RimWorld

RimWorld

206 ratings
Madman's Star Wars Ships (SRTS)
2
2
3
4
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
46.439 MB
14 Feb, 2022 @ 11:18am
10 Sep @ 7:40am
21 Change Notes ( view )

Subscribe to download
Madman's Star Wars Ships (SRTS)

Description
This mod is no longer in active development by me. I'll try keep it running on the latest version until there's an alternate mod. But it won't get any feature updates, or DLC updates.


40+ ships, many different eras in one galaxy far far away.
Fully functional spaceships, bombing abilities and prop/decoration versions.

Aerocraft Version
Click Here
Note: You can run both versions at the same time

Compatible Mods:
Rimefeller - Ships can be refueled with piped chemfuel.

Credits:
  • XML/Art - MajesticMadman
  • SRTS Expanded - Smash Phil
  • Kimoliga & Scyk Art - Guy762
  • Kang & Kom'rk Art - MrDylanScooty









143 Comments
Majestic Madman  [author] 10 Sep @ 7:41am 
Ok, uploaded a working version.

Defs have changed so when you load a save you will lose any of the ships but you can DevMode them back in.

They can't do bombing runs currently I'll look at it when I have more time.
Biggestsoup 9 Sep @ 2:14pm 
tysm Bro cos the ships just look too good not to have
Majestic Madman  [author] 8 Sep @ 7:33pm 
@BiggestSoup @ionizedJackal I'll try sort it but don't have time to look at it today. Probably be wednesday / thursday before I get round to it.
Biggestsoup 8 Sep @ 4:09pm 
ofc SRTS gets a update and breaks it just as im doing a star wars playthrough :steamsad:
ionizedJackal 8 Sep @ 2:18pm 
looks like the SRTS Expanded update broke things getting a lot of red error s
Sir Luis 16 Aug @ 6:25pm 
Can you make the falcon have a vehicle map?
tachi 16 Aug @ 8:20am 
oh awesome! Thank you!
Majestic Madman  [author] 16 Aug @ 7:14am 
@tachi should be working now, both errors are actually the same error.
The a base def uses the ActieDropPod, that not existing breaks the base of all the ships.

So just added a 1.6 version of the .xml and all good to go
tachi 16 Aug @ 6:20am 
After looking at their Ko-fi I see they're adapting and expanding it. So I don't wish to step on their toes. I look forward to seeing their mod when its done!
tachi 16 Aug @ 5:57am 
There are two errors as of right now. Every vehicles uses an invalid class "ActiveDropPod" which is no longer in the game. Second issue is every vehicle is missing a thingClass