Sid Meier's Civilization V

Sid Meier's Civilization V

Lumber Mills on Jungles
26 Comments
Max 1 Jun, 2024 @ 8:48am 
I'd just change universities to only gives science to unimproved jungle
Colonel Kuki 31 Aug, 2020 @ 3:44pm 
EXCELLENT!!!!
Fry McFly 28 Oct, 2016 @ 4:42pm 
Is this mod stil necessary or is this problem patched?
EatAtWendys 24 Apr, 2016 @ 6:47am 
I just get the poliy where all jungle tiles provide science if I'm near a bunch
Lwantssugar 4 Apr, 2016 @ 2:39pm 
Jungle is one of the worst tiles: marshes are somewhat rare, Tundra and snow are avoided by not building at the Poles, and deserts have good resources and floodplains making them one of the best farm tiles.

So a reason to not immediately burn all jungles down and replace with farms? Ill take 5
Knite Prime 28 Jul, 2015 @ 12:03pm 
Lumber mills on jungle makes jungles more valuable as in op.
Jarms 10 Jul, 2015 @ 11:57pm 
I love the idea. It just seems a tad overpowered, as you said. Perhaps make another improvement called sawmill that's unique to jungle tiles only, giving it a 50% longer build time and don't allow it to benefit from scientific theory.

I'm curious. Is it possible for jungles to yield food to nearby cities when chopped down? Making them not a complete time waste and balancing them out somewhat with forests production bonuses. Perhaps with their food yields roughly a quarter of their forest production bonuses counterpart. For example:

Chopping down a forrest provides 30 production.
Chopping down a jungle provides 7.5 food.
Venusaisha 3 Jun, 2015 @ 5:05pm 
me had alot but trying to avoid complications when loading civ 5 ,too many mods can clash. so i removed barathor,fressh meat version. stuck with kramar and herald b, and blou blou's poor tile tweak. 8)
Venusaisha 3 Jun, 2015 @ 5:00pm 
Harald B and kramer mods 8)
Venusaisha 3 Jun, 2015 @ 4:59pm 
other wise Barathor and fresh meat have ones too. but me stick to this and herald b
w0cks 3 Sep, 2014 @ 9:27pm 
Really simple but clever mod idea. Mix this with universities, and maybe another slight imprivement mod, and you have all around tiles of everything. Nice job :Gems:
Kramer  [author] 16 Aug, 2014 @ 12:15pm 
Nope, sorry.
finndo-eewta 16 Aug, 2014 @ 9:25am 
can you chop the jungles down for production bonus like forests using this mod? I'll give it a go after I finish my current game, but that could take a few weeks... maybe someone can answer before then.
Ingolenuru 11 Aug, 2014 @ 10:21pm 
This is a great idea. Logging in jungles is a lot more dangerous and difficult but it should take longer to build them on jungles. If it doesn't then that should definitely be tweaked. Great job here.
Carolina Calling 3 Aug, 2014 @ 1:04am 
This mod makes too much sense! Good job, Kramer!
MojaveFox7 21 Jul, 2014 @ 7:47am 
this is one of my most fav mods thank you so much
Totenliste 20 Jul, 2014 @ 2:14pm 
Seriously this should have been a mechanic in civ 5 from the beginning. Good job Kramer.
Haigen 4 May, 2014 @ 5:12am 
Very useful mod. Adds variety of ways to develop a city.
PixelConglamorate 28 Apr, 2014 @ 4:05pm 
Extremly usefull. Appreciated.
Tarkhax 28 Apr, 2014 @ 3:54pm 
Great mod, keep 'em coming!
PapaSmurf 25 Apr, 2014 @ 11:50pm 
good mod. ty
Hra Luuris 24 Mar, 2014 @ 12:02pm 
Nice. Jungles always felt a bit useless before Universities, but you wouldn't chop them down either, because... Universities.
Credoseek 22 Mar, 2014 @ 4:14am 
this mod is so simple yet it is a massive help for when you are you have a jungle city and havnt discoved guilds or education.
Merkwürdigliebe 21 Mar, 2014 @ 8:15pm 
Allways wanted to get some Mahogany.
xxx78 18 Mar, 2014 @ 7:31am 
Thanks for sharing :)