RimWorld

RimWorld

Heat Map (Continued)
161 kommentarer
Syrus  [ophavsmand] 25. sep. kl. 11:43 
What do you use to see that performance impact?

And of course the map mode will have some impact while active. I can look into and see if it can be lowered, but it will always have some impact as long as the overlay is active
Spartan 25. sep. kl. 2:53 
Having 250-300 mods, I've noticed that Heatmap is a bit of a peformance hog. Now, it isn't a huge deal while the game is playing, average about 0.110ms (max 0.3ms) (and is the largest performance hog out of every mod),

It sits around 1% among everything, but when PAUSING the game, it's performance doesn't change at all and shoots up to 5%...

Seems to be a bit of a resource hog a couple of minor features when the major feature is baseline now...
toothless420 21. aug. kl. 2:53 
Thank you for updating.
Syrus  [ophavsmand] 20. aug. kl. 15:00 
Version 1.6.3
Reworked colour gradient setting
Syrus  [ophavsmand] 6. aug. kl. 2:16 
Yes, it has been implemented in base game.
But this mod allows adjusting the ranges of the colors and the colors themselves.
It also adds a widget to display the outdoor temperature and numbers over the rooms.
And itoffers a finer range of colors for the comfortable range of temperatures, making cool or hot rooms more noticeable.

It's mainly a thing of preference, I'd not want to miss this mod even with the vanilla implementation. Just used to how it works
MadMage 5. aug. kl. 17:01 
This might be a derp question, but... is this mod implemented in the core game? I was testing some things with this mod off and I still had a 'heat map' option with this off and no mods whatsoever.

Is this redundant/obsolete?
bigfoot3.1415926 22. juli kl. 14:19 
Good news, I figured it out and it was a real facepalm moment. Somehow the heat overlay had become unticked in all those icons in the bottom right. I swear I don't remember turning it off. I knew it had to be something on my end. Thanks again for trying to help me.
Syrus  [ophavsmand] 22. juli kl. 12:50 
@bigfoot3.1415926
You could also try verifying game files.
Also, can you post a screenshot of your settings?
bigfoot3.1415926 22. juli kl. 12:41 
Tested a new game with just Core, Harmony and this mod running and it still doesn't work. I tried unsubscribing and resubscribing, I even tried the (1.6 temp) version and nothing seems to fix it. I'm just going to forget about it for now, since it is obviously something on my end and not yours because no one else seems to be having this problem. Thanks for listening and trying to help.
bigfoot3.1415926 21. juli kl. 15:31 
I'm playing normal base map crash landed scenario. This is a good idea with adding/removing mods to see what's conflicting it, I'll try that tomorrow and report my findings.
Syrus  [ophavsmand] 21. juli kl. 15:17 
@bigfoot3.1415926
In what specific circumstances? Normal base map, space, second colony, ... ?
Any errors in the debug log?
If using other mods, check in a new game if it works (using the same mod list). If it does not work, try without any other mods and then readd the mods until it breaks to find any incompatibilities.
bigfoot3.1415926 21. juli kl. 14:08 
Anyone else not having the indoor overlays show? I've flicked every option I can think of and nothing seems to work, the only thing I get is the temp widget in the top right corner for outside areas
[SDTF2]Musica Of The Sacred Dawn 21. juli kl. 12:57 
Thank you for making this update. Love having this back.
Retrogam3r_96 21. juli kl. 8:52 
nice:steamthumbsup:
Syrus  [ophavsmand] 19. juli kl. 5:50 
Version 1.6.2
Fixed widget and room temperature displays not drawing in space
Biggie 17. juli kl. 12:18 
Sorry for late response: Hero for Fun has clarified the error I am encountering. Thank you both for responding
Dirigible 17. juli kl. 6:52 
I've got the issue Hero for Fun describes but on the ground. It was working earlier today, too. Only thing I remember doing is switching some mods around so I think it's a conflict, maybe not anything wrong with this mod itself
NuanKi 16. juli kl. 20:59 
HugsLib removed? :steamhappy:
Thanks for that
tokara 16. juli kl. 16:31 
Do hotkeys not work in space maps, or is it just me?
Syrus  [ophavsmand] 16. juli kl. 14:53 
Not sure what may be causing that. Got some suspicions, but in the end I will need to test it directly. Not today though
Hero for Fun 16. juli kl. 14:41 
No it's both. The widget in the top right and the values in the rooms. Only the icon in the bottom right and color scheme in the rooms is present upon clicking it. This is all in space mind you, the mod seems unaffected on land.
Syrus  [ophavsmand] 16. juli kl. 14:35 
So...it's not the widget in the top right corner that's missing but the temperature display over the rooms?
Hero for Fun 16. juli kl. 14:34 
@Syrus None that I can see. You don't see values for rooms, but the colors are still there so if you know them you're good.
Syrus  [ophavsmand] 16. juli kl. 14:21 
Do you get any errors?
Hero for Fun 16. juli kl. 12:54 
@Syrus Can confirm the icon in the lower right works to display heat zones, it's just the widget on the top right that is no longer present in space. Thanks for updating!
Syrus  [ophavsmand] 16. juli kl. 11:21 
What doesn't appear? The thermometer widget? The heat map icon in the lower right?
Does the vanilla temperature map work on asteroids (when disabling this mod)?

