DayZ
Proxy Search Framework
56 bình luận
[S.C.] Zedmag  [tác giả] 21 Thg01, 2024 @ 9:45am 
Can’t help if I don’t know the error. Screen shot or post the entire error.
Bruunooh 20 Thg01, 2024 @ 8:08pm 
Compiling Error :( Anyone too?
ҜĦΔØŦƗĆ 26 Thg10, 2023 @ 6:17pm 
hey, im having and issue when using proxy and dayz editor loader, when deleting map items in the editor and loading the file to the server some things are deleted and some are not, removing proxy and testing all the deleted items are deleted as should be, adding proxy it some deleted items are not deleted anymore
anyway i can fix this
Miki 27 Thg07, 2023 @ 3:45am 
...
[S.C.] Zedmag  [tác giả] 26 Thg07, 2023 @ 6:52pm 
Known issue. Read the comments. it’s not the loader. It’s vanilla bug.
Miki 26 Thg07, 2023 @ 7:12am 
Please update the mod!!!
The mod is dosen't work wich editor loader mod
pashastx 28 Thg05, 2023 @ 1:58am 
update pleaaaase :)
[S.C.] Zedmag  [tác giả] 26 Thg05, 2023 @ 8:25am 
Which came out what like 2 days ago… 🙄
StraydogLP ツ 26 Thg05, 2023 @ 12:49am 
Can u please update ur mod? it's broken since the 1.21 update.. :(
videokiller 12 Thg12, 2022 @ 7:14pm 
Yes, I've been asking you to add options to the script for a long time.

Is it possible to additionally get the coordinates (x, z, y) , the rotation angle ( GetOrientation() ) of "targetobject" ?
[S.C.] Zedmag  [tác giả] 14 Thg09, 2022 @ 2:49pm 
English please videokiller can you remind me again?
d.c.ghost 14 Thg09, 2022 @ 6:55am 
Теперь все работает?
videokiller 6 Thg06, 2022 @ 7:09pm 
Hello. You didn 't deal with my request . I and many others are waiting for this very necessary option. I'm waiting and hoping.
[S.C.] Zedmag  [tác giả] 19 Thg05, 2022 @ 11:21pm 
What? Why?
Isaac T. 19 Thg05, 2022 @ 11:15pm 
Where is the config.cpp?
videokiller 16 Thg05, 2022 @ 7:05pm 
It will be very great and will help many people. There is a script for replit from Don Sibley called DayZLootSpawnCalculator 1.8 . It can give proxy placement from the coordinates of the main object and the coordinates of the placed objects. In our case , the opposite is true . I don 't understand programming , but maybe it can help.
[S.C.] Zedmag  [tác giả] 16 Thg05, 2022 @ 4:30am 
Now that is a valid question. I’ll see if I can get that added here soon.
videokiller 16 Thg05, 2022 @ 1:06am 
It works on the test server as you intended. Is it possible to additionally get the coordinates (x, z, y) , the rotation angle of "targetobject" ?
[S.C.] Zedmag  [tác giả] 15 Thg05, 2022 @ 11:06pm 
Do NOT do this in offline. You need to be in a server environment. Offline is considered ‘client’ environment.
videokiller 15 Thg05, 2022 @ 10:38pm 
I am using this in the DayZCommunityOfflineMode in the script file (\AppData\Local\DayZ) I see this data

SCRIPT : [ShowMeInfo] --Parent POS=<<13634.387695, 5.783594, 13745.699219>>
SCRIPT : [ShowMeInfo] --Parent NetworkID=<00>
SCRIPT : [ShowMeInfo] -- SERVER ACTION END(close) --
SCRIPT : [ShowMeInfo] -------------------------

