Sid Meier's Civilization VI

Sid Meier's Civilization VI

Diplomacy Compatibility Patch
104 Comments
一只小冰精 12 Sep @ 2:52am 
When playing the Monopolies and Corporations mode, it seems that this mod causes the luxury resource control percentage in the global resource report panel (displayed upon completing Mercantilism) to appear incorrectly.
When only this mod is active (together with Enhanced Mod Manager), it shows like this:
https://imgur.com/a/VuhIz0t

However, it appears to be just a UI issue and does not affect the actual gameplay.
I would greatly appreciate it if you could fix this.
krblanc 9 Sep @ 6:04pm 
i found the lua in at this path. ...\Steam\steamapps\workshop\content\289070\2471091953\Replacers\Mods\RGP\Base.
krblanc 9 Sep @ 5:45pm 
Hey, thanks for your work on this mod.

I have added more great people types (great sovereign, diplomat, etc) to Real Great People (UI) on my local version, which I found isn't compatible with this mod (it shows the basic 5 and stops at scientist). I'm not sure where RGP is referenced in your files, or if there is a workaround I can do to show the other great people in the "overview" section of RGP.
Wirmerdorf 9 Aug @ 4:42am 
Would there be compatibility fix on CQUI Lite and Simple UI Adjustments? They don't work well together even with this mod activated.
SuperStarSam 8 Aug @ 11:59pm 
Minor nitpick but the diplomacy ribbons are still shown during AI leader animations:

See here https://imgur.com/a/DatF6IK

I tested with and without Extended Diplomacy Ribbon using the hotkey that disables the ribbons, both ended identical results.

PS If you click on any leader icon during this animation, the game will soft-lock and you will have to reload from main menu.
Rick The Black 6 Aug @ 10:33pm 
I am using this mod because I heard this fixes the repeating leader animation bug with quick deals, but it doesn't fixes it for me.
Plaidygami 30 Jul @ 7:10am 
Not sure if it's just me, but when I have this mod enabled, my framerate drops from 180 to like 23 between each turn (when it's the AI turn). Doesn't happen with the mod disabled.
Royal Raven 12 Jul @ 4:33pm 
I guess it won't hurt to subscribe, would only help.
Royal Raven 12 Jul @ 4:29pm 
I did not know there were issues with some of those mods working together. I use EDR and all of infixo mods. But I have not played in a long while. I guess I will have to try this mod out.
Shabutaro 23 Jun @ 11:53pm 
And i am happy this mod exists :) Can't live without all the UI mods anymore...

And ye for now i made a note to remind me how to fix it in case this mod gets a new update and overwrites the .modinfo again.

And don't stress about it, there is a workaround that works, would just be nice to have it "update proof", but not worth it if its much work.
Adriaman  [author] 20 Jun @ 12:11pm 
Still, I'm happy that people are using this mod.
Adriaman  [author] 20 Jun @ 12:10pm 
@Shabutaro I added to my TODO list, but I don't know when I will work on it.

It is not simple when considering that DCP/HSE, Grand Eras and Real Eurekas all change the same civics/tech tree files. I have to basically merge or include all relevant code fragments from all affected mods in a single file, while considering compatibility with different game rules (base / R&F / GS).

So if you use Hide Stats Evolved and apply the same fix, you wouldn't be masking civics/tech tree leader icons anymore.

In some rare cases the merge is not possible because the mods conflict too much, for example for CUI and CQUI.
Shabutaro 18 Jun @ 11:56am 
@Adriaman: Thanks a lot, i deleted every line like you said and i could load a game with a working tech tree. I guess there should be no further complications down the line, but can't say for sure until i played longer.

I guess it is too much to ask if its possible to include Grand Eras compatibility is it?
Adriaman  [author] 17 Jun @ 7:50am 
@Shabutaro Grand Eras is not compatible due to HSE modules which do not apply here.

The right way to do it is to remove lines containing "CivicsTree", "TechTree", "CivicsTree_Expansion1", etc. from ..\Steam\steamapps\workshop\content\289070\2471091953\HideStatsEvolvedCompatibility.modinfo. There are 31 lines to remove.

An easier but dirty fix is to remove .lua files matching the "*tree*" string in the mod folder.
Shabutaro 15 Jun @ 6:57am 
Hey i am trying to use this in addition to the Grand Eras mod (modifies tech tree) and i think because your mod loads after Grand Eras there is a compatibility issue (the tech tree is wonky and has missing tech):

[1611986.383] UpdateDatabase - Loading Data/6T_Technologies.sql
[1611986.408] Applying Component - 6T_ImportFiles_Tech (ImportFiles)
[1611986.411] UpdateIcons - Loading Icons/6T_Icons_TechCivics.sql
[1611986.413] Applying Component - 6T_ReplaceUI_TechTree (ReplaceUIScript)
[1611986.418] Applying Component - 6T_ReplaceUI_TechCivicCompletedPopup (ReplaceUIScript)
[1611986.435] UpdateDatabase - Loading Data/6T_TechnologyPrereqs.sql
[1611986.501] Applying Component - HSE_TechTree (ReplaceUIScript)
[1611986.505] Applying Component - HSE_TechTree_Expansion1 (ReplaceUIScript)
[1611986.511] Applying Component - HSE_TechTree_Expansion2 (ReplaceUIScript)

