SteamVR

SteamVR

Star Trek TNG Enterprise D
35 Comments
paranoid_android101 29 Jul @ 8:51am 
Stuff i like:
*The attention to detail on the computer consoles.
*The various props (tricorder + phaser) you can find scattered around
*Different rooms that are as if they were quite literally torn straight from the show.
Stuff that could be improved:
*Could be more interactive like enterprise A map.
*Could have more easter eggs.
Stuff i would add:
*Interchangeable viewscreen images.
*A comm badge prop
*Ability to manually trigger transporter effect.
Overall verdict: 8/10, absolutely stunning.
Ps. I would like to see a map for voyager.
Citizen3715  [author] 15 Apr, 2023 @ 2:20pm 
@Billkwando After you subscribe, it will appear in your"environments." While you are in your steam home, click your menu button and you should see environments in the top left pane. Select that and you should then see a list of all the environments you are subscribed to. Click on the one you want and select "visit on my own" (unless you want to host a public room, of course...) Good luck, and I hope you enjoy it!
Billkwando 13 Apr, 2023 @ 2:33pm 
How do I launch this? I can't find it in my library and clicking on it through the Steam VR properties just brings me to this page.
muß i wirklie 21 Mar, 2023 @ 10:50am 
sooooooooooooo nice
Love it - spend a lot of time in the Maschine room - nice - so many details

;) now we need all star ships
Et3rnalPho3nix 28 Feb, 2023 @ 10:11pm 
WOW, This Environment is amazing!
Michael 5 Jun, 2022 @ 11:35pm 
Yup I have the TOS one as well. It's fantastic. :-) TNG will always be my favorite though. It's like that ship was designed with comfort in mind. lol
Citizen3715  [author] 5 Jun, 2022 @ 8:37pm 
thank you, brother! If you haven't seen it, also check out the one I did of the TOS enterprise. I did it right after I did this one, so it is better in a number of ways, because I had learned alot more. It's also more interactive and you can do cool stuff like open the bridge dome or beam yourself off the ship. Thanks for the support and I'm really glad folks are enjoying these with me!
Michael 5 Jun, 2022 @ 8:06pm 
Still literally one of the best environments on the whole workshop! Thank you for making it!

Now I just need some crew quarters or captain's suite to go to sleep in. :lunar2019grinningpig:
Citizen3715  [author] 5 Jun, 2022 @ 8:04pm 
Thanks for those notes! I've got those problems fixed. Sorry I haven't done much new on this environment lately- been too involved in a couple of my other environments.
Michael 5 Jun, 2022 @ 12:46pm 
I also noticed that the door sounds seem to cut out before they finish. Like the sound file is literally cut in half and just stops. This applies to all doors, including the large ones like the holodeck.
.:|Mandalorian|:. *WOLF* 5 Jun, 2022 @ 12:42pm 
Hi man, first I want to say I love it, thank you for all your hard work. I did however notice one TINY mistake I'm sure only nerds like me would notice. The shuttle craft say Enterprise, but the main console in engineering (the one with the entire ship map), says the USS Constitution. (I think it's that anyway). Not a huge issue but in case you hadn't realised, just thought I'd let you know, keep up the good work my man.
At0micV01d 27 Apr, 2022 @ 9:50am 
this is done pretty well, too! i cannot wait for more of it to be done.
mrdjh 29 Jan, 2022 @ 5:22am 
Hi! I downloaded this environment yesterday. WOW. It was like visiting my teenage years. Thank you so much for The effort put in. Bridge, engineering, computer core even. I got excited when I found the shuttle day!
Can’t wait to see what additions are made in the future.
Bradyof9 27 Jan, 2022 @ 12:24pm 
You're doing the Greater Good's work. Thank you!
Michael 20 Jan, 2022 @ 2:35pm 
Just took a look at the change notes from the last two updates. Fantastic! Can't wait to try it out, and I'm really happy you're trying to add Rectus's scripting! At the rate you're going, your project could definitely become a top-tier download on the VR workshop!

Everything is just so bloody impressive!
Citizen3715  [author] 9 Jan, 2022 @ 5:15pm 
@Michael: thank you for that great information and helping me understand the locomotion issue. Right now, I've buried myself in getting the doors done (so they swoosh open and closed), and doing some fun stuff like landing a shuttlecraft in the shuttlebay (from @Bl00dyDruid's suggestions). that's coming along pretty well, so hopefully I can get to some of these other ideas soon. In the mean time, I'm still finding alot of minor pesky geometry problems and texture needs that keep diverting my attention, but I hope to keep making steady progress on this environment as much as I can get time to work on it. Thanks again for all the great info!
Michael 7 Jan, 2022 @ 8:08pm 
Okay, last post from me, I swear. Sorry! lol

Just a random thought, but if you DO end up making a locomotion tool, it would be effing genius if you scripted it into a tricorder or some other Star Trek hand-held gadget. :lunar2019grinningpig:
Michael 7 Jan, 2022 @ 8:03pm 
Pt. 4

