Source Filmmaker

Source Filmmaker

Environment Particles
36 kommenttia
Cramps 14.9.2024 klo 9.11 
Does not work, clouds and etc do not move.
oopsboom24 20.6.2024 klo 6.05 
Pretty neat, slows down SFM a lot but it's worth it Lol.
(Just hide the particles once you're done posing until ready to render)
Morse 20.6.2021 klo 15.41 
is there any way to get the trees to sway? im trying to find any sfm model that does that, and i cant get them to.
acclk 12.6.2021 klo 3.49 
OMFG YOU SAVED MY LIFE TY!>!>!>!!>
McNamer 9.2.2021 klo 12.52 
I love the clouds! Thank you for the particles.
Æon 16.10.2020 klo 21.20 
Any tech savy users know how to make the clouds "gently move" to like clouds sometimes do in high winds?
Jake-kun 16.10.2020 klo 18.12 
@Agent8 In one discussion, they said it was because these particles are outdated. Here is that short discussion: https://gtm.steamproxy.vip/app/1840/discussions/0/2741975115070764760/
Hatsune Miku 23.4.2020 klo 22.54 
Um the particles show up as black. anyway to fix this?
Fishankles 20.4.2020 klo 14.03 
so i dont know if its me but the particle effects arent showing at all
TRON 13.10.2018 klo 15.31 
cn someone make effects for a shower or something?
whaletf 8.1.2018 klo 15.31 
stronk
nEight 17.10.2017 klo 16.31 
is it normal for the wheat to be moving (and I don't mean moving in the wind, I mean moving like a wheat army)
intense intensity 19.7.2017 klo 7.00 
Most of the particles do not appear at all.
onions 14.5.2017 klo 8.57 
Please make a Fog one
milkscout 28.11.2016 klo 3.31 
these are all lovely thanks but (like Paladin Quantin asked) why does the rain particle only last for five seconds even after editing its lifetime value ?
Seagull 13.11.2016 klo 9.47 
Can someone please explain how to use this, I can get wheat to work but I can't see any clouds.
Northman Cricket 28.5.2016 klo 11.27 
Why when i spawn rain particle it lasts only 5 seconds and then disapears even when i change everything
Fitne Por 15.4.2016 klo 9.14 
Stuff like grass
SapphSky  [tekijä] 15.4.2016 klo 6.56 
Which particle system are you using over the world brushes?
Fitne Por 14.4.2016 klo 21.12 
Are you sure the particles follow world brushes?
SapphSky  [tekijä] 21.12.2014 klo 7.01 
They should be in workshop/particles as env.pcf
strawbunny 20.12.2014 klo 22.32 
Where are the particle effects located? I can't seem to find them in the usermod/materials folder
Mays 13.10.2014 klo 20.55 
nvm, Something happend after i clicked "accept" in the particle editor. and the objects ar\e in their full colors
Mays 13.10.2014 klo 20.53 
How do i fix the Particles from being black when i see them when they spawn? Like as sooon as i refresh the timeline, the Particles show up but there all black objects.
Austin Stryker 8.7.2014 klo 18.24 
Looks great so far, but it would be really nice too if you could update it with some "ash" particles - from fires, for example. Thanks!
SapphSky  [tekijä] 26.4.2014 klo 22.36 
I've added a material to the trees that will allow it to cast and receive shadows from light sources.
Malcis 26.4.2014 klo 21.25 
Particles aren't my field of knowledge, but is there a way to make the created particles affected by light sources?
Haru Urara 25.4.2014 klo 23.42 
Just what I needed! Thanks so much :D
The Sneaky Muffin 25.4.2014 klo 19.47 
Do you have any idea how much time this'll save me? TONS! :B1:
SapphSky  [tekijä] 25.4.2014 klo 17.47 
The particle system is capable of rendering models for effects. This is used to create a mass amount of trees in your scene so you don't have to one by one. You're welcome to edit the spawn number and range of them in the particle editor.
If I didn't answer your question fully, I would suggest looking here .
Kibōchen 25.4.2014 klo 16.40 
How are particles able to spawn SOLID OBJECTS like the trees you just said about? Can we just make the trees ourself?
SapphSky  [tekijä] 24.4.2014 klo 20.57 
I have updated the particle systems. As well as included new ones. The rain effect has been removed until I can get it working properly. Hopefully by tomorrow!
Lucid 22.4.2014 klo 20.11 
These particle effects are great for sprucing up a scene, thanks for putting these on WS. I do, however, have a quick question regarding the emission duration, which I can modify value for in the "edit particle systems times" window, but does not actually modify the duration time in shot. Is there any other way, beside duplicating the effect itself and changing the start time on each particle system, to have continuous rain?
SapphSky  [tekijä] 22.4.2014 klo 18.46 
Added a video demonstrating the flat and volumetric clouds. See which one you like better!
Kibōchen 22.4.2014 klo 13.00 
I have no idea what the fuck this does.
Paintbrush Poltergeist 21.4.2014 klo 4.17 
It'd be nice if you included a video of it being used. Just so people know what to expect more.