RimWorld

RimWorld

Vanilla Furniture Expanded - Architect
987 kommentarer
WJSabey For 4 timer siden 
I second asphalt being paintable please! Also you might want to remove the "different wood colours" from the preview images and description; those are outdated now, right?
Мармелад 28. sep. kl. 8:13 
any chance for armored gravship hull?
Delgore 24. sep. kl. 2:31 
Hello and thanks for the cool mod!
Something is weird with bridges: they seem to act like floors and not bridges; no floor can be build on them and you can't deconstruc them as bridges... Not exactly the mod's fault as the same thing appen with fortification industrial (i reported the issue there too)
Gundam Pharmacist 14. sep. kl. 19:46 
Um, how exactly do I remove dirt path tiles?
akira 11. sep. kl. 8:40 
polished stone floors are not considered "fine" for royalty titles
Dr. Beard 10. sep. kl. 10:39 
Cell doors don't work. The prisoners can still attack them which makes them completely useless because they have less health than a wooden door.
EraDKtor 6. sep. kl. 3:11 
It would be awesome if you could paint asphalt and build concrete foundations everywhere.
Lil Kitty Girl 3. sep. kl. 0:17 
Heat escapes between the corners of armored walls, Idealy when placed on gravship haul they would cover corners properly
AOOTJE 28. aug. kl. 14:17 
Prisoners are attacking the cell doors!
Triobian 18. aug. kl. 7:40 
The Single Door (Flipped) opens the wrong way.
azure_wolf_22 16. aug. kl. 21:24 
different wood colors still only apply to wood floor options?
Anker 16. aug. kl. 0:10 
Steel bridges appear to be missing.
NooM 11. aug. kl. 5:53 
Hey, would you perhaps consider to make the Heavy bridges research a requirement for stone bridges and possibly the concrete foundation same as 1.6? Cheers
米饭香香 9. aug. kl. 0:31 
Prisoners are attacking the cell doors!
Davi 8. aug. kl. 18:49 
Bridge side texture is missing when placing floors?
Jimmy Carrot 8. aug. kl. 5:15 
Prisoners are attacking the cell doors
SpaceDorf 5. aug. kl. 11:43 
I have a question to Stoneslabs and Polished Stone.
Why are Granite Slabs(3) more beautiful than Polished Marble(2)
when Marble has a beauty bonus and the floor requires four more blocks ?
Valhalla 4. aug. kl. 7:24 
Fence gates will always result in pens not being closed and will say that they're perpetually open
God Taint 3. aug. kl. 12:27 
Everything was working great until today, now all of a sudden the large stone slabs don't count as floor coverings. :OhNoBlue:
Zer0 X 30. juli kl. 12:27 
Grass and lawn seem to be incapable of being built anywhere, are they only for specific biomes?
Mold 30. juli kl. 7:56 
Did steel bridges disappear for anyone else? What gives?
Wallard 28. juli kl. 18:01 
Had to patch in my own support for Vacstone for practically everything stuffable.. Tedious and highly irritating. I imagine there was some sort of DLC-wall reason for this but I'm here letting people know nonetheless.
GrayFoxSW20 26. juli kl. 0:47 
the mod overwrote containment doors
.Maxovitsj 24. juli kl. 13:58 
My prisoner just smashed the 'steel cell door' :(
Dombi 24. juli kl. 10:26 
So no more steel bridges for those who don't have Odyssey? That's a shame..
ShoeBaileys 23. juli kl. 2:31 
What does the first stat bar on each item in the above list mean? I get that the second one is beauty, but what's the first one?
Zo_Confuzled 23. juli kl. 1:19 
I really dont understand why parquet cant satisfy nobles, would love it if there was a option to have more of the floors count as fine bc it really limits how much design you can do when you are forced to only using like 4 diffrent types of floor...
ShadowX116 22. juli kl. 16:28 
