RimWorld
Windchime's Animal Adjustments
23 comentarios
velascoje 31 DIC 2022 a las 8:30 
I really hope so, I love all the tweaks!
Ralathar44 2 NOV 2022 a las 18:54 
any plans for 1.4 update?
bidiguilo 29 SEP 2021 a las 18:38 
compatible with Animal Patches mod?
Windchime  [autor] 18 AGO 2021 a las 9:55 
Got a quick update and news for you all.

First, lynxes have been added to the trainability edits, going from None to Advanced.

Second, there is now a separate version of Animal Adjustments that allows you to turn off (or turn down, for the animals that have gone up more than one notch on the trainability scale) the various changes. It was built using XML Extensions, so I've released it as a separate version to keep from accidentally breaking anyone's save file. Both versions will keep being updated with any new changes.
Stardust 🌠 15 AGO 2021 a las 12:12 
Finally! Foxes can Haul!
Chowder 11 AGO 2021 a las 14:46 
Wow, these tweaks are no-brainers! Love the change to horses and mules.
Windchime  [autor] 11 AGO 2021 a las 12:56 
@Xurker Yes, you'll have to change it again if the mod updates. There's not really a way to preserve changes like that, unfortunately.
Xurker 11 AGO 2021 a las 11:35 
awesome, thank you for the help! would i have to do it again if the file changes because of an update or something of the sort? no biggie if so as its literally just 1 word, but im curious about if thats the case or not
Windchime  [autor] 11 AGO 2021 a las 10:34 
@Xurker Unfortunately, settings like that are harder to implement than a lot of other features. I do want to have a version where players can pick and choose their preferred adjustments, but I can't say when that will be available.

But, yes, you can absolutely change the boars yourself if you'd like! In the Patches folder of the mod, you're looking for Patches_Animal_Trainability.xml and this bit of code:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="WildBoar"]/race/trainability</xpath>
<value>
<trainability>Advanced</trainability>
</value>
</Operation>

Changing them to intermediate intelligence just requires swapping the Advanced in there to Intermediate.
Xurker 9 AGO 2021 a las 11:15 
awesome, this is a great mod! I wonder how difficult it would be to have a settings page where you can choose which changes you want or not, as personally I feel boars having hauling capabilities makes them too good due to their ease of acquiring and maintaining (not to mention they breed pretty quickly and give a lot of meat), id like to make them have intermediate intelligence for example, if making mod settings is too bothersome is there a way i could change this myself through XML editing?
Windchime  [autor] 9 AGO 2021 a las 10:51 
@Xurker It should be compatible now, so long as Animal Adjustments is after No Useless Animals in the mod load order. The two mods do some of the same things, and I've done some quick tweaks to the coding so that Animal Adjustments will take that into account.

@Mattatatta It was meant to be more of a "making some changes that make sense to me, with suggestions from the person who got me into RimWorld in the first place" but in practice it has turned into a bit of a reversion mod, yes. I know what you mean by breeding frenzy, so I can look into making some gestation changes.
Xurker 8 AGO 2021 a las 10:25 
is this compatible with "No Useless Animals" ?
Mattatatta 7 AGO 2021 a las 17:26 
Is this more or a less a "Let's undo the changes in 1.3" kinda mod? Because you're a saint for doing that.

On that note, is it possible to undo the gestation period changes? It's a breeding frenzy in my pens and I don't like it
Dr. Nolegs 6 AGO 2021 a las 13:40 
It was a trainability nerf, way long ago they used to be slightly bulkier and do a bit more damage but I really only wanted the Advanced trainability back from 1.2, which this mod offers.
Windchime  [autor] 6 AGO 2021 a las 10:40 
@Dr. Nolegs - I'd be happy to modify wargs further, but could you clarify exactly what you'd like reverted about them?

@Dale "Vales" Wilson - I was already considering splitting off some features for differing versions, so that's definitely in the cards!
созерцатель 6 AGO 2021 a las 10:19 
Thanks a lot for your work:2019smile:
Windchime  [autor] 6 AGO 2021 a las 10:17 
@созерцатель Error should be gone now. Sorry about that!
созерцатель 6 AGO 2021 a las 7:55 
Help? Only your mod enable. (DLCs+libraries)
созерцатель 6 AGO 2021 a las 7:54 
Error in patch.Apply(): System.Xml.XPath.XPathException: This is an unclosed string.
at MS.Internal.Xml.XPath.XPathScanner.ScanString () [0x0002d] in (...)

[Windchime's Animal Adjustments] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName=WildBoar"]/description) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2566306053\Patches\Patches_Animal_Trainability.xml
Logan Anarcho-Capitalist 5 AGO 2021 a las 11:17 
YES BUNNY FUR! I have a bunny the fur is amazing! AMAZING! I want an ideology based on bunnies now...
Vales 5 AGO 2021 a las 8:24 
can we have a none shearable hare and snowhare version, feels more realistic :D thanks
Scarlet Sade 5 AGO 2021 a las 4:05 
... I didn't realize horses and donkeys couldn't haul anymore. WTF.
Dr. Nolegs 4 AGO 2021 a las 21:24 
The reversion on Horses and the like is great (no other mod I've seen has reverted anything yet), in place of asking for a total 1.2 reversion on animals, could you add it so wargs are back to how they were prior?