XCOM 2
Long War of the Chosen
2.438 kommentarer
DDD 19. aug. kl. 14:35 
Great mod , No shame starting from the lowest diffcty then go from there
megabot 18. aug. kl. 16:23 
Thanks for the info Tedster! I was told to search for Qol collections but was not told that there are pinned ones or that I should pick them. that will help!
disasternoj 18. aug. kl. 14:06 
Could someone direct me to the location of the game saves? I've disabled Cloud Saves, but the files are still nowhere to be found in the Documents->My Games bit (War of the Chosen folder is empty except for a mod .bin file) or SteamApps (XCOMGame folders have no Saves folder).

Does this mod/ the New Mod Launcher place the save files somewhere else?
БУБНА 18. aug. kl. 8:18 
Мод для таких лютых задротов, которым очень нравится переигрывать по 50 раз одну миссию. В итоге либо ты дропнешь, потому как в начале уже душилово начинается, либо ты будешь сидеть и терпеть, и терпеть, пока не привыкнешь по 150 раз всё перепроходить. Хотите себе боль в районе ануса? Милости просим, этот мод для вас. Увлекательная начальная миссия где 20 рыл разных существ уже долбят тебя на этапе "пукалок". Обычным же игрокам xcom 2 это детище не советую пускай даже оно и имеет статус культового в сообществе любителей модов.
esrashoestring 17. aug. kl. 13:15 
working good. only issue is that my master psi operative has an impending upgrade but nothing shows up in the psi lab because they don't have the prerequisite abilities for either of the 2 final abilities. they would have needed Fuse or Soul Steal I think to get access.
Tedster  [ophavsmand] 17. aug. kl. 1:27 
if you want a curated content expansion, there's the TedJam+ collection maintained by myself, there's also Tiaz's collection but I have not played it and don't officially support it. for QOL collections, Sgt Hobo's (in the pinned discussion thread) is the standard recommendation.
megabot 16. aug. kl. 18:10 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809203986 most of the mods from this collection. I am guessing that the mod adding tech rewards is the one doing that - though I am not sure, because it is both the research screen and the encyclopedia (forgot the actual name of it unfortunately) which has descriptions of meld and things like defector aliens that can be recruited
Garr Incorporated 16. aug. kl. 12:24 
Vanilla LWotC does not have gene enhancements whatsoever. Those would be from one of the mods that implement Meld into the game. Personally I also encountered this behaviour with research projects, but this is 100% due to me also using MOD Collection mod to bridge some additions to my LWotC campaign.

Just to check, @megabot - which QoL mods have you added to the game? Or maybe somehow you used a different mod compilation, and some configs for vanilla research remained despite removing the mod causing it?
Necromancer 16. aug. kl. 12:21 
@RustyDios I found that in the files but wasn't sure exactly what I was changing. Thanks for the insight, didn't know that.
megabot 16. aug. kl. 11:27 
out of curiosity, where exactly do I get gene enhancements in LWOTC, or alien operatives? or is the info added by some other (quol - I have no other content) mod? it says in red text about researches how autopsies unlock genetic modifications as an example
RustyDios 15. aug. kl. 23:57 
Well, if they grazed for 1-2 the vanilla result would have been a miss ....
The graze chance adds to the UI turning an 80% shot into a 100% shot, but not telling you that 10% either side of your shot is "graze" territory ...