Don't own Odyssey, can't test these scenarios myself.
Biggie 16. juli kl. 2:16 
Not sure if it's been asked already: But this doesn't appear when in space on asteroids, etc. Is this a bug or WIP? Thank you for your hard work o7
Insanococo 14. juli kl. 16:42 
Thanks so much for this and Light Map:lunar2019coolpig:
Pablo Kickasso 14. juli kl. 15:29 
Thank you so much @Syrus! I genuinely thought they'd be adding this in vanilla and only had a very sad "oh no... no..." when planning out farming zones and didn't have the Heat Map.
Jordan Davis 14. juli kl. 1:32 
thank you, this mod is a god send when they added it as a vanilla feature they forgot the most important parts that this mod adds
Carlie 13. juli kl. 6:57 
Works fine! Thanks mate!
robotic 13. juli kl. 6:56 
Thank you!
Syrus  [ophavsmand] 13. juli kl. 5:33 
Version 1.6.0
Removed HugsLib dependency
Overhauled settings & code / project

---

Let me know if anything breaks.
Smiley Face Killer 12. juli kl. 17:34 
Yea it's so rough without this. Base game's implementation is god awful in comparison.
Can't wait till you get time to get around to updating this one
BigAl 12. juli kl. 10:20 
No idea how people play without this. Took me a while to work out how to see Temps on vanilla HUD
Kham 12. juli kl. 5:20 
I would love if hugslib dependency got removed in the update. This is the last mod in my list that still need hugslib. Take your time on the updates though, really appreciate your work. :)
Osium 12. juli kl. 0:24 
@Syrus dew eeet. ;)
p1 12. juli kl. 0:15 
Only now that this is missing, I remembered that this is not actually a function of the base game ... I didn't play a single hour Rimworld without it and years later I just forgot about it.
Worst Player NA 11. juli kl. 20:08 
Good to hear this will be potentially getting an update, I honestly use this a lot!
fester_21 11. juli kl. 16:43 
o7
Syrus  [ophavsmand] 11. juli kl. 16:29 
I was thinking on removing HugsLib considering it is not updated and I'm unsure when or whether it will be. I'm aware of the updated "unofficial" updated HugsLib, but I think it'd be a good moment to remove this third party dependency altogether now.

That's the major obstacle for updating most of my mods currently, besides time, of course.

I'll update them one by one over the next days as I have time,. Heat Map being high up on priority.
Doing the non-HugsLib mods first, though Customize Animals turned out to be more troublesome than hoped...
The Blind One 11. juli kl. 16:05 
nvm I saw there's a temp for the moment.

o7

thank you for your service all these years.
The Blind One 11. juli kl. 15:35 
I don't usually ask for updates but ...

I am Commander The Blind One and this is my favorite mod on the workshop.

I really really really love this mod :lunar2019grinningpig: been such an amazing QoL feature for me for so long.
Syrus  [ophavsmand] 13. jan. kl. 9:48 
I have not updated the original version. Due to how Steam handles mods, I cannot do so, so when the author was absent for a while I decided to update this version instead and the original author returned some time later, updating the original.

Unless something changed, this version here is different in such that you can change the colors...iirc
Trivia Vanille 12. jan. kl. 16:24 
I see you've updated the original version of this mod a little more recently than this version... is it better to install the original now, or this one?
Kham 7. sep. 2024 kl. 14:15 
Ah that's a shame, thank you for the confirmation though! :)
Syrus  [ophavsmand] 7. sep. 2024 kl. 14:00 
It does require HugsLib, yes. I'll add the dependency here
Kham 7. sep. 2024 kl. 10:28 
Does this version still require HugsLib? It's not listed as a dependency on Steam but is in the original description section and about.xml?
SilentStorm 17. juli 2024 kl. 4:38 
@Syrus yes
Syrus  [ophavsmand] 15. juli 2024 kl. 11:54 
@SilentStorm
"What do you mean by another map? One game with two settlements, or two different games?"
Multiple colonies, caravan event maps, etc. Thought it might have been an issue with the widget showing the wrong temperature from another map or such.

I assume the temperature in the lower right display differed from the widget?