RimWorld

RimWorld

200% Archotech Expansion
16 Comments
biggie 5 Nov, 2022 @ 11:01am 
update plz
kp-beeferella 15 Oct, 2022 @ 10:29am 
Another example is Advanced Bionic Expansion~
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2006925330
5katz 24 Jan, 2022 @ 7:57am 
Is it possible that the vanilla archotech eye graphic doesnt apply to this one? if so could you fix that since the graphic path is already in Core and just needs referencing in the Hediff?
TomRock 15 Dec, 2021 @ 2:00am 
does this mod lungs works as SOS2 lungs?
Victor 17 Sep, 2021 @ 11:52am 
oh 200 mod in my rimworld
oh 200 mod
find a new one and place it in
200 and one mods in my rimworld
Freakycrafter 29 Jun, 2021 @ 8:23am 
Nice, anything to bring all of my colonists closer to immortality :D
test  [author] 29 Jun, 2021 @ 8:17am 
@Freakycrafter I currently don't know how to make mod options but I can make a separate mod for crafting, I will see what I can do
Freakycrafter 29 Jun, 2021 @ 8:06am 
Hey, any chance you could add a way to research and then craft all of the bodyparts you added with the mod? Maybe you can make it extremely expensive, like 1000000 research or something, and make the crafting take ages and take like... 10k silver, plasteel and like 100 advanced components for the advanced parts or something like that. (Maybe just add a mod option toggle for those that don't wanna be able to research and craft em.)
test  [author] 24 Jun, 2021 @ 3:59am 
@PINGAS
It is working in my game, my pawn can pick up 300 items. Check carrying capacity in pawn stats, it should show the way the stat was calculated. Maybe you have another factor that cancels the buff. I simply used the CarryingCapacity stat offset, many other mods use it as well, so it is unlikely to be incompatible with anything.

If you are talking about caravan carrying capacity, it is unfortunately hardcoded as 35 kg multiplied by a body size. You can use this mod to fix that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1428989232
test  [author] 24 Jun, 2021 @ 2:39am 
new update includes the Elite Bionics Framework patch. For now the values are - x2 hp for archotech and x4 for advanced archotech. I don't have time to test how balanced it is currently so please tell me if those values need to be changed
PINGAS 19 Jun, 2021 @ 3:36am 
It doesn't seem like heavy archotech spine works as intended, I am not getting +225 carrying. Could it be cause of awesome inventory mod?
Calor 19 May, 2021 @ 6:47pm 
Hey I am sitting here thinking the same thing about Elite Bionics Framework, I think it would be best to look into the Elite Bionics Framework Patch from EPOE Forked as it allows a good point of balancing and a smooth Patch for a big number of prostetics :)

At least that s where I went to see how to patch it (not far yet, I really should study and sleep instead :D )
Mezz 18 May, 2021 @ 12:14am 
I look forward to how much polish this mod gets!
test  [author] 17 May, 2021 @ 11:29pm 
@Mezz I've noticed that as well, once I understand how patching works I will see what I can do
Mezz 17 May, 2021 @ 8:48pm 
Thank you!

Looks great but it overlaps with [Save our Ship 2] archotech prosthetics. So some compatibility would be great!

Also a patch for [Elite Bionics Framework] would make this mod even more complete.
climate change > covid-19 16 May, 2021 @ 7:19am 
ty for the mod... accept my gratitude