Garry's Mod

Garry's Mod

ARMA - Cold War Assault Models [GMOD]
27 kommentarer
Morda_junior 11 dec, 2024 @ 2:00 
If there was a playermodels it would be cool
Oвуляций MеHсTpyoлиз 30 okt, 2023 @ 3:35 
АМЕРИКАНЦЫ, Я ВЕЖЛИВО ПОПРОСИЛ ВАС ПОКИНУТЬ С МАЛЬДЕНСКИЕ ОСТРОВА. НО ВЫ ОТКАЗАЛИСЬ ЭТО СДЕЛАТЬ!
Holy Nut 16 sep, 2023 @ 7:19 
npcs?
guys i lost my crowbar somewhere 2 maj, 2023 @ 5:26 
genius
E7ajamy  [skapare] 2 maj, 2023 @ 3:27 
yes









:cozycrashfish:
guys i lost my crowbar somewhere 30 apr, 2023 @ 4:03 
did you really... put OFP models in gmod...
khajiithascoin 19 apr, 2023 @ 11:18 
waiting for arma 2 model.. <3 nice work though this is awesome
sigmaweusu 17 mar, 2023 @ 19:45 
damn.
E7ajamy  [skapare] 17 mar, 2023 @ 19:38 
unfortunately no. vehicles have more than 32 materials, which is the limited per model.
sigmaweusu 17 mar, 2023 @ 8:28 
vehicle models?
My Name is Mud 16 jul, 2022 @ 16:39 
damn
E7ajamy  [skapare] 15 jul, 2022 @ 8:59 
ah. no the physics are, fairly adjusted. so you'll have to deal with the way they are.
My Name is Mud 14 jul, 2022 @ 13:41 
what I was referring to was the physics of the ragdolls, they are too articulate and too confusing to manipulate, but that's fine, whichever you prefer
E7ajamy  [skapare] 13 jul, 2022 @ 5:07 
i don't know when will i be free to fix them. i have rigged them myself, but at that time i didn't have a clear knowledge of bone position and orientation for ik chains. if you are referring to the rig i described, then that's that.

if you are referring to the pose of the model, i think it's better to leave it that way, because that's how their original development for arma cwa/ofp started.
My Name is Mud 12 jul, 2022 @ 12:45 
the bones are to much ugly... can you fix?
FreeBird0964 4 jun, 2022 @ 8:49 
@E7ajamy (home) thats alot of hard work thank you for making this mod. are you planning to do ofp mod models? like bundeswehr from bundeswehr mod? id like to learn how to port ofp models to gmod only for that.
E7ajamy  [skapare] 4 jun, 2022 @ 8:41 
@FreeBird0964 i had used tools provided by arma cwa member from the discord server, along with some instructions on how to make it importable to blender. it was a hectic experience.

i had to manually build the skeleton for them, since there was weight paint but no bones. and tbh, it's not bad. it's mostly the game is like, too old to even have this one weight limit, yet still runs.
FreeBird0964 4 jun, 2022 @ 1:16 
i'd like to know how did you do this via porting pbo p3d files?
痛みHOPELESS死 4 jun, 2022 @ 0:55 
good work
san isidoro 13 mar, 2022 @ 16:07 
thank you for this
E7ajamy  [skapare] 17 feb, 2022 @ 23:23 
i have uploaded to sfm workshop. check it out
JGCO115 17 feb, 2022 @ 23:05 
i have a backup on my computer in case that happens
thank you again
E7ajamy  [skapare] 17 feb, 2022 @ 17:04 
but we will see what happeneds.
E7ajamy  [skapare] 17 feb, 2022 @ 17:04 
pray that BI don't take them down. they don't allow their property be ported to other platform, unfortunately.
JGCO115 17 feb, 2022 @ 16:57 
alright
thank you
E7ajamy  [skapare] 17 feb, 2022 @ 16:23 
they are. i'm looking into it soon enough.
JGCO115 17 feb, 2022 @ 7:34 
any chance this will get a SFM port in the future ?