DayZ
Proxy Search Framework
56 則留言
[S.C.] Zedmag  [作者] 2024 年 1 月 21 日 上午 9:45 
Can’t help if I don’t know the error. Screen shot or post the entire error.
Bruunooh 2024 年 1 月 20 日 下午 8:08 
Compiling Error :( Anyone too?
ҜĦΔØŦƗĆ 2023 年 10 月 26 日 下午 6:17 
hey, im having and issue when using proxy and dayz editor loader, when deleting map items in the editor and loading the file to the server some things are deleted and some are not, removing proxy and testing all the deleted items are deleted as should be, adding proxy it some deleted items are not deleted anymore
anyway i can fix this
Miki 2023 年 7 月 27 日 上午 3:45 
...
[S.C.] Zedmag  [作者] 2023 年 7 月 26 日 下午 6:52 
Known issue. Read the comments. it’s not the loader. It’s vanilla bug.
Miki 2023 年 7 月 26 日 上午 7:12 
Please update the mod!!!
The mod is dosen't work wich editor loader mod
pashastx 2023 年 5 月 28 日 上午 1:58 
update pleaaaase :)
[S.C.] Zedmag  [作者] 2023 年 5 月 26 日 上午 8:25 
Which came out what like 2 days ago… 🙄
StraydogLP ツ 2023 年 5 月 26 日 上午 12:49 
Can u please update ur mod? it's broken since the 1.21 update.. :(
videokiller 2022 年 12 月 12 日 下午 7:14 
Yes, I've been asking you to add options to the script for a long time.

Is it possible to additionally get the coordinates (x, z, y) , the rotation angle ( GetOrientation() ) of "targetobject" ?
[S.C.] Zedmag  [作者] 2022 年 9 月 14 日 下午 2:49 
English please videokiller can you remind me again?
d.c.ghost 2022 年 9 月 14 日 上午 6:55 
Теперь все работает?
videokiller 2022 年 6 月 6 日 下午 7:09 
Hello. You didn 't deal with my request . I and many others are waiting for this very necessary option. I'm waiting and hoping.
[S.C.] Zedmag  [作者] 2022 年 5 月 19 日 下午 11:21 
What? Why?
Isaac T. 2022 年 5 月 19 日 下午 11:15 
Where is the config.cpp?
videokiller 2022 年 5 月 16 日 下午 7:05 
It will be very great and will help many people. There is a script for replit from Don Sibley called DayZLootSpawnCalculator 1.8 . It can give proxy placement from the coordinates of the main object and the coordinates of the placed objects. In our case , the opposite is true . I don 't understand programming , but maybe it can help.
[S.C.] Zedmag  [作者] 2022 年 5 月 16 日 上午 4:30 
Now that is a valid question. I’ll see if I can get that added here soon.
videokiller 2022 年 5 月 16 日 上午 1:06 
It works on the test server as you intended. Is it possible to additionally get the coordinates (x, z, y) , the rotation angle of "targetobject" ?
[S.C.] Zedmag  [作者] 2022 年 5 月 15 日 下午 11:06 
Do NOT do this in offline. You need to be in a server environment. Offline is considered ‘client’ environment.
videokiller 2022 年 5 月 15 日 下午 10:38 
I am using this in the DayZCommunityOfflineMode in the script file (\AppData\Local\DayZ) I see this data

SCRIPT : [ShowMeInfo] --Parent POS=<<13634.387695, 5.783594, 13745.699219>>
SCRIPT : [ShowMeInfo] --Parent NetworkID=<00>
SCRIPT : [ShowMeInfo] -- SERVER ACTION END(close) --
SCRIPT : [ShowMeInfo] -------------------------