That aside there should be a setting in the Mod Menu to adjust the band, can even set it to 0graze
Necromancer 15. aug. kl. 22:39 
So one big thing I want to edit in the files is grazing. I have had multiple 100% chances of hitting that should deal 3-5 dmg but instead end up "grazing" for 1-2. Is there some kind of way to disable this? I feel like if I'm told 100% then it should be 100%.
ThaMuffinMan 14. aug. kl. 18:12 
Can Confirm, if u get : SupplyExtraction_LW began without any crates, you need the " Shen's last gift dlc"
Gerishnakov 13. aug. kl. 4:34 
@megabot I just type any notes I want to make into the bio, above the soldier's date of birth and background. There's also a mod I use that makes the Bio visible on the soldier details screen.
RhodeXLX 12. aug. kl. 19:09 
megabot 12. aug. kl. 7:32 
how does that work? like, do you give them a different description?
Gerishnakov 12. aug. kl. 6:38 
@megabot I juse use the base game Bio screen for that.
megabot 8. aug. kl. 5:34 
heya! apologies for asking: are there any notes inside of the game, or mods to allow you to stick notes to soldiers? I ask because I always forget what their baseline stats are when I turn them into units like snipers or nerds (because high aim means they should be fulfilling a direct damage role, while low aim usually means that they fit into a support role, be it spotter or medic)
Tedster  [ophavsmand] 5. aug. kl. 18:23 
I've investigated this but haven't been able to reproduce it. From what I've seen, the game unequips the units the moment the covert op is sent out. Internally, LWOTC actually uses the "on covert action" state for all infiltrating units and haven advisors, not just the base game covert actions, so it should be stripping all of your unequipped units.
rubyeye 5. aug. kl. 10:33 
I've noticed an interesting "bug" with the soldiers you send out to do Covert Missions if you play LWOTC with the Resistance Ring active. During mission loadouts there is a useful button at the bottom labeled Unequip Barracks that " strips gear and equipment from all units NOT currently selected for the mission ."

Unfortunately, this also affects the soldiers you send on Covert Ops, which it should not. So when they get "Ambushed" and I have to do a rescue mission, those covert soldiers are stripped of all gear and are helpless on the battlefield with none of the weapons I originally equipped them with.

I'm sure this "bug" has something to do with how LWOTC has disabled Covert Actions by default. Because any soldier I select as a Haven Advisor still has their gear equipped when I use the [Unequip Barracks] button.
Shale 5. aug. kl. 6:26 
Cheers m8 figured it must of been something i overlooked
RustyDios 4. aug. kl. 18:18 
turn off display aim assist in extended information, known issues, covered in the FAQ
Shale 4. aug. kl. 14:59 
first time using this mod and on my first mission all my aiming % are showing up at 0 anyone else had this issue, just asking in case its some difficulty feature that i missed or a mod conflict before i starts the long process figuring out which one is causing it
Nico 3. aug. kl. 18:25 
@thepizza2002: This mod completely removes resistance orders. They still show up when you unlock them but you can't use them. Though there is an option when startign a campaign that allows you ot use them regardless. But since they simply give you free stuff they were too annoying to balance which is why they got removed.
thepizza2002 3. aug. kl. 17:46 
does this mod change how resistance orders work? i thought they normal show up every month or am i missing something?
Your Best Friend 3. aug. kl. 9:17 
I tried going back to Vanilla WotC and straight up can't, it is garbage in comparison. Thanks for your good work, guys.
_Obsidian Pharoah 29. juli kl. 6:49 
hey got a officer issue here, whenever i go to train a officer skill it takes me to their abilities and not the officer skill tree, they are also max rank so thts not the issue. any guiding words??
Striker 27. juli kl. 19:51 
im having an issue where when promoted my guys automatically get all skills for free on that column and skills cost 0 to get. Has anyone else encountered this issue? And how can i fix it but still play long war?
RustyDios 26. juli kl. 8:47 
Like has been said MANY MANY times in this threads comments (and is the general consensus in the modding community) .. the default Firaxis/2k/Steam built-in launchers SUCK.

Please download the much much much better community maintained Alternative Mod Launcher and launch the game using this. Google should bring up it's github as the first result when searching. Follow its FAQ/Setup guide. With the AML nearly 99% of "mod(s) not working" issues cease to exist.