I've noticed pawns getting 'stuck' Standing for several seconds after finishing building Single Doors. Is this normal??
Heckerpecker 22. juli kl. 14:05 
somehow a Armored wall made out off steel can't hold of 1 Explotion is it Normal?
Chessxn 22. juli kl. 12:46 
Anyone else not able to see the other wood types when you go to build something? I can only build "Wooden Door" and not "Walnut Door" or "Birch Door"
ImTotallyNormal 22. juli kl. 2:59 
All of the walls need to be changed to be 'airtight' enabled. Just spent a bunch of time using the fine walls to build a space base and the vacuum condition is never entirely removed due to the air magically seaping out through the walls.
Tal'Raziid 20. juli kl. 13:02 
No way to tell since there's no change notes
Rekalty 20. juli kl. 12:51 
Guess they removed the mod's steel bridge since Odyssey has steel Heavy Bridge, in the process any existing Architect steel bridges got turned into "soil".
gravy 20. juli kl. 9:10 
Same situation as Fondas. Bunch of dirt tiles in place of where steel bridges were previously
[19th] Fondas 20. juli kl. 4:25 
Last update removed steel bridges? save game replaced it with dirt :(
moo 17. juli kl. 21:09 
Steel Bridge (VFE-A) shows up with Heavy Bridge (Odyssey), but they achieve the same function??
Chunky 17. juli kl. 21:06 
I used the 'wealth breakdown' mod to see the numbers. It turns out that raw 'work' has value in and of itself. That means the '2k work' on each tile is the culprit for wealth spikes. I removed a zero on my own in the files and sure enough it is now valued at a more sane price.
Chunky 17. juli kl. 20:47 
WARNING TO USERS!
'Lawn plots' are valued pretty highly by this mod. It will bloat your colony wealth. I have more wealth in lawn than I do in furniture ATM.
Oskar Potocki  [ophavsmand] 16. juli kl. 2:55 
They are.
@all
Please report any issues using our google forms. We ignore bugs reported in the comments because we have no way to reliably track and troubleshoot them.
Selmephren 15. juli kl. 20:18 
So cell door and cell wall are no longer in this?
bmaster119 15. juli kl. 16:05 
You can't place grass or lawn plots on grassland soil in the new 1.6 update
Portesel 14. juli kl. 8:16 
The stone and metal bridges get covered by seasonal flooding unlike the vanilla wood one.
BeeBro 14. juli kl. 1:39 
@Undeadbanana
thanks for the Info but are you sure you described it correct? The file "VanillaFurnitureExpanded-Architect-Basic.xml" is only in the "ReBuild: Doors and Corners" mod folder. I changed it like you said but the error still appears.
Undeadbanana 13. juli kl. 10:46 
Yo oskar,

The trailing "/" in the xpath expressions in VanillaFurnitureExpanded-Architect-Basic.xml is causing the parser to throw errors. Deleting them makes things load with no issues
Myphicbowser 13. juli kl. 7:20 
Any reason why the vanilla Steel Walls are Airtight but the Armored Walls aren't?
Valdrenik 13. juli kl. 6:37 
Asphalt (like more of the floors) are gone mid game. I rolled back the game to version 1.5 to continue saving pls help
GaoYun 13. juli kl. 1:00 
Brother, the bridge is incompatible with the ships from the new DLC. It lacks a support type called "passable".
Dale Gribble 11. juli kl. 21:01 
@beans, you destroy them using "deconstruct floor" rather than the "deconstruct foundation (bridge icon)"
Just found that out luckily cause i was just gonna build my base around the bridge i accidentally placed lol
Inked. 11. juli kl. 15:49 
Am I stupid? When I try to make grass or lawn plot over regular soil, it tells me I need terrain that supports grass. So.. what do I put down?

This is on the new grasslands biome, but the soil is all normal soil.
Wintermist 10. juli kl. 9:10 
Is it by design that grass can't be put on top of rich soil?