Garry's Mod
ARMA - Cold War Assault Models [GMOD]
27 commenti
Morda_junior 11 dic 2024, ore 2:00 
If there was a playermodels it would be cool
Oвуляций MеHсTpyoлиз 30 ott 2023, ore 3:35 
АМЕРИКАНЦЫ, Я ВЕЖЛИВО ПОПРОСИЛ ВАС ПОКИНУТЬ С МАЛЬДЕНСКИЕ ОСТРОВА. НО ВЫ ОТКАЗАЛИСЬ ЭТО СДЕЛАТЬ!
Holy Nut 16 set 2023, ore 7:19 
npcs?
guys i lost my crowbar somewhere 2 mag 2023, ore 5:26 
genius
E7ajamy  [autore] 2 mag 2023, ore 3:27 
yes









:cozycrashfish:
guys i lost my crowbar somewhere 30 apr 2023, ore 4:03 
did you really... put OFP models in gmod...
khajiithascoin 19 apr 2023, ore 11:18 
waiting for arma 2 model.. <3 nice work though this is awesome
sigmaweusu 17 mar 2023, ore 19:45 
damn.
E7ajamy  [autore] 17 mar 2023, ore 19:38 
unfortunately no. vehicles have more than 32 materials, which is the limited per model.
sigmaweusu 17 mar 2023, ore 8:28 
vehicle models?
My Name is Mud 16 lug 2022, ore 16:39 
damn
E7ajamy  [autore] 15 lug 2022, ore 8:59 
ah. no the physics are, fairly adjusted. so you'll have to deal with the way they are.
My Name is Mud 14 lug 2022, ore 13:41 
what I was referring to was the physics of the ragdolls, they are too articulate and too confusing to manipulate, but that's fine, whichever you prefer
E7ajamy  [autore] 13 lug 2022, ore 5:07 
i don't know when will i be free to fix them. i have rigged them myself, but at that time i didn't have a clear knowledge of bone position and orientation for ik chains. if you are referring to the rig i described, then that's that.

if you are referring to the pose of the model, i think it's better to leave it that way, because that's how their original development for arma cwa/ofp started.
My Name is Mud 12 lug 2022, ore 12:45 
the bones are to much ugly... can you fix?
FreeBird0964 4 giu 2022, ore 8:49 
@E7ajamy (home) thats alot of hard work thank you for making this mod. are you planning to do ofp mod models? like bundeswehr from bundeswehr mod? id like to learn how to port ofp models to gmod only for that.
E7ajamy  [autore] 4 giu 2022, ore 8:41 
@FreeBird0964 i had used tools provided by arma cwa member from the discord server, along with some instructions on how to make it importable to blender. it was a hectic experience.

i had to manually build the skeleton for them, since there was weight paint but no bones. and tbh, it's not bad. it's mostly the game is like, too old to even have this one weight limit, yet still runs.
FreeBird0964 4 giu 2022, ore 1:16 
i'd like to know how did you do this via porting pbo p3d files?
痛みHOPELESS死 4 giu 2022, ore 0:55 
good work
san isidoro 13 mar 2022, ore 16:07 
thank you for this
E7ajamy  [autore] 17 feb 2022, ore 23:23 
i have uploaded to sfm workshop. check it out
JGCO115 17 feb 2022, ore 23:05 
i have a backup on my computer in case that happens
thank you again
E7ajamy  [autore] 17 feb 2022, ore 17:04 
but we will see what happeneds.
E7ajamy  [autore] 17 feb 2022, ore 17:04 
pray that BI don't take them down. they don't allow their property be ported to other platform, unfortunately.
JGCO115 17 feb 2022, ore 16:57 
alright
thank you
E7ajamy  [autore] 17 feb 2022, ore 16:23 
they are. i'm looking into it soon enough.
JGCO115 17 feb 2022, ore 7:34 
any chance this will get a SFM port in the future ?