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I simply do not have enough free time to dedicate such a large portion of it to searching a needle in a haystack sadly.
I've noticed the Armor System mod by Viper had their own fix:
"🛠 Fixed issue where AI units with Auto-Integrate AI enabled became invincible — HitPart EventHandler was being skipped due to a global variable being used instead of a local one."
Could be a fix to this as well?
player addForce [[2,0,0],[0,0,0]]
As for grenades, I have seen it with vanilla RGOs and artillery. I did notice it while using Webknight's SFX mod, I get the concussion effect and fall on the ground with no option to heal myself while the APS "skull" shows up. I think I was able to get the same effect without the SFX mod on some very scripted scenarios but it wasn't constant, with WBK's it is.
About the grenade issue, does the grenade ragdoll people? There is a fallback built it mostly made for webknight mods as these tend to ragdoll units. Mind telling which grenade causes that so i can take a look?
Also I noticed that being damaged by a grenade will cause the unit to go uncon without an option to revive themselves. Bug or feature?
Really only up to the anti stasi devs
@Jinx
["diw_armor_plates_main_healUnit", [_unit], _unit] call cba_fnc_targetEvent;
Fixes with the new ACE release.
Several bugfixes, things like being flung around by other mods causing ragdolling means you are not forever stuck in the animation anymore.
The auto injector does work as morphine in ace mode
in ace mode the armor plate HP can be increased a lot higher now
You can now use the context menu from ZEN to heal people in standalone mode.
Thanks!
Sry if i annoy with the question :D
Of course it can be used to cheese the gameplay a little if everyone is a designated medic and thus you just can walk up to them and heal yourself without any cost.
Might seem crazy high but I host for a small group so player numbers are sometimes limited for going full milsim. Lets us still do our missions with less players if we're able to take a few more hits.
Although a higher config setting would still be nice if you ever get round to it :)
The basic injury/health damage value settings is like vanilla? Or close to vanilla settings?
So, really not that much in my hands here.
Any errors popping up? Are you using ace medical or the standalone mode? I just tried it out with in both standalone and ace mode and it works.