Total War: WARHAMMER III

Total War: WARHAMMER III

AI Recruitment & Army Compositions (Updated 4-18-25)
400 kommentarer
I Have No Enemies Brother For 16 timer siden 
@Heljumper117

How goes testing the new version of this mod? Would you mind sharing how it would be different from this original version?

Also congratulations on your name sake finally being represented in Hell Divers the video game.

Can't wait to spread democracy with my fellow ODST troopers
I Have No Enemies Brother For 16 timer siden 
@Rams

It is "Mod configuration tool" mod. It allows you to enable certain options for various mods such as activating table tops caps in campaign selection menu before starting a campaign as well as change some settings while a campaign is occuring
Rams 22. aug. kl. 16:49 
@I Have No Enemies Brother Hi, can you explain what MCT is? I'd like to use this mod with SFO.
I Have No Enemies Brother 10. aug. kl. 0:40 
I have done more experiements with this mod. Pay attention that you don't have conflicts. I finally got my mod list where there is no conflicts and this mod works perfectly. The armies feel loreful, strong and balanced. Each fight is a fresh experience.

If you use SFO with this then there is a compatibility patch for both with link in comments section of this mod. But you also need to toggle on Table Top Caps in MCT settings and for some reason the mod only works with SFO if you turn on that option. But when you do then you will see dynamic and balanced armies that are challenging and feels loreful. Combine this with a unit caps mod and you are in for a treat.

Thank you @Heljumper117 for this masterpiece of a mod.
Moondise 10. aug. kl. 0:09 
Dark Elves continue to spam Shades in their armies
I Have No Enemies Brother 8. aug. kl. 1:43 
@Heljumper117

I noticed that High Elf rangers are listed as Hel_infantry_fanatic but the High Elf army templates DO NOT have that tag present in any of the templates.
MadRevenant 5. aug. kl. 22:38 
does this work fine with multiplayer campaign?
I Have No Enemies Brother 5. aug. kl. 11:43 
@Heljumper117

If it is not too much trouble to ask would you please put up images of armies created with this mod of different factions at different stages of campaigns such as early armies, mid game armies and late game armies? So that it is easier to compare what is supposed to happen as to opposed to what the player is seeing in their game :)
I Have No Enemies Brother 13. juli kl. 23:51 
@Heljumper117

