Garry's Mod

Garry's Mod

Anti-Zeta mines
Showing 1-7 of 7 entries
Update: 30 Mar, 2022 @ 1:51pm

Zeta mines will react a little faster hopefully now.

Oh yeah also the explosion from one mine won't cause other mines near it to become reset.

Update: 30 Mar, 2022 @ 10:33am

A Zeta mine now hopefully won't target the Zeta that created it.
Also Mines won't try to attack the Zetas through walls now.

Update: 30 Mar, 2022 @ 7:02am

Added Convars "zetamines_range" to configure the alert and jump range and "zetamines_jumpheight" to allow you to configure the jump height, recommended to keep jump height around 200.

Also, the height of the jump will increase depending on the distance of the target to make its jumps more accurate at longer distances.

Update: 29 Mar, 2022 @ 1:49pm

Mines that cannot deploy at where they are due to being at a weird angle will randomly jump and rotate in an attempt to hopefully land upright (or at some angle they can use to deploy onto a wall or something)

Mines that are damaged by literally anything or punted by the gravity gun will reset back to pre-deployed state.

Update: 29 Mar, 2022 @ 2:53am

Decreased the activation range from 500 to 300 since its range was silly huge.

Update: 28 Mar, 2022 @ 3:27pm

Fixed script errors due to Sound based shenanigans.

Update: 28 Mar, 2022 @ 2:31pm