DayZ
Proxy Search Framework
56 comentarii
[S.C.] Zedmag  [autor] 21 ian. 2024 la 9:45 
Can’t help if I don’t know the error. Screen shot or post the entire error.
Bruunooh 20 ian. 2024 la 20:08 
Compiling Error :( Anyone too?
ҜĦΔØŦƗĆ 26 oct. 2023 la 18:17 
hey, im having and issue when using proxy and dayz editor loader, when deleting map items in the editor and loading the file to the server some things are deleted and some are not, removing proxy and testing all the deleted items are deleted as should be, adding proxy it some deleted items are not deleted anymore
anyway i can fix this
Miki 27 iul. 2023 la 3:45 
...
[S.C.] Zedmag  [autor] 26 iul. 2023 la 18:52 
Known issue. Read the comments. it’s not the loader. It’s vanilla bug.
Miki 26 iul. 2023 la 7:12 
Please update the mod!!!
The mod is dosen't work wich editor loader mod
pashastx 28 mai 2023 la 1:58 
update pleaaaase :)
[S.C.] Zedmag  [autor] 26 mai 2023 la 8:25 
Which came out what like 2 days ago… 🙄
StraydogLP ツ 26 mai 2023 la 0:49 
Can u please update ur mod? it's broken since the 1.21 update.. :(
videokiller 12 dec. 2022 la 19:14 
Yes, I've been asking you to add options to the script for a long time.

Is it possible to additionally get the coordinates (x, z, y) , the rotation angle ( GetOrientation() ) of "targetobject" ?
[S.C.] Zedmag  [autor] 14 sept. 2022 la 14:49 
English please videokiller can you remind me again?
d.c.ghost 14 sept. 2022 la 6:55 
Теперь все работает?
videokiller 6 iun. 2022 la 19:09 
Hello. You didn 't deal with my request . I and many others are waiting for this very necessary option. I'm waiting and hoping.
[S.C.] Zedmag  [autor] 19 mai 2022 la 23:21 
What? Why?
Isaac T. 19 mai 2022 la 23:15 
Where is the config.cpp?
videokiller 16 mai 2022 la 19:05 
It will be very great and will help many people. There is a script for replit from Don Sibley called DayZLootSpawnCalculator 1.8 . It can give proxy placement from the coordinates of the main object and the coordinates of the placed objects. In our case , the opposite is true . I don 't understand programming , but maybe it can help.
[S.C.] Zedmag  [autor] 16 mai 2022 la 4:30 
Now that is a valid question. I’ll see if I can get that added here soon.
videokiller 16 mai 2022 la 1:06 
It works on the test server as you intended. Is it possible to additionally get the coordinates (x, z, y) , the rotation angle of "targetobject" ?
[S.C.] Zedmag  [autor] 15 mai 2022 la 23:06 
Do NOT do this in offline. You need to be in a server environment. Offline is considered ‘client’ environment.
videokiller 15 mai 2022 la 22:38 
I am using this in the DayZCommunityOfflineMode in the script file (\AppData\Local\DayZ) I see this data

SCRIPT : [ShowMeInfo] --Parent POS=<<13634.387695, 5.783594, 13745.699219>>
SCRIPT : [ShowMeInfo] --Parent NetworkID=<00>
SCRIPT : [ShowMeInfo] -- SERVER ACTION END(close) --
SCRIPT : [ShowMeInfo] -------------------------

