DayZ
Proxy Search Framework
56 opmerkingen
[S.C.] Zedmag  [auteur] 21 jan 2024 om 9:45 
Can’t help if I don’t know the error. Screen shot or post the entire error.
Bruunooh 20 jan 2024 om 20:08 
Compiling Error :( Anyone too?
ҜĦΔØŦƗĆ 26 okt 2023 om 18:17 
hey, im having and issue when using proxy and dayz editor loader, when deleting map items in the editor and loading the file to the server some things are deleted and some are not, removing proxy and testing all the deleted items are deleted as should be, adding proxy it some deleted items are not deleted anymore
anyway i can fix this
Miki 27 jul 2023 om 3:45 
...
[S.C.] Zedmag  [auteur] 26 jul 2023 om 18:52 
Known issue. Read the comments. it’s not the loader. It’s vanilla bug.
Miki 26 jul 2023 om 7:12 
Please update the mod!!!
The mod is dosen't work wich editor loader mod
pashastx 28 mei 2023 om 1:58 
update pleaaaase :)
[S.C.] Zedmag  [auteur] 26 mei 2023 om 8:25 
Which came out what like 2 days ago… 🙄
StraydogLP ツ 26 mei 2023 om 0:49 
Can u please update ur mod? it's broken since the 1.21 update.. :(
videokiller 12 dec 2022 om 19:14 
Yes, I've been asking you to add options to the script for a long time.

Is it possible to additionally get the coordinates (x, z, y) , the rotation angle ( GetOrientation() ) of "targetobject" ?
[S.C.] Zedmag  [auteur] 14 sep 2022 om 14:49 
English please videokiller can you remind me again?
d.c.ghost 14 sep 2022 om 6:55 
Теперь все работает?
videokiller 6 jun 2022 om 19:09 
Hello. You didn 't deal with my request . I and many others are waiting for this very necessary option. I'm waiting and hoping.
[S.C.] Zedmag  [auteur] 19 mei 2022 om 23:21 
What? Why?
Isaac T. 19 mei 2022 om 23:15 
Where is the config.cpp?
videokiller 16 mei 2022 om 19:05 
It will be very great and will help many people. There is a script for replit from Don Sibley called DayZLootSpawnCalculator 1.8 . It can give proxy placement from the coordinates of the main object and the coordinates of the placed objects. In our case , the opposite is true . I don 't understand programming , but maybe it can help.
[S.C.] Zedmag  [auteur] 16 mei 2022 om 4:30 
Now that is a valid question. I’ll see if I can get that added here soon.
videokiller 16 mei 2022 om 1:06 
It works on the test server as you intended. Is it possible to additionally get the coordinates (x, z, y) , the rotation angle of "targetobject" ?
[S.C.] Zedmag  [auteur] 15 mei 2022 om 23:06 
Do NOT do this in offline. You need to be in a server environment. Offline is considered ‘client’ environment.
videokiller 15 mei 2022 om 22:38 
I am using this in the DayZCommunityOfflineMode in the script file (\AppData\Local\DayZ) I see this data

SCRIPT : [ShowMeInfo] --Parent POS=<<13634.387695, 5.783594, 13745.699219>>
SCRIPT : [ShowMeInfo] --Parent NetworkID=<00>
SCRIPT : [ShowMeInfo] -- SERVER ACTION END(close) --
SCRIPT : [ShowMeInfo] -------------------------