Is it possible to get more detailed information about the object inside the building by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> ?
[S.C.] Zedmag  [tác giả] 15 Thg05, 2022 @ 10:24pm 
Use proxy search by it’s self on a test server. And as a player go inside and interact with each object. Check the server logs and the client logs.
videokiller 15 Thg05, 2022 @ 10:19pm 
Hello. This is a very important script. Thank you so much for your work. I found the coordinates of the object inside the buildings and this is the halfway point for me) Tell me is it possible to get all the coordinates of the primary object by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> for further use of this data in the mapgrouppos file ?
Teo_ts 29 Thg04, 2022 @ 7:59am 
awesome
[S.C.] Zedmag  [tác giả] 23 Thg04, 2022 @ 2:37pm 
Ok I’m looking into it.
CJ187 23 Thg04, 2022 @ 12:04pm 
i can confirm.
all Buildings placed by editor aor admin or offline tool have NO interior.
the hitboxes are still there, but all proxies are invisible!
tested with Proxy Search Framework only and can confirm this issue
[S.C.] Zedmag  [tác giả] 18 Thg04, 2022 @ 10:31am 
What? Find me on discord.
https://discord.gg/N5877Tv
vikir ^weallplay.eu 18 Thg04, 2022 @ 7:04am 
If i use this framework for some other mod ( Indoor Plumbig ) all my custom spawned buildings have no interior.
[S.C.] Zedmag  [tác giả] 17 Thg04, 2022 @ 6:38am 
Rephrase your statement this framework is for targeting the proxies of the interior of buildings. If you are spawning in custom objects you can target those with normal actions. And don’t need this framework.
vikir ^weallplay.eu 17 Thg04, 2022 @ 5:38am 
Custom spawned objects dont have inventory or any furniture or laders
[S.C.] Zedmag  [tác giả] 12 Thg04, 2022 @ 6:40am 
Yes. All maps.
ҜĦΔØŦƗĆ 12 Thg04, 2022 @ 6:34am 
will this work with deer isle to ZED? well done on updating and fixing garbage and junk yard too
[S.C.] Zedmag  [tác giả] 11 Thg04, 2022 @ 4:31pm 
Updated to resolve conflicting issues with GarbageSearch.
ҜĦΔØŦƗĆ 23 Thg02, 2022 @ 11:41am 
just a heads up here.
okay so i found an issue related to dayz editer with this mod or indoor plumbing, if you ahve deleted items in the editor and then load the file on a server with these mods mentioned, some NOT all deleted items come back, i have tested with over 40 mods and the editor file is fine until you add these then some stuff seems to come back on the map like white walls prison walls containers and some junk piles. i can be very sure it is these causing the issue as when removed from the server the map file is as it should be again. does anyone know the reason this is happening as the mod itself works prefect without those issues.
ҜĦΔØŦƗĆ 5 Thg02, 2022 @ 7:41am 
is this working now ?
[S.C.] Zedmag  [tác giả] 2 Thg02, 2022 @ 8:24am 
In theory… however, this framework allows the CLIENT to target the proxies with an action. Sending a ‘signal’ to each radio proxie would take some scripting magic.
Krussedull 2 Thg02, 2022 @ 5:33am 
so, in teory, someone can make a mod that targets all the radios around the map, whit a brodcast message??
[S.C.] Zedmag  [tác giả] 30 Thg01, 2022 @ 7:12am 
Modify what spawn? This is a framework to build your own mod from. Use indoor plumbing mod as an example
Jack 30 Thg01, 2022 @ 6:56am 
The mod works, but where i can find the file for modify the spawn ecc..??
T. Crow 21 Thg01, 2022 @ 11:33pm 
wow wow wow!!!!
B 17 Thg01, 2022 @ 2:48pm 
This would make looting so much more interesting!
[S.C.] Zedmag  [tác giả] 16 Thg01, 2022 @ 11:24am 
Update.. thanks for the heads up... let me know if you come across anymore..
[S.C.] Zedmag  [tác giả] 16 Thg01, 2022 @ 9:08am 
Thank you. I’m looking forward to seeing what people come up with.
Jundullah 16 Thg01, 2022 @ 8:54am 
This deserves to be in my favorites <3
Thank you so much! you probably saved DayZ, even though you might underestimate this.
MaDeuce 16 Thg01, 2022 @ 7:01am 
TY:)
[S.C.] Zedmag  [tác giả] 16 Thg01, 2022 @ 6:59am 
MaDeuce, I’ll try and update today to fix.
MaDeuce 16 Thg01, 2022 @ 6:09am 
I'm sorry, I didn't mean to throw a spanner in the works hehe. I will remove it for now and keep an eye on it, I would really love to have this on my server:)
HIGHZUNG 16 Thg01, 2022 @ 5:09am 
Looting of furniture became possible <3
[S.C.] Zedmag  [tác giả] 15 Thg01, 2022 @ 6:24pm 
Good ole expansion. They plaque me.
MaDeuce 15 Thg01, 2022 @ 1:53pm 
erf its coming from expansion....DayZExpansion/Scripts/4_World/dayzexpansion\entities\building\lamps\static_lamp_city2.c(16): Multiple declaration of class 'Static_Lamp_City2'

Probably not much I can do with that is there?
[S.C.] Zedmag  [tác giả] 15 Thg01, 2022 @ 12:12pm 
I would need to see the error but most likely another mod has the same static object defined. As of now This is an issue that only BI can really fix. IF the other mod has #defines I can maybe fix it but you’ll need to find which one.