Garry's Mod

Garry's Mod

ARMA - Cold War Assault Models [GMOD]
27 Comments
Morda_junior 11 Dec, 2024 @ 2:00am 
If there was a playermodels it would be cool
Oвуляций MеHсTpyoлиз 30 Oct, 2023 @ 3:35am 
АМЕРИКАНЦЫ, Я ВЕЖЛИВО ПОПРОСИЛ ВАС ПОКИНУТЬ С МАЛЬДЕНСКИЕ ОСТРОВА. НО ВЫ ОТКАЗАЛИСЬ ЭТО СДЕЛАТЬ!
Holy Nut 16 Sep, 2023 @ 7:19am 
npcs?
guys i lost my crowbar somewhere 2 May, 2023 @ 5:26am 
genius
E7ajamy  [author] 2 May, 2023 @ 3:27am 
yes









:cozycrashfish:
guys i lost my crowbar somewhere 30 Apr, 2023 @ 4:03am 
did you really... put OFP models in gmod...
khajiithascoin 19 Apr, 2023 @ 11:18am 
waiting for arma 2 model.. <3 nice work though this is awesome
sigmaweusu 17 Mar, 2023 @ 7:45pm 
damn.
E7ajamy  [author] 17 Mar, 2023 @ 7:38pm 
unfortunately no. vehicles have more than 32 materials, which is the limited per model.
sigmaweusu 17 Mar, 2023 @ 8:28am 
vehicle models?
My Name is Mud 16 Jul, 2022 @ 4:39pm 
damn
E7ajamy  [author] 15 Jul, 2022 @ 8:59am 
ah. no the physics are, fairly adjusted. so you'll have to deal with the way they are.
My Name is Mud 14 Jul, 2022 @ 1:41pm 
what I was referring to was the physics of the ragdolls, they are too articulate and too confusing to manipulate, but that's fine, whichever you prefer
E7ajamy  [author] 13 Jul, 2022 @ 5:07am 
i don't know when will i be free to fix them. i have rigged them myself, but at that time i didn't have a clear knowledge of bone position and orientation for ik chains. if you are referring to the rig i described, then that's that.

if you are referring to the pose of the model, i think it's better to leave it that way, because that's how their original development for arma cwa/ofp started.
My Name is Mud 12 Jul, 2022 @ 12:45pm 
the bones are to much ugly... can you fix?
FreeBird0964 4 Jun, 2022 @ 8:49am 
@E7ajamy (home) thats alot of hard work thank you for making this mod. are you planning to do ofp mod models? like bundeswehr from bundeswehr mod? id like to learn how to port ofp models to gmod only for that.
E7ajamy  [author] 4 Jun, 2022 @ 8:41am 
@FreeBird0964 i had used tools provided by arma cwa member from the discord server, along with some instructions on how to make it importable to blender. it was a hectic experience.

i had to manually build the skeleton for them, since there was weight paint but no bones. and tbh, it's not bad. it's mostly the game is like, too old to even have this one weight limit, yet still runs.
FreeBird0964 4 Jun, 2022 @ 1:16am 
i'd like to know how did you do this via porting pbo p3d files?
痛みHOPELESS死 4 Jun, 2022 @ 12:55am 
good work
san isidoro 13 Mar, 2022 @ 4:07pm 
thank you for this
E7ajamy  [author] 17 Feb, 2022 @ 11:23pm 
i have uploaded to sfm workshop. check it out
JGCO115 17 Feb, 2022 @ 11:05pm 
i have a backup on my computer in case that happens
thank you again
E7ajamy  [author] 17 Feb, 2022 @ 5:04pm 
but we will see what happeneds.
E7ajamy  [author] 17 Feb, 2022 @ 5:04pm 
pray that BI don't take them down. they don't allow their property be ported to other platform, unfortunately.
JGCO115 17 Feb, 2022 @ 4:57pm 
alright
thank you
E7ajamy  [author] 17 Feb, 2022 @ 4:23pm 
they are. i'm looking into it soon enough.
JGCO115 17 Feb, 2022 @ 7:34am 
any chance this will get a SFM port in the future ?