Would you mine telling us a little about this experimental version so we can get a glimpse in our mind of what it might do? :D
Heljumper117  [ophavsmand] 12. juli kl. 12:51 
Currently an update isn't necessary, I am working on testing a version that edits the progression system that CA added not too long ago.
Heljumper117  [ophavsmand] 10. juli kl. 20:12 
I'll check things over this weekend :)
PhazezGova 23. juni kl. 13:28 
I love the mod, is an update coming or is an update even necessary?
叁柏 21. juni kl. 8:40 
PLZ UPDATE!!!
Jojo Uchu 20. juni kl. 23:44 
Can also confirm this mod does not seem to be working correctly, at least some of the time. I keep running to Grimgor fielding mass amounts of Arachnarok Spiders. Currently staring at an army of nine Arachnaroks (four of them being Flinger variants) plus Grimgor himself with my own hobgoblin stack... Not a chance. :steamsalty:
Malarraenaepcaleac'h 16. juni kl. 1:20 
Sorry but this doesn't work. Playing as Archaon, faced 6 full Empire stacks that consisted of something like 3 archers (max chevrons), 2 handgunners,4 different artillery pieces, 6 different cavalry units, 4 heroes.
Solo Extremo 3. juni kl. 5:57 
every army is full art/ranged/monster xd
Arielle legit has 8 art and 10 dragons
wrought82 5. maj kl. 8:51 
looks like you are tweaking ai army options rather than creating new ones? any idea where to find the ratios between those options and how ai handles recruiting?
wrought82 4. maj kl. 22:57 
Alternatively chat gpt tells me adjusting the numbers is possible albeit manual, so if you ARE looking to do something completely different from what im suggesting mind if i make my own version? with credits ofc...
wrought82 4. maj kl. 22:23 
Added a discussion with a longer draft and feature...but i dont know if its at all the kind of thing you are trying to do. some of the ideas seem to run counter to what you are aiming for :)
would it be possible to make AI follow that kind of logic though?
Heljumper117  [ophavsmand] 4. maj kl. 11:13 
"10%-20% for most armies with exceptions (e.g. High Elves/Wood Elves should have more)"
Norym 3. maj kl. 19:56 
BROOO pls make enemy archers be 20-40% TT
Warvaka 3. maj kl. 6:29 
Hello. Please tell me, for races and units that are not taken into account in either the main mod or the submod - will their recruitment into AI armies continue or will they simply stop recruiting armies due to the new AI logic? For example, Great Harmony or Walk with Dragon
Norym 30. apr. kl. 2:35 
why would ranged infantry be 10%? shouldnt it be closer to 40%? how are they gonna kill without missiles?
Heljumper117  [ophavsmand] 28. apr. kl. 17:12 
Awesome!
Aelfric 28. apr. kl. 7:05 
I created compatibility mod that relies on this great mod that gives AI ability to recruit units added by other mods. AI Army Compositions Compatibility Patch
S1LANCE 16. apr. kl. 17:04 
Great news!!
Heljumper117  [ophavsmand] 16. apr. kl. 16:36 
Friday when I'm done with work
S1LANCE 15. apr. kl. 12:29 
When we can expect update of mod?
cbloom 12. apr. kl. 12:56 
Trying to work out why some factions spawn nothing but zombies or clan rat slaves
Heljumper117  [ophavsmand] 12. apr. kl. 10:36 
They prefer things with a higher score
cbloom 12. apr. kl. 5:45 
Looking at the unit quality progression table, does the ai prefer units with a lower overall score from the model or higher? Cant find any documentation on it.
蛇皮怪 9. apr. kl. 20:52 
can work with radious?
Heljumper117  [ophavsmand] 8. apr. kl. 17:52 
I'll work on an update this weekend
Heljumper117  [ophavsmand] 8. apr. kl. 17:51 
yes
wrought82 8. apr. kl. 9:49 
would it be possible to have each race build towards certain templates? like fast charge armies, heavy ranegd armies, polearm armies etc etc even better if they can adjust army to counter common enemy units
Heljumper117  [ophavsmand] 4. apr. kl. 21:01 
I haven't updated yet but current version should still work
你干嘛,哎呦 3. apr. kl. 15:50 
Works on 6.1.1?
MrZhu 13. feb. kl. 23:52 
it can recruit the units of Lost Calm: Jurassic Normal that adds new dinosaur units for Lizardmen?
vargasguerrero113 10. feb. kl. 5:09 
i think this mood is not doing shit in my campaign. i have 2 stacks of fking 17 flying melee army with skulltaker harrasing me
Heljumper117  [ophavsmand] 2. feb. kl. 11:16 
I believe SFO adjusts alot of the same tables for their own balance
Sedentary 2. feb. kl. 9:42 
does the mod work with sfo? i use the mod with sfo ai almost only recruit rank 1 units, hardly can see ai recruit rank 3 units.
however i use the mod with radious, ai will recruit rank 3 units more often
Heljumper117  [ophavsmand] 2. feb. kl. 9:23 
<3
Victoriauwu 1. feb. kl. 2:06 
Your update worked thank you c: no more crash
♛ Xenon- 1. feb. kl. 2:01 
Nevemind. It fixed now
野比二熊 1. feb. kl. 1:50 
a crush
Heljumper117  [ophavsmand] 31. jan. kl. 20:41 
I think it was probably a naming issue with another file I added which other mods might have been using, I put a small update renaming it as it's currently just a placeholder
Victoriauwu 31. jan. kl. 18:52 
Mine was just on loading the save and never made it in game. Sorry realize I should of added that info <w>
Heljumper117  [ophavsmand] 31. jan. kl. 12:14 
Can you give me more info on what was happening during crash?
Victoriauwu 31. jan. kl. 11:24 
I am also crashing to desktop, the only two mods I have that deal with AI are AI anti cheat and deepwar AI
♛ Xenon- 31. jan. kl. 9:22 
Crashed to desktop after update