RimWorld

RimWorld

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Heat Map (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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467.482 KB
20 Jul, 2021 @ 3:23pm
20 Aug @ 3:00pm
13 Change Notes ( view )

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Heat Map (Continued)

Description
INFO:
Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

The code / project for this version has been reworked to some extend and HugsLib has been removed as a requirement.

GitHub [this version]: https://github.com/XT-0xFF/HeatMap

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ORIGINAL DESCRIPTION:

Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.


You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.


The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay.


This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases

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ORIGINAL MOD:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=947972722
161 Comments
Syrus  [author] 25 Sep @ 11:43am 
What do you use to see that performance impact?

And of course the map mode will have some impact while active. I can look into and see if it can be lowered, but it will always have some impact as long as the overlay is active
Spartan 25 Sep @ 2:53am 
Having 250-300 mods, I've noticed that Heatmap is a bit of a peformance hog. Now, it isn't a huge deal while the game is playing, average about 0.110ms (max 0.3ms) (and is the largest performance hog out of every mod),

It sits around 1% among everything, but when PAUSING the game, it's performance doesn't change at all and shoots up to 5%...

Seems to be a bit of a resource hog a couple of minor features when the major feature is baseline now...
toothless420 21 Aug @ 2:53am 
Thank you for updating.
Syrus  [author] 20 Aug @ 3:00pm 
Version 1.6.3
Reworked colour gradient setting
Syrus  [author] 6 Aug @ 2:16am 
Yes, it has been implemented in base game.
But this mod allows adjusting the ranges of the colors and the colors themselves.
It also adds a widget to display the outdoor temperature and numbers over the rooms.
And itoffers a finer range of colors for the comfortable range of temperatures, making cool or hot rooms more noticeable.

It's mainly a thing of preference, I'd not want to miss this mod even with the vanilla implementation. Just used to how it works
MadMage 5 Aug @ 5:01pm 
This might be a derp question, but... is this mod implemented in the core game? I was testing some things with this mod off and I still had a 'heat map' option with this off and no mods whatsoever.

Is this redundant/obsolete?
bigfoot3.1415926 22 Jul @ 2:19pm 
Good news, I figured it out and it was a real facepalm moment. Somehow the heat overlay had become unticked in all those icons in the bottom right. I swear I don't remember turning it off. I knew it had to be something on my end. Thanks again for trying to help me.
Syrus  [author] 22 Jul @ 12:50pm 
@bigfoot3.1415926
You could also try verifying game files.
Also, can you post a screenshot of your settings?
bigfoot3.1415926 22 Jul @ 12:41pm 
Tested a new game with just Core, Harmony and this mod running and it still doesn't work. I tried unsubscribing and resubscribing, I even tried the (1.6 temp) version and nothing seems to fix it. I'm just going to forget about it for now, since it is obviously something on my end and not yours because no one else seems to be having this problem. Thanks for listening and trying to help.
bigfoot3.1415926 21 Jul @ 3:31pm 
I'm playing normal base map crash landed scenario. This is a good idea with adding/removing mods to see what's conflicting it, I'll try that tomorrow and report my findings.