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@Hikari
Thank you so much!
Not yet, but I can ask the author soon.
Considering everything, I'd rather avoid touching FU with this particular mod.
No problem!
https://starbounder.org/Rage
Ahh, that's probably why. I don't add explanations for *vanilla status effects* like rage.
Have you tried using the Race Traits viewer (item or quickbar option) and hovering over specific traits?
They aren't explained in the CC, as that would be too much text. You can find info on the traits on the doc as well, listed in the description!
Thank you!
There are stats already included in the race mod itself.
It's not showing it's stats anymore and a comment in it's add-on mentioned that it was removed for some reason?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1873448807
Hello, could you go into the Bugs/Issues discussion and follow the steps there to recreate the issue and post a log?
also now that you mention that I take it that it can get a bit buggy with Improved Swim Physics!
It lags hard before the character jumps into the water to swim
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1944652363
It'll tell you in-game in the Race Traits viewer, or on the spreadsheet, but:
"This edited version of the vanilla swimboost doesn't have the character jumping several feet upwards at once when swimming."
It's a personal preference thing that a mod author requested a long time ago.
but what does Swim boost (Alt.) do?
Okay!
I used to use a trait mod that kept the stat buffs simple with few/no negatives, but I can't find it anymore.
It was super simple, like 20% better jump height and fall resist for Avians, 10% less damage taken by Glitch, humans got, like, a 1% boost to all stats, Florans got a damage buff, Hylotl got water breathing, that kind of thing. Nothing too major, no decreased stats.
If I wasn't a brainlet I'd remake the mod myself, but the most I ever did was a tiny QoL mod years ago that even a toddler probably could've done. Something about coding just slips right off my smooth brain.
No problem! Glad you enjoy it!
@Zernoc
Multiplicative, so keeping them both enabled is unwise, sorry!
For instance, Avali have +40% ice resist and -40% fire resist from both FU and this mod. Would that end up being +/-80% or +/-64% resist?
Yeah!!
Love this mod
Not really a bug, more like an oversight? I'm working on an update right now, and a surprising amount of races have incorrect/not matching stats. Very upsetting!
Sorry about that.
Is this a bug or forgot to edit the character creation menu ?
Oh!! Thank you so much, I'll fix that.
I noticed that "Underwater Breathing" wasn't present for Octolings; it's possible that I missed that in my form, but that's definitely something they should have. Everything else looks correct so far, thanks for your hard work + I'm looking forward to the update that includes all of my mod's races :)
When I get around to it. I'm working on a fixes update for the De'nelaun. After that, I can start working on Race Traits.
Draconis already have their own non-RT stats in their own mod.
Kitsune and Half Sea are already supported, and verified by the author?
But it IS a collection you put together and you linked it to the race traits supported collection which can lead people to believe it’s supported by race traits…which was my point.
As i said before, not a big deal i already made my own support for the mod anyways. Good day.
I think someone did, and I searched around for it, but for the life of me I can't remember who did it. Sorry.
@Face
Uhhh... No? That's a totally different collection... That collection is about race mods with ENCOUNTERS (dungeons). It's linked to a few other collections of mine in case people are interested in race mods that have "actual content" outside of the CC. That race is not a part of "Race Traits: Supported Races" Collection DIRECTLY nor listed on the spreadsheet. The spreadsheet is the more "official" way of seeing which races have support, too.
Second link is the collection you put together
Third link is a screenshot of the mod being listed in it.
https://prnt.sc/J5ChguvggVyt
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3335904423
https://prnt.sc/kEDKAo2Da9WF
Like I said before, not a big deal. Just a heads up.
I was wondering, though has someone ever thought of making a damage resistance cap mod ?
Not something like armor rescla,e just a cap that prevents you from going above 90 or 95.
You mean external RT race patches? I've tried to include all of them in the "Additional Race Traits Content" Collection.
@Mabra
OK. I don't plan around modded games.
@Face
That mod is never listed anywhere as having Race Traits support. Where'd you get this information from? They are not in the supported Collection, nor on the spreadsheet.