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but then again disabling them would make heavy's mittens useless. so idk if there's a way to disable random crits for everything else except his mittens, but eh. even if it is disabled for him included, it's an okay trade for no random minigun/rocket/melee crits.
haven't seen truly bad map design, haven't ya, kids?
some of the severe flaws in this map are brought on by TF2 and valve's implementation rather than the map itself
I actually like the dispenser ghost mechanic, the aesthetic doesn't feel out of place in TF either, but since people play the map for the contracts you get this feedback :/
In 12v12, stomping the other team by yourself without optional missions would net you 12 souls / 12 CP per round for a total of 48 per match, which is hard enough already since there are other 11 players with you (unless you're in a full party)
If you were to get the 6 pumpkin kills which seems a bit difficult to do (otherwise people wouldn't complain so much, both here and in matches), you get 30 CP.
But again, you have 11 other human beings with you, not to mention that people seem to detonate the pumpkins before bad stuff can happen to them so I think that's why it's not that easy to fulfill
The 500 DMG in one life seems easier but there's a reason you get 20 CP and it's because it's hard to do, so unless you tryhard the contract with meds or whatever it's hard to get it
Also, no, this map is the halloween version of Lumberyard. the file is lumberyard_event. The name "trainyard" is still used to this day for the skybox used on Lumberyard. It's just an old indev name for the same map.
About the crashing and performance, this map was made before vscript, and at the time was hitting the ceiling on what was possible in a tf2 map. I want to remake this map to use vscript, which will be much more performant and will solve a lot of little bugs here and there.
The contracts are pretty much determined by valve, but I added the "survive 500 health in one life" mission to synergize with the function of the ghosts and to replace the typical "collect a crumpkin" mission since they don't exist on the map. This number is too high, but the reason it's 500 is because I had to re-use a mission for Heavy from jungle inferno. Getting an entirely custom contract is something Valve requires a lot of influencing to do, usually. If you have ideas for what contracts the map should have, let me know.
arruinaron todo
The skeleton king adds no value other than spawncamping a team (and hitting you through the wooden railing, too)
The contract points are way, way too low for how long the rounds / maps last (I'm sure there would be no problem in asking the dude at Valve to change this)
Crashes way too often for a TF2 map
Unrelated to what you guys can change I guess, but sometimes I get autobalanced mid round and I get killed for that which simply is amazing lol.
You cant even appreciate the only thing going for it, how nice it looks, because the amount of literal shit it loads puts your ping into a guaranteed +100 every other minute