RimWorld

RimWorld

Madman's Star Wars Ships (SRTS)
144 Comments
Tetsu-Ryu 2 hours ago 
Everytime i load this mod and the SRTS continued mod together, my Rimworld loads to menu, but is then completely empty. I can't even get a HugsLib Log..
Nto sure, if it's an incompatibility (have a lot of mods). But it only appeared 1-2 days ago, since both updated.
Majestic Madman  [author] 10 Sep @ 7:41am 
Ok, uploaded a working version.

Defs have changed so when you load a save you will lose any of the ships but you can DevMode them back in.

They can't do bombing runs currently I'll look at it when I have more time.
Biggestsoup 9 Sep @ 2:14pm 
tysm Bro cos the ships just look too good not to have
Majestic Madman  [author] 8 Sep @ 7:33pm 
@BiggestSoup @ionizedJackal I'll try sort it but don't have time to look at it today. Probably be wednesday / thursday before I get round to it.
Biggestsoup 8 Sep @ 4:09pm 
ofc SRTS gets a update and breaks it just as im doing a star wars playthrough :steamsad:
ionizedJackal 8 Sep @ 2:18pm 
looks like the SRTS Expanded update broke things getting a lot of red error s
Sir Luis 16 Aug @ 6:25pm 
Can you make the falcon have a vehicle map?
tachi 16 Aug @ 8:20am 
oh awesome! Thank you!
Majestic Madman  [author] 16 Aug @ 7:14am 
@tachi should be working now, both errors are actually the same error.
The a base def uses the ActieDropPod, that not existing breaks the base of all the ships.

So just added a 1.6 version of the .xml and all good to go
tachi 16 Aug @ 6:20am 
After looking at their Ko-fi I see they're adapting and expanding it. So I don't wish to step on their toes. I look forward to seeing their mod when its done!
tachi 16 Aug @ 5:57am 
There are two errors as of right now. Every vehicles uses an invalid class "ActiveDropPod" which is no longer in the game. Second issue is every vehicle is missing a thingClass
Majestic Madman  [author] 16 Aug @ 1:18am 
@tachi Lee and Guy were working together, Guy has a Ko-fi for a new more comprehensive vehicle mod: ko-fi.com/guy762

As for updating this mod, its not this you need to update, it's SRTS Expanded. I believe there is meant to be a continued version:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2938738526

That should allow it to work on 1.6 ( I haven't tested it ).

Unless by update you mean move to Grav Ship / Odyssey stuff?
tachi 15 Aug @ 9:07pm 
I've noticed lee hasnt update the mod yet and its no longer working in 1.6. With your permission id like to update it to 1.6
BarciuPL\=|=/ 24 Jul @ 9:00am 
maybe 1.6??
Dragonfly 22 May @ 12:38am 
It still works just fine with 1.5!
SimplyySerenity 14 Feb @ 1:20pm 
marry me?
Juk_Solo 17 Jan @ 4:02pm 
it works fine with v.1.5!!!
cjaustin319 14 Jan @ 9:12pm 
v1.5 please
Bluewave101 11 Jan @ 11:15am 
v1.5 please
kauansantiago1244 15 Aug, 2024 @ 12:51pm 
v1.5 please
kev675243 21 Jun, 2024 @ 12:14pm 
ah good to know, thanks!
Majestic Madman  [author] 21 Jun, 2024 @ 12:09pm 
@kev675243 the mod has already been taken over. Updates are being worked on by Lee. You can see his workshop here:
https://gtm.steamproxy.vip/profiles/76561198272687194/myworkshopfiles/?appid=294100

That will include Vehicle Framework versions
kev675243 21 Jun, 2024 @ 12:00pm 
will there be a vanilla vehicle framework version of these ships? If not do people have permission to attempt to do so?
Majestic Madman  [author] 15 Jun, 2024 @ 4:15pm 
@DemonKing-YT It already works the tag isn't updated since I'm not active dev of this anymore.
But just install the SRTS 1.5 and it'll work fine.