I'm actually an idiot, and after having posted a similar comment on Rectus's own workshop page, I finally noticed that Rectus DID in fact post a guide and a repository for all the scripted items! I wish everyone who made Steam VR Home environments knew about this.:lunar2019grinningpig:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1466953613
Michael 7 Jan, 2022 @ 7:38pm 
Pt.3

Anyway, long story short, true locomotion can be done. Valve SHOULD have added it as a default option from the very beginning! Unfortunately, they left it up to each and every environment author instead. If you're able to contact Rectus, maybe they would be willing to share their script with you?
Michael 7 Jan, 2022 @ 7:35pm 
Pt.2

Now, the work around for this is a 3rd party app called HomeLoader. What this essentially does is it allows Steam users to make edits to environments that they've subscribed to. It creates a copy of the environment that they can tinker with on their own. I've used this app to successfully import Rectus's locomotion gadgets into Broly's Super Mario 64 environment, as well as Harha's Ragnarok Online. The results in both were fantastic.

The drawback to HomeLoader is that it's still highly experimental, and often you get mixed results depending on the environment. It can also be rather complicated for someone to tinker with their first time out.

HomeLoader
by cogent
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1620667283

Super Mario 64
by Broly
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1893827253

Ragnarok Online - Prontera
by Harha
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1122499762
Michael 7 Jan, 2022 @ 7:35pm 
Pt.1

Hi @Citizen,

I apologize in advance for flooding your comments, but there's that silly character limit. lol

I think what @AmericanFear was referring to was the actual way that Steam VR Home works for movement. By default, it only allows for teleporting. However, there is a utility that another environment author created that actually allows for true locomotion. (Sliding around with the analog stick instead of teleporting a few steps across the floor.) But you have to script it into an item in your specific environment in order for it to work.

Scripted Item Test Range
By Rectus
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=929520573

Downhill Skiing (Which requires Scripted Item Test Range installed)
by Rectus
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1135645775
Citizen3715  [author] 7 Jan, 2022 @ 10:28am 
@Bl00dyDruid: I love those ideas! I just have to learn how to do them- sorry, I'm still on a learning curve, but I am learning!
Bl00dyDruid 6 Jan, 2022 @ 11:43pm 
Hello this is fantastic. Would it be at all possible to add buttons to the consoles? Would love to boop doors open with the sound - or hear the computer describe the area/deck when you interact with the turbolifts/some buttons?

Any chance for the shuttle bay?
Citizen3715  [author] 5 Jan, 2022 @ 7:38pm 
@AmericanFear: Thanks! Yes, for the turbolifts to actually move you to the different decks? That's definitely on my list of things I'd like to do, I just don't know how to do it yet; I'm reading some tutorials...
AmericanFear 5 Jan, 2022 @ 4:22pm 
this is great work! My only request is if you could add locomotion so I dont have to teleport everywhere
Citizen3715  [author] 5 Jan, 2022 @ 3:59pm 
@Chury: sweet! Thanks!
Chrury 5 Jan, 2022 @ 3:15pm 
@Citizen3715: I did a look around and (of course) Trek fans have created a couple image archives of set blueprints that could be useful for nailing down the scale. Here's one: LINK [archive.frogland.co.uk] . The Enterprise D group looks to have everything you would need.

And another Trekkie has been measuring the sets via the show for what looks like years. They've said they will update the information they have but the PDF is already precise. Here's their DeviantArt link: Galaxy Project set blueprints [www.deviantart.com] . If their calculations are correct; the basic rectangular doors should be 78 inches to the inside-top of the doorframe. Your relative scale between parts looks to be about right so you could scale things to the door and call it a day.

Thanks for the work! :vulcansalute:
Citizen3715  [author] 5 Jan, 2022 @ 2:06pm 
Chrury, yeah, that's a good question. It's not a map size limit; it's just not systematically going through the models I used and getting the scale correct- the originals varied a fair bit and I just eye-balled any adjustments I made. I'll put that on my work list- if anyone happens to already have the correct heights for the various set parts, please send them my way. Thanks for the feedback and for checking out my environment!
Michael 5 Jan, 2022 @ 11:35am 
Holy crap, I feel like I'm finally home! Keep up the amazing work!
Chrury 5 Jan, 2022 @ 8:43am 
Hey, this is pretty sweet.
Is the scale correct? The teleporter pad, doors and consoles feel low. Are you limited by map size?
TallOne(TagalogTisoy) 20 Dec, 2021 @ 2:02am 
Loved it before the update now it's even better.:steamhappy:
Puffy 11 Dec, 2021 @ 12:38pm 
I just tried the update. Perfect with the sound, also I adjusted my floor level so I could crawl in the jeffries tube which was pretty cool. Thanks.
Citizen3715  [author] 11 Dec, 2021 @ 11:46am 
Puffycheeks, great idea on the background hum; I put it in today's update along with a couple of new rooms. Thanks!
Puffy 10 Dec, 2021 @ 8:34am 
Thanks for putting this together, I really liked that it’s a loop, it makes it seem much larger. I’d enjoy a ‘ship hum’ sound added that would be great.
Sir.Snipesalot 8 Dec, 2021 @ 1:42am 
Thank you for creating this!!