Is there any way this can be resolved?
Adriaman  [author] 6 Jun @ 6:16am 
@Duncan E. Added compatibility for BBG.
Duncan E. 26 May @ 1:44am 
Unfortunately, with the Better Balanced Game and Better World Rankings mods turned on, the game just stops loading and gets stuck on the loading screen.
Zontromm 25 May @ 7:50am 
@Adriaman no worries, take your time.
If it would help, i can share screen and show things (discord or so), i would be open for it!
Adriaman  [author] 25 May @ 5:49am 
@Zontromm I am not sure about it. I'll look into it when I have some time.
Zontromm 25 May @ 2:56am 
@Adriaman

added Better Leader Icon

https://files.catbox.moe/7jf9vf.png
Left is with and right is without EDR, in both cases cant see the relationship thing

the '? portraits' are fine, might be a multiplayer thing

and yes, the issue persists over turns
start of game, all relationships show properly, but suddenly it stops showing. at times it shows for some and not for others

this isnt a major issue, but i am studying Civ VI and the relationship system to understand how it works to convert and implement in my own game, so would be awesome to have it working all the time
Adriaman  [author] 25 May @ 2:38am 
@Zontromm Are you sure that for the unknown civs portrait, they are unknown civs for the civ you middle-click on and not for you? Can you try without EDR to see what happens, as this feature comes from there. The amount of ribbons shouldn't change.

I have seen in some cases bizarre behavior coming from the game engine related to when the leader tooltip is updated. If you advance a few turns, is it still there? Can you try with the Better Leader Icon mod?
Zontromm 25 May @ 2:26am 
@Adriaman
these are all my mods
https://files.catbox.moe/3wowqd.png

the ones not in the list dont affect the leaders at all like TopPanelExtensionPro

there was a workshop update before launching today and no difference, sadly
Adriaman  [author] 24 May @ 7:45am 
@APersonWasHere Thank you, the problem was indeed CQUI with Quick Deals. I did a full pass over it and fixed various compatibility issues.

@Molten Ice I added an option (Options -> Key Bindings) to disable this feature in-game.

@Zontromm
1. Inconsistant diplomatic text issues have been fixed a long time ago. Are you using any mods not in the list? Do you still have the issue with the latest update?

2. There is a feature of EDR that shows relationships between one civilization and others when you over with middle click active / Ctrl pressed. Not a bug, but it was in Hide Stats Evolved where I fixed the issue.
Zontromm 24 May @ 3:46am 
Bug(s) report

1. the following images shows that the relationship info appears for some leaders and not for others

https://files.catbox.moe/k542cw.png
https://files.catbox.moe/tuygrd.png

2. when middle clicked (ctrl-click) on a potrait, it also shows unknown civs and their strategic/luxury resources

any solution for the two? or is it intended beheviour?
Molten Ice 23 May @ 12:47pm 
An update, the leader ribbon showing up on the leader page bug seems to be caused by Extended Diplomacy Ribbon: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1360462633
APersonWasHere 22 May @ 3:22pm 
@Adriaman So it seems like CQUI might be the culprit. Not sure if any other mods also cause the bug but disabling CQUI fixes it. I also tested those previous versions, and the bug is present in all 7 versions.

Here's my Modding.log file, Lua.log file, a save for the Kongo game I was using to test this, and a video showcasing the bug.
https://drive.google.com/file/d/1JxPVDUxv-kpGEJ1rLqczj744VwN2BpmL/view?usp=drive_link
https://drive.google.com/file/d/1Y3Fsh-lIUR1N8ilYkFdCyr3p56gFTPF-/view?usp=drive_link
https://drive.google.com/file/d/1ev4Z3JhlflSzEj0gjY98TY5SHELUS3GC/view?usp=drive_link
https://drive.google.com/file/d/1DBSfqAyHgILvKZ5lCDaOTbzErQUcSBDn/view?usp=drive_link
Molten Ice 22 May @ 3:12pm 
Very minor bug, but do you know how to hide the leader yield ribbon when on a leader page, or when a leader talks to you?

Basically, you can see it replicated in the third image of this mod page :)

By default, you can't see the ribbon on that page, but as you can see with it enabled poor Joao's hat gets hidden :D
Adriaman  [author] 22 May @ 12:46am 
@APersonWasHere @ayfen

Can you also try the previous versions locally?
https://drive.google.com/file/d/1kEN8K-xeKKG83TXYiOQQ1tmSKNHlq6uJ/view

To do so:
- Extract them in ..\Documents\My Games\Sid Meier's Civilization VI\Mods
- When trying a different version, make sure to delete the old directory before extracting a new one
- Deactivate the workshop version of the mod in the mod list
- Activate the local version of the mod in the mod list

And tell me at which version it stops working.
Adriaman  [author] 22 May @ 12:23am 
@APersonWasHere @ayfen

I am not sure seeing it would be useful, please send me:
- Logs: Modding.log, Lua.log (in ..\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs)
- A couple screenshots
- A savegame

There seems some kind of weird interaction with other mods but it is hard to figure out which and why without being able to reproduce it. I didn't change Quick Deals directly or affected trade panels.

