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Two Notebooks, Two units of glue (that it demands be from two separate glue bottles, and six leather strips (shows as two entries of 3 leather strips in the crafting UI).
I'm on B42, regular single player sandbox, and also have the Neat Crafting mod installed (but I've not run into any other mod recipes doubling the ingredients, so..)
I’ve been using Skill Recovery Journal on my dedicated Project Zomboid server before without issues, but now it always fails to download/update. Other mods install fine. The log shows:
LOG : General , 1756743712382> 1.811.327.885> Workshop: download 2068656/2081728 ID=2503622437
LOG : General , 1756743712451> 1.811.327.957> Workshop: onItemNotDownloaded itemID=2503622437 result=2
LOG : General , 1756743712451> 1.811.327.958> Workshop: item state DownloadPending -> Fail ID=2503622437
src\tier0\threadtools.cpp (3465) : Assertion Failed: Illegal termination of worker thread 'CFileWriterThread'
src\tier0\threadtools.cpp (3465) : Assertion Failed: Illegal termination of worker thread 'Thread(0x00007FFEEE821B60/0x000'
I’ve tried removing all mods, clearing the Workshop folders, and letting it redownload, but it always stops on this one. Any idea what could be causing this or how to fix it?
[16:37:51] [ERROR] [Zomboid/Error]: CraftRecipeComponentScript.getIconTexture> CraftRecipeComponentScript: Recipe Piano missing UiConfigScript - falling back to SpriteConfigScript first world object face for recipe icon.
2:
[16:38:07] [ERROR] [Zomboid/Error]: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua at 13583,1299,0
[16:38:08] [ERROR] [Zomboid/Error]: IsoMetaGrid.load > invalid room metaID #655594 in cell 25,34 while reading map_meta.bin
[16:38:08] [ERROR] [Zomboid/Error]: IsoMetaGrid.load > invalid room metaID #327911 in cell 25,34 while reading map_meta.bin
[16:38:08] [ERROR] [Zomboid/Error]: IsoMetaGrid.load > invalid room metaID #327914 in cell 25,34 while reading map_meta.bin
[16:38:08] [ERROR] [Zomboid/Error]: IsoMetaGrid.load > invalid room metaID #231 in cell 25,34 while reading map_meta.bin
I started using the journal for a little character I got, and have some big levels in him. And when I died, I would only get partial XP, even with my percent at 100% for recov.
The main issues are Metalworking, Mechanics, Electrical, and Tailoring so far. Along with a little of my L Blunt. My profession is Fireman, so none of those should be affected, and i haven't changed profession once to keep in my character. It is always putting my Tailoring at 5 (originally at 8), and dropping my mechanics to around 2 (Originally 5). It recently started messing up my electrical, and dropping it to 1 (Originally at 3.5). And my metalworking will occasionally drop to 2 as well (originally at 4). It however is recovering other things that i learned after those four perfectly. So it's not just me forgetting to write in the journal.
if I just use standard apocalypse settings it works fine
item 1 [Base.Notebook;Base.Journal] flags[Prop2] mode:destroy| item 1 tags[Glue] flags[Prop1]| item 3 [Base.LeatherStrips;Base.LeatherStripsDirty] mode:destroy| item 1 [Base.Thread;Base.Yarn]
I had played B42 and then reverted to B41, so I'm wondering if this recipe is meant for B42, and that's why it doesn't work on B41? anyway, I changed it to the following recipe:
Notebook/Journal|LeatherStrips=3|[Recipe.GetItemTypes.Glue]|Thread
after I reloaded my save, the recipe appeared in the crafting menu as normal
thanks for helping
As an administrator, I’d like to suggest an improvement that could greatly help server admins in monitoring possible bugs:
Currently, when a player reads the newspaper, a log of that action is registered. However, when the player writes in the newspaper, this action is not logged. This makes verification difficult, since we only notice it when the newspaper is empty.
If it were possible to generate a log indicating that the player wrote in the newspaper, it would be very useful. That way:
If the log exists, we’ll know that the player really wrote;
If it doesn’t exist, we’ll be sure the action was not performed, without needing to manually check whether XP was gained or not from the newspaper.
It would be a simple improvement, but one that would greatly help server administration.
Thanks again for the mod, and I wish you a great week!
There's a FAQ that covers what bonus XP is, and other things. There's also mods that award bonus XP flatly which causes issues too.
It's hard to say that is what you're seeing though.