Is it possible to get more detailed information about the object inside the building by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> ?
[S.C.] Zedmag  [autor] 15 mai 2022 la 22:24 
Use proxy search by it’s self on a test server. And as a player go inside and interact with each object. Check the server logs and the client logs.
videokiller 15 mai 2022 la 22:19 
Hello. This is a very important script. Thank you so much for your work. I found the coordinates of the object inside the buildings and this is the halfway point for me) Tell me is it possible to get all the coordinates of the primary object by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> for further use of this data in the mapgrouppos file ?
Teo_ts 29 apr. 2022 la 7:59 
awesome
[S.C.] Zedmag  [autor] 23 apr. 2022 la 14:37 
Ok I’m looking into it.
CJ187 23 apr. 2022 la 12:04 
i can confirm.
all Buildings placed by editor aor admin or offline tool have NO interior.
the hitboxes are still there, but all proxies are invisible!
tested with Proxy Search Framework only and can confirm this issue
[S.C.] Zedmag  [autor] 18 apr. 2022 la 10:31 
What? Find me on discord.
https://discord.gg/N5877Tv
vikir ^weallplay.eu 18 apr. 2022 la 7:04 
If i use this framework for some other mod ( Indoor Plumbig ) all my custom spawned buildings have no interior.
[S.C.] Zedmag  [autor] 17 apr. 2022 la 6:38 
Rephrase your statement this framework is for targeting the proxies of the interior of buildings. If you are spawning in custom objects you can target those with normal actions. And don’t need this framework.
vikir ^weallplay.eu 17 apr. 2022 la 5:38 
Custom spawned objects dont have inventory or any furniture or laders
[S.C.] Zedmag  [autor] 12 apr. 2022 la 6:40 
Yes. All maps.
ҜĦΔØŦƗĆ 12 apr. 2022 la 6:34 
will this work with deer isle to ZED? well done on updating and fixing garbage and junk yard too
[S.C.] Zedmag  [autor] 11 apr. 2022 la 16:31 
Updated to resolve conflicting issues with GarbageSearch.
ҜĦΔØŦƗĆ 23 febr. 2022 la 11:41 
just a heads up here.
okay so i found an issue related to dayz editer with this mod or indoor plumbing, if you ahve deleted items in the editor and then load the file on a server with these mods mentioned, some NOT all deleted items come back, i have tested with over 40 mods and the editor file is fine until you add these then some stuff seems to come back on the map like white walls prison walls containers and some junk piles. i can be very sure it is these causing the issue as when removed from the server the map file is as it should be again. does anyone know the reason this is happening as the mod itself works prefect without those issues.
ҜĦΔØŦƗĆ 5 febr. 2022 la 7:41 
is this working now ?
[S.C.] Zedmag  [autor] 2 febr. 2022 la 8:24 
In theory… however, this framework allows the CLIENT to target the proxies with an action. Sending a ‘signal’ to each radio proxie would take some scripting magic.
Krussedull 2 febr. 2022 la 5:33 
so, in teory, someone can make a mod that targets all the radios around the map, whit a brodcast message??
[S.C.] Zedmag  [autor] 30 ian. 2022 la 7:12 
Modify what spawn? This is a framework to build your own mod from. Use indoor plumbing mod as an example
Jack 30 ian. 2022 la 6:56 
The mod works, but where i can find the file for modify the spawn ecc..??
T. Crow 21 ian. 2022 la 23:33 
wow wow wow!!!!
B 17 ian. 2022 la 14:48 
This would make looting so much more interesting!
[S.C.] Zedmag  [autor] 16 ian. 2022 la 11:24 
Update.. thanks for the heads up... let me know if you come across anymore..
[S.C.] Zedmag  [autor] 16 ian. 2022 la 9:08 
Thank you. I’m looking forward to seeing what people come up with.
Jundullah 16 ian. 2022 la 8:54 
This deserves to be in my favorites <3
Thank you so much! you probably saved DayZ, even though you might underestimate this.
MaDeuce 16 ian. 2022 la 7:01 
TY:)
[S.C.] Zedmag  [autor] 16 ian. 2022 la 6:59 
MaDeuce, I’ll try and update today to fix.
MaDeuce 16 ian. 2022 la 6:09 
I'm sorry, I didn't mean to throw a spanner in the works hehe. I will remove it for now and keep an eye on it, I would really love to have this on my server:)
HIGHZUNG 16 ian. 2022 la 5:09 
Looting of furniture became possible <3
[S.C.] Zedmag  [autor] 15 ian. 2022 la 18:24 
Good ole expansion. They plaque me.
MaDeuce 15 ian. 2022 la 13:53 
erf its coming from expansion....DayZExpansion/Scripts/4_World/dayzexpansion\entities\building\lamps\static_lamp_city2.c(16): Multiple declaration of class 'Static_Lamp_City2'

Probably not much I can do with that is there?
[S.C.] Zedmag  [autor] 15 ian. 2022 la 12:12 
I would need to see the error but most likely another mod has the same static object defined. As of now This is an issue that only BI can really fix. IF the other mod has #defines I can maybe fix it but you’ll need to find which one.