RimWorld

RimWorld

Windchime's Animal Adjustments
23 Comments
velascoje 31 Dec, 2022 @ 8:30am 
I really hope so, I love all the tweaks!
Ralathar44 2 Nov, 2022 @ 6:54pm 
any plans for 1.4 update?
bidiguilo 29 Sep, 2021 @ 6:38pm 
compatible with Animal Patches mod?
Windchime  [author] 18 Aug, 2021 @ 9:55am 
Got a quick update and news for you all.

First, lynxes have been added to the trainability edits, going from None to Advanced.

Second, there is now a separate version of Animal Adjustments that allows you to turn off (or turn down, for the animals that have gone up more than one notch on the trainability scale) the various changes. It was built using XML Extensions, so I've released it as a separate version to keep from accidentally breaking anyone's save file. Both versions will keep being updated with any new changes.
Stardust 🌠 15 Aug, 2021 @ 12:12pm 
Finally! Foxes can Haul!
Chowder 11 Aug, 2021 @ 2:46pm 
Wow, these tweaks are no-brainers! Love the change to horses and mules.
Windchime  [author] 11 Aug, 2021 @ 12:56pm 
@Xurker Yes, you'll have to change it again if the mod updates. There's not really a way to preserve changes like that, unfortunately.
Xurker 11 Aug, 2021 @ 11:35am 
awesome, thank you for the help! would i have to do it again if the file changes because of an update or something of the sort? no biggie if so as its literally just 1 word, but im curious about if thats the case or not
Windchime  [author] 11 Aug, 2021 @ 10:34am 
@Xurker Unfortunately, settings like that are harder to implement than a lot of other features. I do want to have a version where players can pick and choose their preferred adjustments, but I can't say when that will be available.

But, yes, you can absolutely change the boars yourself if you'd like! In the Patches folder of the mod, you're looking for Patches_Animal_Trainability.xml and this bit of code:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="WildBoar"]/race/trainability</xpath>
<value>
<trainability>Advanced</trainability>
</value>
</Operation>

Changing them to intermediate intelligence just requires swapping the Advanced in there to Intermediate.
Xurker 9 Aug, 2021 @ 11:15am 
awesome, this is a great mod! I wonder how difficult it would be to have a settings page where you can choose which changes you want or not, as personally I feel boars having hauling capabilities makes them too good due to their ease of acquiring and maintaining (not to mention they breed pretty quickly and give a lot of meat), id like to make them have intermediate intelligence for example, if making mod settings is too bothersome is there a way i could change this myself through XML editing?
Windchime  [author] 9 Aug, 2021 @ 10:51am 
@Xurker It should be compatible now, so long as Animal Adjustments is after No Useless Animals in the mod load order. The two mods do some of the same things, and I've done some quick tweaks to the coding so that Animal Adjustments will take that into account.

@Mattatatta It was meant to be more of a "making some changes that make sense to me, with suggestions from the person who got me into RimWorld in the first place" but in practice it has turned into a bit of a reversion mod, yes. I know what you mean by breeding frenzy, so I can look into making some gestation changes.
Xurker 8 Aug, 2021 @ 10:25am 
is this compatible with "No Useless Animals" ?
Mattatatta 7 Aug, 2021 @ 5:26pm 
Is this more or a less a "Let's undo the changes in 1.3" kinda mod? Because you're a saint for doing that.

On that note, is it possible to undo the gestation period changes? It's a breeding frenzy in my pens and I don't like it
Dr. Nolegs 6 Aug, 2021 @ 1:40pm 
It was a trainability nerf, way long ago they used to be slightly bulkier and do a bit more damage but I really only wanted the Advanced trainability back from 1.2, which this mod offers.
Windchime  [author] 6 Aug, 2021 @ 10:40am 
@Dr. Nolegs - I'd be happy to modify wargs further, but could you clarify exactly what you'd like reverted about them?

@Dale "Vales" Wilson - I was already considering splitting off some features for differing versions, so that's definitely in the cards!
созерцатель 6 Aug, 2021 @ 10:19am 
Thanks a lot for your work:2019smile:
Windchime  [author] 6 Aug, 2021 @ 10:17am 
@созерцатель Error should be gone now. Sorry about that!
созерцатель 6 Aug, 2021 @ 7:55am 
Help? Only your mod enable. (DLCs+libraries)
созерцатель 6 Aug, 2021 @ 7:54am 
Error in patch.Apply(): System.Xml.XPath.XPathException: This is an unclosed string.
at MS.Internal.Xml.XPath.XPathScanner.ScanString () [0x0002d] in (...)

[Windchime's Animal Adjustments] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName=WildBoar"]/description) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2566306053\Patches\Patches_Animal_Trainability.xml
Logan Anarcho-Capitalist 5 Aug, 2021 @ 11:17am 
YES BUNNY FUR! I have a bunny the fur is amazing! AMAZING! I want an ideology based on bunnies now...
Vales 5 Aug, 2021 @ 8:24am 
can we have a none shearable hare and snowhare version, feels more realistic :D thanks
Scarlet Sade 5 Aug, 2021 @ 4:05am 
... I didn't realize horses and donkeys couldn't haul anymore. WTF.
Dr. Nolegs 4 Aug, 2021 @ 9:24pm 
The reversion on Horses and the like is great (no other mod I've seen has reverted anything yet), in place of asking for a total 1.2 reversion on animals, could you add it so wargs are back to how they were prior?