Space Engineers

Space Engineers

Trak.Respawn Replacement
12 kommentarer
Savage117 18. mar. 2023 kl. 19:35 
@Sojolly which AQD mod is doing this? Im having the same problem but cant find the conflicting mod. As far as I can see I have no other Spawn ship replacers.
Mitts  [ophavsmand] 2. aug. 2021 kl. 0:20 
@ Sojolly Thanks for confirming o/
Sojolly 1. aug. 2021 kl. 13:39 
It was the AQD - planetary respawn rover, brought in by one of the other AQD mods.
Sojolly 1. aug. 2021 kl. 13:23 
I will try a smaller set of mods. I didnt think i had another respawn but i do have a couple new mods that load other mods ...
Mitts  [ophavsmand] 1. aug. 2021 kl. 1:20 
@ Sojolly I tested it this morning on a new save and is working as it should be for me. You might have a conflict with multiple respawn ship mods or something.
Sojolly 31. juli 2021 kl. 6:31 
With the new expansion, you see the trak graphic on the pod selection screen but when you spawn in you get a funky pod with wheels. Kinda like the moon pod.
Mitts  [ophavsmand] 23. juli 2021 kl. 4:24 
Thanks buddy appreciate the kind comments.
jarge2 22. juli 2021 kl. 22:52 
Nice respawn mod. Solid, stable and useful rover design, and it looks cool too! So far no issues with spawning, even on the few mod planets i use. Chutes work as they should, hit the ground running and put it to work.
Mitts  [ophavsmand] 17. juli 2021 kl. 11:03 
Thanks buddy, glad to know it's appreciated :)
KampKounslr 17. juli 2021 kl. 9:45 
This is another great grid, Mittons. I've been a big fan of your OP Rover, but I like the options this one has.
Mitts  [ophavsmand] 16. juli 2021 kl. 1:30 
Hiya, I prefer not to add too many uploads so the simplest way is for you to sub and make a copy then unsub :)
Kam Solastor 15. juli 2021 kl. 9:43 
Do you have this in a regular blueprint, by chance?