RimWorld

RimWorld

200% Archotech Expansion
16 kommentarer
biggie 5. nov. 2022 kl. 11:01 
update plz
kp-beeferella 15. okt. 2022 kl. 10:29 
Another example is Advanced Bionic Expansion~
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2006925330
5katz 24. jan. 2022 kl. 7:57 
Is it possible that the vanilla archotech eye graphic doesnt apply to this one? if so could you fix that since the graphic path is already in Core and just needs referencing in the Hediff?
TomRock 15. dec. 2021 kl. 2:00 
does this mod lungs works as SOS2 lungs?
Victor 17. sep. 2021 kl. 11:52 
oh 200 mod in my rimworld
oh 200 mod
find a new one and place it in
200 and one mods in my rimworld
Freakycrafter 29. juni 2021 kl. 8:23 
Nice, anything to bring all of my colonists closer to immortality :D
test  [ophavsmand] 29. juni 2021 kl. 8:17 
@Freakycrafter I currently don't know how to make mod options but I can make a separate mod for crafting, I will see what I can do
Freakycrafter 29. juni 2021 kl. 8:06 
Hey, any chance you could add a way to research and then craft all of the bodyparts you added with the mod? Maybe you can make it extremely expensive, like 1000000 research or something, and make the crafting take ages and take like... 10k silver, plasteel and like 100 advanced components for the advanced parts or something like that. (Maybe just add a mod option toggle for those that don't wanna be able to research and craft em.)
test  [ophavsmand] 24. juni 2021 kl. 3:59 
@PINGAS
It is working in my game, my pawn can pick up 300 items. Check carrying capacity in pawn stats, it should show the way the stat was calculated. Maybe you have another factor that cancels the buff. I simply used the CarryingCapacity stat offset, many other mods use it as well, so it is unlikely to be incompatible with anything.

If you are talking about caravan carrying capacity, it is unfortunately hardcoded as 35 kg multiplied by a body size. You can use this mod to fix that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1428989232
test  [ophavsmand] 24. juni 2021 kl. 2:39 
new update includes the Elite Bionics Framework patch. For now the values are - x2 hp for archotech and x4 for advanced archotech. I don't have time to test how balanced it is currently so please tell me if those values need to be changed
PINGAS 19. juni 2021 kl. 3:36 
It doesn't seem like heavy archotech spine works as intended, I am not getting +225 carrying. Could it be cause of awesome inventory mod?
Calor 19. maj 2021 kl. 18:47 
Hey I am sitting here thinking the same thing about Elite Bionics Framework, I think it would be best to look into the Elite Bionics Framework Patch from EPOE Forked as it allows a good point of balancing and a smooth Patch for a big number of prostetics :)

At least that s where I went to see how to patch it (not far yet, I really should study and sleep instead :D )
Mezz 18. maj 2021 kl. 0:14 
I look forward to how much polish this mod gets!
test  [ophavsmand] 17. maj 2021 kl. 23:29 
@Mezz I've noticed that as well, once I understand how patching works I will see what I can do
Mezz 17. maj 2021 kl. 20:48 
Thank you!

Looks great but it overlaps with [Save our Ship 2] archotech prosthetics. So some compatibility would be great!

Also a patch for [Elite Bionics Framework] would make this mod even more complete.
climate change > covid-19 16. maj 2021 kl. 7:19 
ty for the mod... accept my gratitude