Arma 3
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Project SFX: Remastered
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Data Type: Mod
Mod Type: Mechanics, Sound
File Size
Posted
Updated
101.059 MB
13 Jun, 2020 @ 2:16pm
8 May @ 6:50am
25 Change Notes ( view )

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Project SFX: Remastered

Description
Footsteps:
(Originally wanted to make them part of Project SFX, but decided to make them separate, cause not everyone will like them)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2806487814

Project SFX: Remastered is an extension of audio elements in Arma 3.

► So, what does the mod include?

◆ Extra weapon bass and low ammo sound effects (Like in PayDay or CS:GO)
◆ Death sounds for different character states (combat, stealth, headshot, underwater, inside the house, inside the equipment).
◆ Various sounds for players (jumping/landing sounds for different types of surfaces, throwing grenades, body hits sounds, inventory sounds, aiming sounds, concussion effect from explosions, body falling sounds).
◆ Replacement of standard Arma sounds, such as: Background shooting, alarm, thunder sounds, etc.
◆ New environmental sounds that you can play through Zeus or use in swine missions.


► Compatibility
Full multi-user compatibility (This is not a server or client mod, the client and server must both enable this mod).
Compatible with mods such as Real Engine, Enhanced Soundscape, Unit Voice Over, JSRS, FEMALE, ENFORCER, Max Women, Zombie and Daemons and Ravaged.
Bikey for dedicated servers.


► What's new in the remastered version?
As I said, I have removed the sounds that caused me problems with the last mod.
However, I couldn't record these sounds myself, so they were all taken from various resources (YouTube, Day of Infamy). All sounds belong to their authors. I do not claim the rights of these recordings in any way! All rights belong to their original authors.
I added the new environmental sounds I mentioned earlier, new aiming sounds, and removed the annoying injury system I had before. It was stupid of me to add any edits to the game mechanics that are not related to sounds. I apologize for that.

► What will be added?
It's up to you guys, if you have any suggestions, please leave comments in the discussions.

----------------------------------------------------------------------
Thank you:
Bohemia Interactive
New World Interactive
ALIAScartoons
SoundSnap
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Popular Discussions View All (4)
82
8 Jun @ 2:45am
PINNED: Bug report
WebKnight
32
8 Jun @ 2:14am
PINNED: To do next
WebKnight
3
1 Aug, 2024 @ 3:37pm
Breathing glitch
=7Cav=SPC.Rogers.Z
699 Comments
Chuck Jiggles 18 Oct @ 2:06pm 
I did recently a little troubleshooting why the female voices were not working with Degman's Tactical Balaclava mod and apparently that mod "changes" the female faces to unique balaclava ones via script. So if you good people are using that mod and the voices are not working, I've posted the balaclava identities atleast for ToH characters below.
Chuck Jiggles 18 Oct @ 2:00pm 
'Deg_TB_FaceW01','Deg_TB_FaceW02','Deg_TB_FaceW03','Deg_TB_FaceW04','Deg_TB_FaceW05','Deg_TB_FaceW06','Deg_TB_FaceW07','Deg_TB_FaceW08','Deg_TB_FaceW09','Deg_TB_FaceW10','Deg_TB_FaceW11','Deg_TB_FaceW12','Deg_TB_FaceW13','Deg_TB_FaceW14','Deg_TB_FaceW15','Deg_TB_FaceW16','Deg_TB_FaceW17','Deg_TB_FaceW18','Deg_TB_FaceW19','Deg_TB_FaceW20','Deg_TB_FaceW21','Deg_TB_FaceW22','Deg_TB_FaceW23','Deg_TB_FaceW24','Deg_TB_FaceW25','Deg_TB_FaceW26','Deg_TB_FaceW27','Deg_TB_FaceW28','Deg_TB_FaceW29','Deg_TB_FaceW30','Deg_TB_FaceW31','Deg_TB_FaceW32','Deg_TB_FaceW33','Deg_TB_FaceW34','Deg_TB_FaceW35','Deg_TB_FaceW36','Deg_TB_FaceW37','Deg_TB_FaceW38','Deg_TB_FaceW39','Deg_TB_Baker','Deg_TB_Miluska','Deg_TB_Ensler','Deg_TB_ValentinaFit','Deg_TB_ValentinaVictim'
Ari___ 3 Oct @ 11:39pm 
@CoffeePot , yea ill test it out this weekend, when we run our op lol
CoffeePot 2 Oct @ 8:52am 
Ari___ Are you using Animate Rewrite? My group ran into the same issue. Try disabling the inventory sound in Animate’s settings and see if that fixes it.
WebKnight  [author] 29 Sep @ 3:00pm 
@Robbery yeah
WebKnight  [author] 29 Sep @ 12:59pm 
@Orange looks like an eventhandler is still working on dead bodies, will fix it
Robbery 29 Sep @ 11:56am 
Is your mod fully compatible with JSRS SOUNDMOD 2025 Beta - RC3 and JSRS SOUNDMOD 2025 Beta - AiO Compat Files RC3 :CSAT::FIA::NATO: ?
Orange 28 Sep @ 8:03pm 
@Ari___ Same here, it's been an issue for the last few weeks. The inventory sound CBA settings don't seem to be working on the server either
Ari___ 28 Sep @ 1:55am 
hey we keep hearing backpack opening sounds really loud and from really far away. not sure what causes this?
WebKnight  [author] 19 Sep @ 4:04am 
@J-Money fully, i use JSRS all the time myself and mod was made to work with it