Lee the The Force psycast author is actively developing this.
MedivalWispXD 9 Jun, 2024 @ 8:32am 
when will this come to 1.5
Zuada 5 Jun, 2024 @ 7:02pm 
Haven't had any issues with them on my end.
Aravox 4 Jun, 2024 @ 8:50pm 
does this work on 1.5??
Lancer25 8 May, 2024 @ 8:15am 
@Reaperstone if you click the ship and select "load launch group of 1" you should be able to select a pilot from the people and animals tab (any colonist will do), and whatever you want to load from the items tab (High-explosive shells should work for bombing if the Slave I can do that, I haven't built one but I assume it does)
Reaperstone 8 May, 2024 @ 3:40am 
I guess this is a really dumb question but, I am new to this game and modding it in general. Finally got everything to build Slave I and I don't have a pilot. Nor can I figure out how to get a pilot for it... Please help a lowly noob?
Majestic Madman  [author] 6 Apr, 2024 @ 1:12pm 
@Zuada updates are being worked on by Lee. You can see his workshop here:
https://gtm.steamproxy.vip/profiles/76561198272687194/myworkshopfiles/?appid=294100

I'll post here once the new versions are live.
Zuada 6 Apr, 2024 @ 10:06am 
I second the comment below, would love to see those on VEVF!
Belisario 24 Feb, 2024 @ 8:22pm 
What is the possibility of updating this to Vanilla Expanded's Vehicle Framework?
Majestic Madman  [author] 30 Jan, 2024 @ 11:15am 
@Lenzar, at a guess you didn't load any shells. SRTS uses mortar shells for bombing runs. You should then be able to load them for the bombing run
LenzaRNG 30 Jan, 2024 @ 8:12am 
I think I'm doing something wrong. When I tried to do a bombing run, the ship launched, flew over the targeted area, but did no damage at all.
Svenald Ruriksson 25 Dec, 2023 @ 3:03pm 
Loooove this mod! Such beautiful ships really bring the game to life for me. Only downside is loading additional inventory can be weird after raiding maps.
ladkeysladkey 10 Dec, 2023 @ 5:23pm 
you just gotta claim the land around the objects you want, and then unclaim after your done
ladkeysladkey 10 Dec, 2023 @ 5:23pm 
i found a bypass.
ladkeysladkey 10 Dec, 2023 @ 5:19pm 
with launch mode and stuff
please can you try to fix this? i dont have many mods installed just the requirements for this mod and a gun mod
ladkeysladkey 10 Dec, 2023 @ 5:19pm 
also guns and stuff
ladkeysladkey 10 Dec, 2023 @ 5:19pm 
how do i load prisoners and other things into the ships?
Darzai 26 Nov, 2023 @ 5:43pm 
Thank you!
Majestic Madman  [author] 26 Nov, 2023 @ 3:45am 
@Darzai yup. Every ship you've already built should still be there when you swap over
Darzai 25 Nov, 2023 @ 6:32pm 
Is it safe to remove your 'Knights of the Outer Rim - Vehicle Pack' mod and then add this mod instead to an already existing save? I just realised that this one has the YT 1300.
Majestic Madman  [author] 4 Oct, 2023 @ 4:38am 
@danielhistoriadel98 you should be able to load them. Try on a normal SRTS ship if you can't do it on that then you may have another mod conflicting.

Try a new world with just Harmony, SRTS and this enabled and see if that works
danielhistoriadel98 4 Oct, 2023 @ 4:30am 
Hello! thanks for this mod. I can't load objects on the ship, is this normal?
Arcimbaldo 22 Sep, 2023 @ 4:54am 
Awesome. Can't wait!
Majestic Madman  [author] 22 Sep, 2023 @ 2:43am 
@Arcimbaldo yes but I'm currently working on the Knights or the outer rim mods. Once I'm working on vehicles for those mods I'll update these at the same time. Hopefully get to started sometime next month if all goes well. Though it'll broke down into each era rather than all in one, so that I can start adding ground vehicles as I get round to them as well.
Arcimbaldo 21 Sep, 2023 @ 9:33am 
Are there any plans to adapt this for the Vehicle Framework?
Thor97Hammer 15 Sep, 2023 @ 9:30pm 
with the launch of vehicle framework any thoughts on maybe a ground vic pack?
Majestic Madman  [author] 7 Jul, 2023 @ 11:00am 
@Revangrad I'll take a look at swapping it to light affordance and making the collision 1x1. Might mean people can build things overlapping but that would at least be there choice. Where as like you say, you don't get much choice on landing on maps...

I'll try take a look tomorrow for you.