Space Engineers

Space Engineers

Trak.Respawn Replacement
Počet komentářů: 12
Savage117 18. bře. 2023 v 19.35 
@Sojolly which AQD mod is doing this? Im having the same problem but cant find the conflicting mod. As far as I can see I have no other Spawn ship replacers.
Mitts  [autor] 2. srp. 2021 v 0.20 
@ Sojolly Thanks for confirming o/
Sojolly 1. srp. 2021 v 13.39 
It was the AQD - planetary respawn rover, brought in by one of the other AQD mods.
Sojolly 1. srp. 2021 v 13.23 
I will try a smaller set of mods. I didnt think i had another respawn but i do have a couple new mods that load other mods ...
Mitts  [autor] 1. srp. 2021 v 1.20 
@ Sojolly I tested it this morning on a new save and is working as it should be for me. You might have a conflict with multiple respawn ship mods or something.
Sojolly 31. čvc. 2021 v 6.31 
With the new expansion, you see the trak graphic on the pod selection screen but when you spawn in you get a funky pod with wheels. Kinda like the moon pod.
Mitts  [autor] 23. čvc. 2021 v 4.24 
Thanks buddy appreciate the kind comments.
jarge2 22. čvc. 2021 v 22.52 
Nice respawn mod. Solid, stable and useful rover design, and it looks cool too! So far no issues with spawning, even on the few mod planets i use. Chutes work as they should, hit the ground running and put it to work.
Mitts  [autor] 17. čvc. 2021 v 11.03 
Thanks buddy, glad to know it's appreciated :)
KampKounslr 17. čvc. 2021 v 9.45 
This is another great grid, Mittons. I've been a big fan of your OP Rover, but I like the options this one has.
Mitts  [autor] 16. čvc. 2021 v 1.30 
Hiya, I prefer not to add too many uploads so the simplest way is for you to sub and make a copy then unsub :)
Kam Solastor 15. čvc. 2021 v 9.43 
Do you have this in a regular blueprint, by chance?