SteamVR

SteamVR

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Scripted Item Test Range
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Theme: Tech, Imaginary
File Size
Posted
Updated
574.317 MB
20 May, 2017 @ 11:19am
9 Apr, 2020 @ 6:52am
24 Change Notes ( view )

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Scripted Item Test Range

Description
A test map for various scripted features. Feel free to use and modify the scripts.

Features a custom scripted player physics system with many locomotion options.

Most of the features are pretty basic and unpolished. Any feedback or suggestions are appreciated.

Includes:
  • Quick Locomotion options:
    • Direct sliding (controller or head direction).
    • Grab to move.
    • Ring movement (hold button and start moving in a direction to keep moving).
    • Snap turning (angle adjustable).
    • Smooth turning.
  • MAC-10 'n Beans
  • Laser pistol
  • M72 LAW rocket Launcher
  • Mare's Leg rifle with spin cycling
  • Recurve Bow - Both automatic and manual nocking
  • HL2 Gravity gun, remastered and original world model.
  • Hydrogen inflated balloons
  • Spray paint cans
  • Longsword
  • Entity scanner
  • Nailgun
  • Fireworks
  • Round bomb
  • Paper plane
  • Spawnpoint reloaction tool
  • Locomotion tool with several modes:
    • Grabbing and climbing - Options to grab surfaces and empty space, including Gorn style ground based movement, and turning. And Climbey style flinging.
    • Direct trackpad/thumbstick sliding - Including touch/push and hand/head relative options.
    • Grappling hook
    • Flying - Two different modes.
  • More locomotion options:
    • Barnacle Grapple - Modeled after the one in Half-Life: Opposing Force
    • Ski poles
    • Pogo stick
    • Suction cup
    • Jetpack


Known issues
  • Players collide with held props/tools.
  • Ropes freeze if the entity attached to them is killed.
  • Some tools can get stuck inside surfaces.
  • The locomotion tool does not retain settings across saved games.
  • Rope particles are not retained across saved games.
  • Range barrel reset positions are wrong after restoring a saved game.
  • Player settings are not saved.
  • Animations are broken for most tools.
  • Extreme stuttering on locomotion if motion smoothing is active.

Credits

Remastered Gravity Gun: Original model by BlueFlytrap.
https://sketchfab.com/3d-models/zero-point-energy-field-manipulator-gravity-gun-19da602df4ef47e195385988acff90dd

Contains assets made by Valve from Half Life 2 and Left 4 Dead 2.

Some sound effects are sourced from the Soniss GDC Game Audio Bundles.


Creator Resources

Guide on how to use the asset pack:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1466953613

Script source files available here (possibly outdated, please ask if you need anything unavailable):
https://github.com/Rectus/destinations_range
Popular Discussions View All (3)
1
14 Jul @ 4:49am
Mare's Leg rifle with spin cycling reloading
c#
5
28 Jun, 2019 @ 10:58am
How would I make the rusty flashlight have a custom sound?
Fox G∆MING/Nolan the Fox
5
12 Jun, 2019 @ 3:23am
will not load anymore
G.I.DAVE
195 Comments
Legit, the only map I had fun in Steam VR
Hi my name is Aughhh 1 Sep, 2023 @ 7:53am 
it sucks bc you can;t even place it in every map (copy and paste)
Rainer Pinkler 22 Jan, 2023 @ 1:48am 
Holy **** this is great
Rectus  [author] 1 Jan, 2023 @ 7:26am 
Subscribe to it. Then open the SteamVR Home menu (usually B or Y button) and select the map from the Environments screen.
Jayman7249 1 Jan, 2023 @ 6:56am 
how do i use this?
Rectus  [author] 22 Oct, 2022 @ 11:47am 
I've been asking Valve to be able to do it for years.
SENPAI!! 22 Oct, 2022 @ 10:41am 
Why can't i spawn all these tools in other worlds! it sucks! damn
Steven TheOnly 11 Aug, 2022 @ 2:20pm 
Is it possible to obtain the workshop content file for this? I deleted mine by mistake and now subscribing wont solve the problem for it doesn't seem to re-download the file.
Rectus  [author] 8 Jan, 2022 @ 12:02am 
Yeah, there is also a link for a repository with most of the files and instructions on how to get the rest, if they don't want to use an asset pack like in the guide.

There are a few environments that use the spawn menu from this to let you spawn the locomotion tool, but I don't think many authors even know it exists.

Thanks!
Michael 7 Jan, 2022 @ 8:00pm 
On a related note, I only now saw the guide you posted. Ugh! This only reinforces the fact that authors seriously need to know about this! lol

Thank you again for all your work!