Garry's Mod

Garry's Mod

34 ratings
Anti-Zeta mines
   
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Content Type: Addon
Addon Type: Entity
Addon Tags: Fun
File Size
Posted
Updated
7.128 KB
28 Mar, 2022 @ 2:31pm
30 Mar, 2022 @ 1:51pm
7 Change Notes ( view )

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Anti-Zeta mines

Description
Deprecated, regular combine mines can now be triggered by zetas, this addon is basically useless now, except for that these mines won't target anything but zetas.


Regular Combine mines (previously) never targetted Zeta Players, much to everyones dismay, this resulted in many deathtraps that only effected players and normal npcs.
This addon, however, adds a VERY simple re-creation of the combine mine that only targets Zeta Players.
it is found in the "other" category under the name "Zeta Mine".
Please note they are VERY crude recreations of them, they do the basics of a combine mine, they don't work the exact same as regular ones except for their basic functions: Wait, Deploy, Jump, explode, with sounds and such re-created to be somewhat accurate.

Please note that in order for this addon to do basically anything meaningful, you need to have the Zeta Players addon by StarFrost, found here

This is my first lua addon, so I'm looking forward to whatever criticism I end up getting.
13 Comments
MrSmig  [author] 29 Apr @ 12:48pm 
not entirely sure though.
MrSmig  [author] 29 Apr @ 12:48pm 
I think Lambda players are already targeted by mines?
qwertypop727 28 Apr @ 2:05am 
now we wait: Anti-Lambda mines
Andrew Boss 31 May, 2022 @ 4:48pm 
Cool and oh!

Is for zeta player with mines to start exploding by trap, well, that one was pretty amazing.
Tu Quien Crees 26 May, 2022 @ 10:27am 
nos invaden los zetas
MrSmig  [author] 10 Apr, 2022 @ 7:38am 
Good to hear.
Kaylee83 10 Apr, 2022 @ 5:19am 
yoo i was hoping for something like this
MrSmig  [author] 29 Mar, 2022 @ 1:50pm 
I've added that little thing you said, they'll now jump in addition to whatever knockback they'll take, resetting back to default.
MrSmig  [author] 29 Mar, 2022 @ 10:15am 
Good point.

I also plan to add some more things to make it match even closer to the original mine.
NextKurome76TheSoldier 29 Mar, 2022 @ 10:12am 
it might seem cosmetic, but you could add

function ENT:OnTakeDamage(damage)
self:TakePhysicsDamage(damage)
end

to make it physically react to nearby explosions and bullets