Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Army Compositions Compatibility Patch
   
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Tags: mod
File Size
Posted
Updated
3.176 MB
27 Apr @ 2:14am
23 Jun @ 3:29am
19 Change Notes ( view )

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AI Army Compositions Compatibility Patch

Description
This is a mod that adds compatibility for custom units/heroes/lords that helps AI to recruit them in game with the framework of AI Recruitment & Army Composition Mod created by Helljumper117. I use this mod because I really like the structure he created for AI and I think it fits the overall quality of the AI better.

AI will be able to recruit units/heroes/lords added by these mods but only if it has building/technology access to it. It will always prefer to recruit highest quality units as long as it has enough money and it will do different compositions.

Adapted compatibility mods listed below and if I add more they will be added to the list. If you want certain mod added to compatibility post it in discussion forums. I may add it fast depending on my work schedule and the size of the mod.

NOW Compatible with SFO Overhaul
but be aware that this mod will overwrite SFO's own army composition tables so if specified army compositions defined in the overhaul you will see Helljumper's compositions prefered by the AI.

Note: You don't have to subscribe all of the mods. You can choose the ones you wish, the mod will not crash and work. The only necessity is the subscription of the main mod.


Please post if you find any errors, crashes, problems in bug reports thread. Also thumbs up or thumbs down depending on if you want me to keep adding compatibility with different mods.
Popular Discussions View All (3)
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31 Jul @ 4:41am
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Aelfric
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4 May @ 2:51am
Bug Reports
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12 May @ 4:31am
PINNED: Supported Mod List
Aelfric
49 Comments
Kiro Tempest 16 Aug @ 5:54pm 
is it maybe possible to add derpys gunpowder units of the dwarfs and chaos dwarfs to it?
Aelfric  [author] 11 Aug @ 8:34pm 
No problems but it should technically work without caps option as well.
I Have No Enemies Brother 9 Aug @ 11:10pm 
@Aelfric

Forgive me my friend. Upon further testing this mod with SFO I realized I was mistaken. It seems that you must turn on table top caps option through MCT when playing SFO while using this mod and the original Hel-Jumper recruitment mod. Table top caps is built into SFO so you don't use original mod but rather MCT setting adjustment. After toggling option on the AI then 100% of the time with ALL factions made the most beautiful, balanced and strong armies I have ever seen them make with diverse unit roster usage.

I don't know why this worked but it has. Thank you for this mod and thank you for your passion.
Aelfric  [author] 7 Aug @ 11:47am 
And for the conflicts, if they are trying to re-adjust main datacored table or there are extra units that is not introduced to the main mod it might place it under a different category where it can think it is spamming infantry but that is actually artillery etc. Although this shouldn't happen even in those case, it is possible. So tell me the unit names that are spammed I can take a look at it.
Aelfric  [author] 7 Aug @ 11:45am 
Can you tell me which artillery and cavalry they were spamming? I can look at the army combinations of main mod or if there is any misplacement of unit type.
I Have No Enemies Brother 5 Aug @ 11:47am 
@Aelfric

From your experience is there any mods you know that conflict with AI recruitment mod? I know how to use RPFM and to see table conflicts but I am sure I have nothing that alters the same tables but I just went deeper into a campaign of mine and things were going okay but then doom stacks of dragons from dark elves popped up and the empire was fielding all cavalry and artillery in one army with barely any infantry. It is obviously my issue and something on my side but from your experience anything mod wise not work well with this to cause conflict? Table Top Caps I heard is one such mod. Just looking for some direction.

Also @Aku may I ask what your mod list is? I would like to see if I could replicate and see what the AI should look like with its armies with this mod. Thank you both for helping a fella out with just trying to fight fun AI armies.
Aku 1 Aug @ 4:45pm 
No kidding! This with fully custom garrisons, hecleas and all the supported unit mods and this is the hardest and coolest the ai has ever looked on the campaign map, don't know if I can go back to vanilla now.
Aelfric  [author] 1 Aug @ 11:23am 
@Aku, they work well together. This mod does not touch how AI behaves strategically, it just introduces AI to all added units as a viable option and identifies some army compositions for it.
Aku 1 Aug @ 7:15am 
Hey Aelfric, just out of curiosity how does this interact with other ai behavior modifiers like deepwar ai or hecleas's ai overhaul? Does it just come down to load order?
Aelfric  [author] 23 Jun @ 3:36am