Thankyou all ... :)
Cranium 26. juli kl. 7:24 
Hello everyone! I finally managed to launch this mod. The problem was that you need to select in the library xcom 2, properties/launch options/open new mod launcher, launch the game this way in the launcher window select the mods tab and in the mods window manually check the boxes in the list of mods, only after that you can play. I think that the developers should indicate this in the instructions so that in the future no one encounters such problems.
Tedster  [ophavsmand] 25. juli kl. 17:19 
when they removed the 2K launcher, they made the new launcher unable to load mods that are not marked "for WOTC" when you launch WOTC, even if they are checked. so yes, you'll want to get the Alternative Mod Launcher instead.
Deathraven13 25. juli kl. 17:06 
Sure whatever. :steamthumbsup::MGS2_Otadot1:
Cranium 25. juli kl. 17:03 
I understand your logic, the players are to blame for the mod not working, even though they do everything according to the instructions, the developers from Firaxis are also to blame for the mod not working, the only ones who are not to blame are the mod developers
Deathraven13 25. juli kl. 16:25 
It's not the mod, it's about how you apply mods, firaxis launcher wasn't in XCOM2/WOTC at the start, but ok don't play the mod it's better for you since the mod do requiere to think more and is a lot more difficult than XCOM2 WOTC. Kinda sad that you got defeated even before starting but I'm sure we will all move on from such tragedy.
Cranium 25. juli kl. 16:19 
To be honest I didn't understand anything, thank you for your efforts, but I suppose that the developers need to approach their mod responsibly and release it when it works, and not inflate the hype
Deathraven13 25. juli kl. 16:10 
I've forgot that I've uninstalled XCOM2. Basicaly you go to XCOM folder and you use the modlauncher in the launcher (XCOM2 not WOTC), you select all the mods then hit play, once you are at the main menu exit and then launch XCOM2 via the XCOM2 WOTC folder, your EXE should have -review -noRedScreens in it, you'll skip Firaxis launcher this way and your mods won't be affected, you'll see "LONG WAR" replacing "New game" or something like this, you know you'll be good especialy If you start with 8 soldiers. There is the alternative launcher option but I've never used it.
Deathraven13 25. juli kl. 16:02 
So you are using firaxis default launcher ? That's probably your issue, old on I'll check how to do it correctly.
Cranium 25. juli kl. 16:00 
I'm waiting for your ideas on how to make this mod work
Cranium 25. juli kl. 15:55 
The "PLAY" button in the Steam library, if I understand the question correctly
Garr Incorporated 25. juli kl. 15:52 
What have you used to launch the game?
Cranium 25. juli kl. 15:51 
if I follow the instructions, but the mod does not work, then this is not the user's problem, everything was done according to the instructions, all the specified dependencies were installed, but instead of the mod, the usual standard XCOM 2 WotC
Deathraven13 25. juli kl. 15:26 
@Cranium If the majority of people can run the mod but you can't then the problem comes from you. Check the requiered mods and follow the "getting started" steps.
If you still can't run it then rather than rage tell us what happen, or don't. :steamthumbsup::MGS2_Otadot1:
Garr Incorporated 25. juli kl. 15:25 
Define "doesn't work" and then complain. You are among the few that encounter issues with it. People cannot help you unless you give an explanation. What exactly does not work? What is your system? What have you tried to do?
Cranium 25. juli kl. 15:22 
Your hyped mod doesn't work, make a normal working mod so that it at least runs on steam and can be played, and then brag about your achievements in game development
Lamundari 23. juli kl. 7:16 
@rubyeye Yeah ,those would be called hidden modifiers. And this whole phenomenon is called artifical difficulty spiking.
Gerishnakov 23. juli kl. 2:38 
@rubeye This mod has well over 150,000 subscribers, but you don't see all of them making the same complaint as you. Is it possible the problem is on your end?
tiktaalik 22. juli kl. 8:29 
1. Define "incessantly" in statistical terms.
2. Vanilla cheats in player's favor, maybe that plays a role?
rubyeye 22. juli kl. 7:13 
"Aim assist being turned off and confirmation bias" ??
....
Is this really why I've been missing 90-99% shots incessantly since the 1.2 patch update? I know "that's XCOM ( baby )!", but give me a break - This is BS! In all my thousands of hours playing this game I don't remember it ever being this egregious. I've never said "WTF!" or Save Scummed so often before. :steamfacepalm::steamsalty:

I love and hate this game so much...but seriously, can this be rectified in any way? Just curious.
Nico 21. juli kl. 7:29 
@alzenith: When the LWotC mod is correctly installed it should replace the new game button with a Long War button and simply starting a new game starts a LWotC run.
alzenith 21. juli kl. 7:08 
how do i start playing the long war as i cant find it. Please help?
and how do i start playing the long war