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If you use SFO with this then there is a compatibility patch for both with link in comments section of this mod. But you also need to toggle on Table Top Caps in MCT settings and for some reason the mod only works with SFO if you turn on that option. But when you do then you will see dynamic and balanced armies that are challenging and feels loreful. Combine this with a unit caps mod and you are in for a treat.
Thank you @Heljumper117 for this masterpiece of a mod.
I noticed that High Elf rangers are listed as Hel_infantry_fanatic but the High Elf army templates DO NOT have that tag present in any of the templates.
If it is not too much trouble to ask would you please put up images of armies created with this mod of different factions at different stages of campaigns such as early armies, mid game armies and late game armies? So that it is easier to compare what is supposed to happen as to opposed to what the player is seeing in their game :)
Would you mine telling us a little about this experimental version so we can get a glimpse in our mind of what it might do? :D
Arielle legit has 8 art and 10 dragons
would it be possible to make AI follow that kind of logic though?
however i use the mod with radious, ai will recruit rank 3 units more often
Basically the issue was CA added yet another file which also affects recruitment that I wasn't aware of.
I just got out of a Chaos campaign where I was looking forward to decimating Empire Infantry and the armies were almost all handguns/tanks/artillery/ranged cav.
Literally had one army that had TWO spearmen and then almost all cavalry.