RimWorld

RimWorld

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Heat Map (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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716.688 KB
20 Jul, 2021 @ 3:23pm
12 Apr, 2024 @ 2:59pm
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Heat Map (Continued)

Description
INFO:
Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

The original version, despite being made for 1.3, still works in 1.4, but I wanted to intergrate it into the now vanilla map overlay, instead of the mod just adding its own overlay.



If you experience any issues which you assume are caused by this mod, please post a description of what's wrong as well as the HugsLib log (CTRL+F12).
That helps tremendously with figuring out any problems!


GitHub [this version]: https://github.com/XT-0xFF/HeatMap

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ORIGINAL DESCRIPTION:

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.


You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.


The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.


This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases

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ORIGINAL MOD:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=947972722
Popular Discussions View All (1)
1
8 May, 2023 @ 4:16pm
Temperature Widget not displaying the right outside temp.
hannah.bell.rae
118 Comments
Syrus  [author] 13 Jan @ 9:48am 
I have not updated the original version. Due to how Steam handles mods, I cannot do so, so when the author was absent for a while I decided to update this version instead and the original author returned some time later, updating the original.

Unless something changed, this version here is different in such that you can change the colors...iirc
Trivia Vanille 12 Jan @ 4:24pm 
I see you've updated the original version of this mod a little more recently than this version... is it better to install the original now, or this one?
Kham 7 Sep, 2024 @ 2:15pm 
Ah that's a shame, thank you for the confirmation though! :)
Syrus  [author] 7 Sep, 2024 @ 2:00pm 
It does require HugsLib, yes. I'll add the dependency here
Kham 7 Sep, 2024 @ 10:28am 
Does this version still require HugsLib? It's not listed as a dependency on Steam but is in the original description section and about.xml?
SilentStorm 17 Jul, 2024 @ 4:38am 
@Syrus yes
Syrus  [author] 15 Jul, 2024 @ 11:54am 
@SilentStorm
"What do you mean by another map? One game with two settlements, or two different games?"
Multiple colonies, caravan event maps, etc. Thought it might have been an issue with the widget showing the wrong temperature from another map or such.

I assume the temperature in the lower right display differed from the widget?
SilentStorm 15 Jul, 2024 @ 5:28am 
@Syrus
- Where is the temperature displayed wrong, just on the widget?
Only the widget
- Are the room temperatures correct, both the color overlay and the small text display?
Yes overlay is always correct, only the widget is incorrect
- Is the mouse-over temperature in the lower right correct, both for indoors and outdoors temperatures?
Yes
- Is there an offset, or is it wrong by a factor, for example does it always show 10° too much or 1.5x more than it should be or is it a constant wrong value? Example values are probably helpful.
Let me get back to you on this one
- Does this happen when using either Celsius and Fahrenheit?
I only know Fahrenheit, so that's where I've observed the issue
- Do you play on only one map, two or more?
Only one

What do you mean by another map? One game with two settlements, or two different games?
Enlonwhite 7 Jul, 2024 @ 8:45pm 
@Awesome, I hadnt been back on rimworld for a bit, and when I heard/realized vanilla has one, I was like, huh so this mod is different how?. but you did explain that very well, thank you!

I only asked, because as a person who loves and usually uses over 350 mods, I do like to see where I can trim down at times. But based on your notes of differences, and a trail vanilla game load in compare, I agree this mod is better still.
So its here to stay for me!

I was ignorant of information and stupid :meepdrool:, Thank you for fixing some of that. :meepstarry:
Syrus  [author] 7 Jul, 2024 @ 2:56am 
Difference between this and the original mod is that the original mod was not updated for the longest time and it includes some minor bugfixes the original has not.

Difference between this and the vanilla temperature overlay is that the latter's color range is much wider, while this mod focusses the color range on the much smaller and more important "comfortable" temperature range.
It also adds the ability to customize the overlay, both the colors and the range of temperatures.
And finally, it adds a handy, customizable widget which displays the current outdoors temperature.

Check it out, decide for yourself if it's for you or whether you are fine with the vanilla overlay. Can be added and removed in a running save without issues as far as I'm aware.