This might some kind of weird edge case that it was working because there was a bug, and by fixing it this issue popped up.

I mostly need the logs, but if you can figure out which mod is interfering by exclusion, this would be really helpful.
APersonWasHere 21 May @ 6:53pm 
@Adriaman Just tested and can confirm that it's still broken for me. I will say though with literally just DCP + QD I didn't have any issues but it's definitely an issue with DCP because this only became an issue within the last week and none of my mods except for this one have been updated since 2024 at the latest. I also have quite a few mods so if you need to add me on Discord for a mod list feel free: APerson
Adriaman  [author] 21 May @ 1:47pm 
@adi 4k Good catch, fixed.

@ayfen This error should now be fixed. When I did the first major update I resync'd the compatibility files with the original mods and there was a minor difference in Quick Deals files, so I mirrored the change. I still cannot reproduce the issue, but that hopefully was the problem. I think it was a workaround I made a long time ago that I just re-added.
ayfen 21 May @ 8:34am 
@Adriaman i'm using A LOT of mods, but same as @APersonWasHere, its only since your update, and i cant show a screenshot cuz it's a sequence of action, you can add me on discord i'll show you: ayfean
adi 4k 21 May @ 1:29am 
Thanks for solving the GP issue.
There is one more issue when using DCP + Extended Diplomacy Ribbon.
* for each leader it shows wrong pop value, showing for it the same value as the number of cities
Adriaman  [author] 21 May @ 12:40am 
@APersonWasHere What combination of mods are you using? Is using only DCP + QD enough to trigger this? What game rules are you using?
APersonWasHere 20 May @ 4:09pm 
I have the bug with Quick Deals too. Ever since this mod was updated opening the Quick Deals menu causes the game to open all the discovered leader's trade screen to open in succession instead. Everything was working fine for the past few months and this is the only mod to get any changes since then.
Adriaman  [author] 19 May @ 12:38pm 
@경리 There was a minor issue in the score screen. It is now fixed.

@ayfen I am not sure what you mean, I wasn't able to reproduce the error. I need a screenshot and lua logs to help you. What you are describing sounds like a conflict with another mod, are you using mods not in the list?
ayfen 19 May @ 7:02am 
heyo, there is a bug when you use DCP and quick deals, it's opening the leader trade menu every time for every discovered civ and when i want to get more Gold than gold/pt the game crash,
hope you can fix it, thanks
경리 19 May @ 6:56am 
Hi.
After the update, I got a bug that doesn't show a great great person score.:steambored:
Adriaman  [author] 19 May @ 5:34am 
@adi 4k Fixed.
adi 4k 19 May @ 1:01am 
The 0 GP points is still present. Just visit the GP screen and you will see 0 everywhere.
Adriaman  [author] 18 May @ 4:23pm 
Fixed.
T4B1KXx 18 May @ 12:10pm 
just realised that it also doesnt show how many great person points im getting but im not sure if its this mod thats causing it
T4B1KXx 18 May @ 10:49am 
same problem over here aswell
Sarutobi 18 May @ 6:22am 
Same problem(((
Adriaman  [author] 18 May @ 12:59am 
@Local-State Weird, never had this issue. I'll take a look.
Local-State 17 May @ 10:48pm 
I'm using this mod to solve the incompatibility of "Better Leader Icon (UI)" and "Extended Diplomacy Ribbon". Thanks for your great work. I'll use the previous version temporarily, which works fine for me
Local-State 17 May @ 10:46pm 
You can easily reproduce it by creating a LAN game with some AI as your teammates and use Shift+Enter to pass turn. It turns out all teammates are showing the same Culture/Science as mine
Local-State 17 May @ 10:45pm 
After debugging, I only enable this single mod, and all leaders showing the same Science and Culture on the top right banner. It occurs only after today's update.
Adriaman  [author] 17 May @ 10:42am 
Hello everyone,
I finally managed to fix all errors that were reported to me! I didn't have time to add compatibilities to more mods, unfortunately, but I may be able to do those eventually. Some people kept giving away Steam points and it gave me some motivation :) Anyway, have fun! This was really hard to fix. There is visible player information in many, many different places. With some luck I'll manage to continue updating the other mods I made.
Molten Ice 14 May @ 11:00am 
Would you be able to add compatibility for this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1916397407&searchtext=spectator

It's the Better Spectator Mod (BSM) and it updates the Ribbon and breaks everything if another mod exists that updates the ribbon :(

If show yields in HUD ribbon is set to always on, you get a wall of text saying tes0, test1 etc. even when not spectating.