue how easily it can seen in game
Load order shoudln't matter much, yunless you use another mod also touching fatigue or wound effect
Lampros 17 May, 2023 @ 3:41am 
Mainly, I can never see Melee Defense debuff ever showing up.
Lampros 17 May, 2023 @ 3:36am 
Hey, two questions. First, it's difficult for me to tell whether this (and the Wounds mod) is working? Any fool-proof clues? Second, CA's mod launcher sends it to the very bottom of the mod list. Is this the normal mod order you intended, or is my mod launcher borked once again?
stephane.f.david  [author] 24 Oct, 2022 @ 11:02pm 
Link for documentation updated, with latest version.