Space Engineers

Space Engineers

Trak.Respawn Replacement
12 Comments
Savage117 18 Mar, 2023 @ 7:35pm 
@Sojolly which AQD mod is doing this? Im having the same problem but cant find the conflicting mod. As far as I can see I have no other Spawn ship replacers.
Mitts  [author] 2 Aug, 2021 @ 12:20am 
@ Sojolly Thanks for confirming o/
Sojolly 1 Aug, 2021 @ 1:39pm 
It was the AQD - planetary respawn rover, brought in by one of the other AQD mods.
Sojolly 1 Aug, 2021 @ 1:23pm 
I will try a smaller set of mods. I didnt think i had another respawn but i do have a couple new mods that load other mods ...
Mitts  [author] 1 Aug, 2021 @ 1:20am 
@ Sojolly I tested it this morning on a new save and is working as it should be for me. You might have a conflict with multiple respawn ship mods or something.
Sojolly 31 Jul, 2021 @ 6:31am 
With the new expansion, you see the trak graphic on the pod selection screen but when you spawn in you get a funky pod with wheels. Kinda like the moon pod.
Mitts  [author] 23 Jul, 2021 @ 4:24am 
Thanks buddy appreciate the kind comments.
jarge2 22 Jul, 2021 @ 10:52pm 
Nice respawn mod. Solid, stable and useful rover design, and it looks cool too! So far no issues with spawning, even on the few mod planets i use. Chutes work as they should, hit the ground running and put it to work.
Mitts  [author] 17 Jul, 2021 @ 11:03am 
Thanks buddy, glad to know it's appreciated :)
KampKounslr 17 Jul, 2021 @ 9:45am 
This is another great grid, Mittons. I've been a big fan of your OP Rover, but I like the options this one has.
Mitts  [author] 16 Jul, 2021 @ 1:30am 
Hiya, I prefer not to add too many uploads so the simplest way is for you to sub and make a copy then unsub :)
Kam Solastor 15 Jul, 2021 @ 9:43am 
Do you have this in a regular blueprint, by chance?