Is it possible to get more detailed information about the object inside the building by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> ?
[S.C.] Zedmag  [作者] 2022 年 5 月 15 日 下午 10:24 
Use proxy search by it’s self on a test server. And as a player go inside and interact with each object. Check the server logs and the client logs.
videokiller 2022 年 5 月 15 日 下午 10:19 
Hello. This is a very important script. Thank you so much for your work. I found the coordinates of the object inside the buildings and this is the halfway point for me) Tell me is it possible to get all the coordinates of the primary object by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> for further use of this data in the mapgrouppos file ?
Teo_ts 2022 年 4 月 29 日 上午 7:59 
awesome
[S.C.] Zedmag  [作者] 2022 年 4 月 23 日 下午 2:37 
Ok I’m looking into it.
CJ187 2022 年 4 月 23 日 下午 12:04 
i can confirm.
all Buildings placed by editor aor admin or offline tool have NO interior.
the hitboxes are still there, but all proxies are invisible!
tested with Proxy Search Framework only and can confirm this issue
[S.C.] Zedmag  [作者] 2022 年 4 月 18 日 上午 10:31 
What? Find me on discord.
https://discord.gg/N5877Tv
vikir ^weallplay.eu 2022 年 4 月 18 日 上午 7:04 
If i use this framework for some other mod ( Indoor Plumbig ) all my custom spawned buildings have no interior.
[S.C.] Zedmag  [作者] 2022 年 4 月 17 日 上午 6:38 
Rephrase your statement this framework is for targeting the proxies of the interior of buildings. If you are spawning in custom objects you can target those with normal actions. And don’t need this framework.
vikir ^weallplay.eu 2022 年 4 月 17 日 上午 5:38 
Custom spawned objects dont have inventory or any furniture or laders
[S.C.] Zedmag  [作者] 2022 年 4 月 12 日 上午 6:40 
Yes. All maps.
ҜĦΔØŦƗĆ 2022 年 4 月 12 日 上午 6:34 
will this work with deer isle to ZED? well done on updating and fixing garbage and junk yard too
[S.C.] Zedmag  [作者] 2022 年 4 月 11 日 下午 4:31 
Updated to resolve conflicting issues with GarbageSearch.
ҜĦΔØŦƗĆ 2022 年 2 月 23 日 上午 11:41 
just a heads up here.
okay so i found an issue related to dayz editer with this mod or indoor plumbing, if you ahve deleted items in the editor and then load the file on a server with these mods mentioned, some NOT all deleted items come back, i have tested with over 40 mods and the editor file is fine until you add these then some stuff seems to come back on the map like white walls prison walls containers and some junk piles. i can be very sure it is these causing the issue as when removed from the server the map file is as it should be again. does anyone know the reason this is happening as the mod itself works prefect without those issues.
ҜĦΔØŦƗĆ 2022 年 2 月 5 日 上午 7:41 
is this working now ?
[S.C.] Zedmag  [作者] 2022 年 2 月 2 日 上午 8:24 
In theory… however, this framework allows the CLIENT to target the proxies with an action. Sending a ‘signal’ to each radio proxie would take some scripting magic.
Krussedull 2022 年 2 月 2 日 上午 5:33 
so, in teory, someone can make a mod that targets all the radios around the map, whit a brodcast message??
[S.C.] Zedmag  [作者] 2022 年 1 月 30 日 上午 7:12 
Modify what spawn? This is a framework to build your own mod from. Use indoor plumbing mod as an example
Jack 2022 年 1 月 30 日 上午 6:56 
The mod works, but where i can find the file for modify the spawn ecc..??
T. Crow 2022 年 1 月 21 日 下午 11:33 
wow wow wow!!!!
B 2022 年 1 月 17 日 下午 2:48 
This would make looting so much more interesting!
[S.C.] Zedmag  [作者] 2022 年 1 月 16 日 上午 11:24 
Update.. thanks for the heads up... let me know if you come across anymore..
[S.C.] Zedmag  [作者] 2022 年 1 月 16 日 上午 9:08 
Thank you. I’m looking forward to seeing what people come up with.
Jundullah 2022 年 1 月 16 日 上午 8:54 
This deserves to be in my favorites <3
Thank you so much! you probably saved DayZ, even though you might underestimate this.
MaDeuce 2022 年 1 月 16 日 上午 7:01 
TY:)
[S.C.] Zedmag  [作者] 2022 年 1 月 16 日 上午 6:59 
MaDeuce, I’ll try and update today to fix.
MaDeuce 2022 年 1 月 16 日 上午 6:09 
I'm sorry, I didn't mean to throw a spanner in the works hehe. I will remove it for now and keep an eye on it, I would really love to have this on my server:)
HIGHZUNG 2022 年 1 月 16 日 上午 5:09 
Looting of furniture became possible <3
[S.C.] Zedmag  [作者] 2022 年 1 月 15 日 下午 6:24 
Good ole expansion. They plaque me.
MaDeuce 2022 年 1 月 15 日 下午 1:53 
erf its coming from expansion....DayZExpansion/Scripts/4_World/dayzexpansion\entities\building\lamps\static_lamp_city2.c(16): Multiple declaration of class 'Static_Lamp_City2'

Probably not much I can do with that is there?
[S.C.] Zedmag  [作者] 2022 年 1 月 15 日 下午 12:12 
I would need to see the error but most likely another mod has the same static object defined. As of now This is an issue that only BI can really fix. IF the other mod has #defines I can maybe fix it but you’ll need to find which one.