Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you did want to go the rework route, deflecting bullets with your claws in the direction you're swinging would be fun. Maybe this has "health" like a shield, or consumes energy with each bullet deflected, so you can't just charge into heavy fire all the time.
I agree that it makes very little sense for it to be that way.
I've made the claws by taking vanilla 'Fist' weapons and modifying them to the best of my extremely limited ability and understanding - so being invulnerable from all sides isn't intentional, but rather inherited from the way vanilla SB does it.
I'd greatly appreciate any help in adjusting the way it works, which seems like something that'd require a certain degree of additional scripting, because I genuinely wouldn't know where to begin with it, nor do I currently have enough free time to properly figure it out T-T
Ignoring shotguns and flamethrowers to the face to close the distance is amusing the first time, less so the twelfth time. If you could find a way to fix this - distinguishing damage sources, making the protection directional like a shield, or whatever have you - I'd be the happiest cat in space :3
The player claws don't have the combo stuff, and for some reason the NPCs can't figure out how to use them without it :(
I even configured her to hide behind some objects that are unique to Anom's :)
It's much larger though, so she'll obviously be more difficult to find.
The way you are/were meant to get by, was by looting/buying armors - the vanilla game includes enough armor sets of all tiers to not ever need to bother crafting any.
The only reason the Neki have any armor sets to begin with, is because I caved in to pressure, which should be clearly reflected in their armors' item descriptions :)
I FOUND HER
I got a new mission. Forget saving the world. I need to make the best room for the cute thing in my ship. Lavish bed, HERE I COME!
Stripes can hide all around the Outpost (except for the 'creepy room' under the asteroid), look for her tail behind various objects like crates, shops, cupboards, lockers, columns, etc.; if you can't find her for a long time - just leave the Outpost and re-enter it, and she'll hide someplace else.
Hope this helps! ♥
Second, I can't seem to get Stripe at the Outpost. Could I get some help?
Thank you for taking the time to comment, it really means a lot to me ♥
ex if i have he fire and ice upgrades it's only giving me the ice resistance
I'm glad to hear you liked it so much ♥
It's cold planets and Apex cities :)
На каких типах звезд и планет лучше всего искать поселения с Неки?
Я уже несколько месяцев сама работаю над переводом, и собираюсь его опубликовать до конца Мая, так что осталось недолго ^-^
I'm not really sure how to make it more obvious, though :(
The Pod is supposed to be a very unique item by design, that is intentionally impossible to obtain besides the one you get on your starter ship. I only ever added an alternate way to obtain it to accommodate players who opt to use a BYOS ship instead of the racial one :)
Still loving playing as the neki though, 10/10
The pod, however, I still can not seem to find.
Where can I find the Neki pod, and how does one select/activate the Neki Hops tech? I have scoured the C-menu and every station, but am unable to find the Pod or the tech.
- I am currently doing a playthrough with FU with a couple friends, one of their characters use the BYOS patch, which I am aware is in the 'Incompatible' list of mods, but was hoping it wasnt going to interfere in such a way.
- C-Menu with no pod present [imgur.com]
- Tech not found [imgur.com]
I tried BYOS a few years back and even that was a bit painful and killed my desire to do that play through, Cant imagine having to come up with something from scratch, My only real gripe is the "Flying brick" shape, Will give BYOS another look when it gets too much for me. lol
They do have their own ship though, backed by their lore (the codices in the locker at the start of the game tell you about it). Its' layout is similar to the Apex ship, but I did my best to make it feel distinct. Also, unlike the Apex ship, it goes up to Tier 11 :3
I couldn't (and still can't) do a complete redesign of the layout, because doing so would completely ruin existing characters' ships. If you don't like it, you can just use one of the supported BYOS / CYOS mods to change it :)
I downloaded Arachne, I downloaded Lamia. I downloaded a few other races and all were lacking in some way or another.
But most notably? None of them were Neki, so now im back on my 5th game playing as a Neki. Love it. XD
The amount of effort that must of gone into this pack is insane lol.
My one major request? A Neki ship please!
Not sure what a Neki ship would look like but the Neko race i have uses the tentacle ship and i dont know why but something like that feels fitting for catgirls...... would would likely be more fitting for Elves but we dont have those. XD
(A higher tier of Neki claws and armor that do more damage would be nice too.)
Anyway, years on im still loving the race. TY for making them.
But as with other stuff like this, if anyone feels like making something like that, and even using other Neki assets as base in doing so - I'd be all for it :)
To upgrade to T9-T11, use the craftable items in your basic crafting menu.