Garry's Mod

Garry's Mod

Anti-Zeta mines
13 Comments
MrSmig  [author] 29 Apr @ 12:48pm 
not entirely sure though.
MrSmig  [author] 29 Apr @ 12:48pm 
I think Lambda players are already targeted by mines?
qwertypop727 28 Apr @ 2:05am 
now we wait: Anti-Lambda mines
Andrew Boss 31 May, 2022 @ 4:48pm 
Cool and oh!

Is for zeta player with mines to start exploding by trap, well, that one was pretty amazing.
Tu Quien Crees 26 May, 2022 @ 10:27am 
nos invaden los zetas
MrSmig  [author] 10 Apr, 2022 @ 7:38am 
Good to hear.
Kaylee83 10 Apr, 2022 @ 5:19am 
yoo i was hoping for something like this
MrSmig  [author] 29 Mar, 2022 @ 1:50pm 
I've added that little thing you said, they'll now jump in addition to whatever knockback they'll take, resetting back to default.
MrSmig  [author] 29 Mar, 2022 @ 10:15am 
Good point.

I also plan to add some more things to make it match even closer to the original mine.
NextKurome76TheSoldier 29 Mar, 2022 @ 10:12am 
it might seem cosmetic, but you could add

function ENT:OnTakeDamage(damage)
self:TakePhysicsDamage(damage)
end

to make it physically react to nearby explosions and bullets
MrSmig  [author] 29 Mar, 2022 @ 10:08am 
Though there may be some things I need to fix up with it, if something seems off with them, make sure you tell me.
MrSmig  [author] 29 Mar, 2022 @ 10:07am 
To be fully honest with you I wanted to make them specifically target Zetas due the fact regular ones only target players and npcs, give 'em a taste of their own medicine.
NextKurome76TheSoldier 29 Mar, 2022 @ 7:33am 
the power of ply.Type == "nextbot"