Is it possible to get more detailed information about the object inside the building by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> ?
[S.C.] Zedmag  [auteur] 15 mei 2022 om 22:24 
Use proxy search by it’s self on a test server. And as a player go inside and interact with each object. Check the server logs and the client logs.
videokiller 15 mei 2022 om 22:19 
Hello. This is a very important script. Thank you so much for your work. I found the coordinates of the object inside the buildings and this is the halfway point for me) Tell me is it possible to get all the coordinates of the primary object by the mask pos="X Y Z " rpy="N1 N2 N3" a="N4"/> for further use of this data in the mapgrouppos file ?
Teo_ts 29 apr 2022 om 7:59 
awesome
[S.C.] Zedmag  [auteur] 23 apr 2022 om 14:37 
Ok I’m looking into it.
CJ187 23 apr 2022 om 12:04 
i can confirm.
all Buildings placed by editor aor admin or offline tool have NO interior.
the hitboxes are still there, but all proxies are invisible!
tested with Proxy Search Framework only and can confirm this issue
[S.C.] Zedmag  [auteur] 18 apr 2022 om 10:31 
What? Find me on discord.
https://discord.gg/N5877Tv
vikir ^weallplay.eu 18 apr 2022 om 7:04 
If i use this framework for some other mod ( Indoor Plumbig ) all my custom spawned buildings have no interior.
[S.C.] Zedmag  [auteur] 17 apr 2022 om 6:38 
Rephrase your statement this framework is for targeting the proxies of the interior of buildings. If you are spawning in custom objects you can target those with normal actions. And don’t need this framework.
vikir ^weallplay.eu 17 apr 2022 om 5:38 
Custom spawned objects dont have inventory or any furniture or laders
[S.C.] Zedmag  [auteur] 12 apr 2022 om 6:40 
Yes. All maps.
ҜĦΔØŦƗĆ 12 apr 2022 om 6:34 
will this work with deer isle to ZED? well done on updating and fixing garbage and junk yard too
[S.C.] Zedmag  [auteur] 11 apr 2022 om 16:31 
Updated to resolve conflicting issues with GarbageSearch.
ҜĦΔØŦƗĆ 23 feb 2022 om 11:41 
just a heads up here.
okay so i found an issue related to dayz editer with this mod or indoor plumbing, if you ahve deleted items in the editor and then load the file on a server with these mods mentioned, some NOT all deleted items come back, i have tested with over 40 mods and the editor file is fine until you add these then some stuff seems to come back on the map like white walls prison walls containers and some junk piles. i can be very sure it is these causing the issue as when removed from the server the map file is as it should be again. does anyone know the reason this is happening as the mod itself works prefect without those issues.
ҜĦΔØŦƗĆ 5 feb 2022 om 7:41 
is this working now ?
[S.C.] Zedmag  [auteur] 2 feb 2022 om 8:24 
In theory… however, this framework allows the CLIENT to target the proxies with an action. Sending a ‘signal’ to each radio proxie would take some scripting magic.
Krussedull 2 feb 2022 om 5:33 
so, in teory, someone can make a mod that targets all the radios around the map, whit a brodcast message??
[S.C.] Zedmag  [auteur] 30 jan 2022 om 7:12 
Modify what spawn? This is a framework to build your own mod from. Use indoor plumbing mod as an example
Jack 30 jan 2022 om 6:56 
The mod works, but where i can find the file for modify the spawn ecc..??
T. Crow 21 jan 2022 om 23:33 
wow wow wow!!!!
B 17 jan 2022 om 14:48 
This would make looting so much more interesting!
[S.C.] Zedmag  [auteur] 16 jan 2022 om 11:24 
Update.. thanks for the heads up... let me know if you come across anymore..
[S.C.] Zedmag  [auteur] 16 jan 2022 om 9:08 
Thank you. I’m looking forward to seeing what people come up with.
Jundullah 16 jan 2022 om 8:54 
This deserves to be in my favorites <3
Thank you so much! you probably saved DayZ, even though you might underestimate this.
MaDeuce 16 jan 2022 om 7:01 
TY:)
[S.C.] Zedmag  [auteur] 16 jan 2022 om 6:59 
MaDeuce, I’ll try and update today to fix.
MaDeuce 16 jan 2022 om 6:09 
I'm sorry, I didn't mean to throw a spanner in the works hehe. I will remove it for now and keep an eye on it, I would really love to have this on my server:)
HIGHZUNG 16 jan 2022 om 5:09 
Looting of furniture became possible <3
[S.C.] Zedmag  [auteur] 15 jan 2022 om 18:24 
Good ole expansion. They plaque me.
MaDeuce 15 jan 2022 om 13:53 
erf its coming from expansion....DayZExpansion/Scripts/4_World/dayzexpansion\entities\building\lamps\static_lamp_city2.c(16): Multiple declaration of class 'Static_Lamp_City2'

Probably not much I can do with that is there?
[S.C.] Zedmag  [auteur] 15 jan 2022 om 12:12 
I would need to see the error but most likely another mod has the same static object defined. As of now This is an issue that only BI can really fix. IF the other mod has #defines I can maybe fix it but you’ll need to find which one.