Arma 3
Operation Cold Rising I
418 Comments
Spaccaossa 5 Jul @ 11:51am 
Heli not move
Liberty_Valance 23 Oct, 2023 @ 1:35pm 
the scenario is very good but messy. I had to swin in fact mode for 15 mn because the helo does not go to the LZ, plus the targets are not clear.
Liberty_Valance 21 Oct, 2023 @ 12:35pm 
same issue
Savage McTavish 21 Jan, 2023 @ 10:15am 
Same issue. Heli does not move at the beginning of the mission.
ZR1 9 Nov, 2022 @ 11:36pm 
so i used sspcm and the heli waypoint is just hold so i move it to the right spot and dialogue starts
choal 26 Sep, 2022 @ 4:19am 
Fix the mission start. Helos not moving
alexvladmel 26 May, 2022 @ 3:01am 
Heli does not move at the beginning of the mission. Will it be fixed somehow?
Damien 20 Mar, 2022 @ 2:53pm 
Mod does not start, chopper just remains stationary.
moyako1802 21 Sep, 2021 @ 2:28pm 
Same issue reported by others. Helicopter motionless midair at the start of the mission
BLVCK 3 Sep, 2021 @ 4:17am 
Heli do not move to LZ
bjoergensen 29 Aug, 2021 @ 8:02am 
Heli do not move to LZ
Dextroamphetamine [GER] 26 Aug, 2021 @ 2:40am 
Yup, me too! (One might try using Zeus via SSPCM to manually get the Heli to the LZ - perhaps that works...)
s 4 Aug, 2021 @ 12:31pm 
same issue as the 3 people below
Magpie 28 Jun, 2021 @ 1:55pm 
Helicopter at the beginning will not move to the LZ, only hover.
tislub-s 5 Jun, 2021 @ 1:35pm 
Same issue as PerennialBag181 for me.
PerennialBag181 25 Apr, 2021 @ 4:53pm 
At the beginning the helicopter transport lowers and stays there. It does not take me to the LZ, they just hover in one spot over the ocean. Am I doing something wrong?
molecool 4 Feb, 2021 @ 1:17pm 
Great mission!
Hotshot 13 Jan, 2021 @ 7:50am 
Holy hell, that's a bloody awesome mission! ty mate!
richukusa 18 Apr, 2020 @ 7:24am 
@OksmanTV. Thank you for another fine mission, which I thoroughly enjoyed. This is the fourth one of yours that I have now completed.
gbozoki 24 Feb, 2020 @ 6:46pm 
Thank you for making this, excellent mission.
SG1-YODA 15 Nov, 2019 @ 8:15am 
du scénario...super, une belle et longue mission , variée et a suspens...Merci, très beau travail.
Juan 25 Jul, 2019 @ 3:57am 
Excellent, nice and elegant work
Dator 16 May, 2019 @ 4:36am 
at the end of the mission my helicopter was shot down with an RPG. So it should be?
Liberty_Valance 2 Apr, 2019 @ 12:41pm 
nothing happens once rejoining armor
SAMR 4 Jan, 2019 @ 1:14pm 
Nice ... I have played this scenario and it is cool. Good work OksmanTV.
x V e K k 12 Jul, 2018 @ 8:14am 
Only amazing
pansalva 2 Jun, 2018 @ 1:03pm 
The only bug I had was that there was no bombing or airstrike (the planes just flew by) , nonetheless it was not blocking for the rest of the mission.
A piece of briliant work, I'd be glad if this series were continued.
arma3stm123 13 Dec, 2017 @ 10:12pm 
Good
Halfshanks 25 Oct, 2017 @ 5:52pm 
BRILLIANT!
gm4you 10 Aug, 2017 @ 5:10pm 
for everyone who got stuck at the convoy where your team doesnt want to come in :), you just have to tell them to do it. Press f3 or f4 on your keyboard and a command window should pop up on the left of your screen with the option get in. HOPE IT HELP YOU :)))))
uthylon 13 Jul, 2017 @ 1:06pm 
just perfect!
NooberHuber 20 May, 2017 @ 1:20am 
One of the best missions i have ever played. Good Work!
Slevin 31 Mar, 2017 @ 4:14pm 
Thumps up!
K-9 [redneck] 28 Mar, 2017 @ 8:01am 
Don't worry bout it ur doin fine, working on cold 2 and ur Greek Fire ain't to shabby either.
Again KUDOS....
K-9
Dr. Death 28 Mar, 2017 @ 7:54am 
That's a shame. Maybe in the future?.
OksmanTV  [author] 28 Mar, 2017 @ 7:42am 
The size of the mission and the amount of time I have on my hands is pretty much the issue. I can barely keep up with playing with my clan anymore so editing in Arma is currently completely frozen, this includes the work on the finale of my Greek Fire campaign. Sorry guys, I just can't commit the time ://
Dr. Death 27 Mar, 2017 @ 2:32pm 
is there any chance you can remake it or something? or try to crack it open with the mission file?
OksmanTV  [author] 27 Mar, 2017 @ 1:41pm 
Thanks everyone for the feedback, sorry about not being able to correct this mission. It is very old and very big, I have lost the mission folders when I reinstalled my PC a while back. Go check out: Operation Greek Fire for my latest work!
K-9 [redneck] 27 Mar, 2017 @ 1:37pm 
This is a good thing KUDOS. Took awhile but well worth the trip. Going on to (2). Thanks and don't stop now ya got a good thing going!!

K-9
[DK] jepjep 16 Jan, 2017 @ 7:43am 
i have the same problem after the cementery 1-1A wont move
Dr. Death 1 Jan, 2017 @ 4:49am 
I was enjoying the episode 1 until after the cementery part 1-1A would just stay there and not get into the convoy, getting me stuck.
edjeedje 24 Dec, 2016 @ 8:02am 
I enjoyed this mission very much, thank you for making it. And making it soooo good! Really well done.
A few remarks...
1) you can board a technical with your team and drive away before blowing up the ammo boxes. If you do so you also blow up your technical though it is far away from the boxes, getting you killed.
2) if you are sniping the three enemy snipers and you are wounded, you cannot get a medic (makes sniping very hard; but not impossible :-) )
3) if at third camp you cannot blow up the ammo boxes (I read that was a problem), that's because there is a little camp further away and you must blow those boxes too.
But overall, this is a seriously good scenario ! Huurraah.
Kirgiz 16 Nov, 2016 @ 1:06pm 
You will correct errors?
It is clear that the Czechs are constantly changing the game and the mission becomes unplayable, it's disgusting! Developers and bots - stupid)))

Problems immediately after the abnormal landing the commander dies and I immediately run detachment and stay out all the stops after the next job, I just run around looking for enemies and himself. After landing in the technique - everything stopped.

Complete chaos in scripts. Too bad a lot of work, voice, and ideas. All in vain. I replayed many times, but again these errors.
Djanko7[DK] 10 Aug, 2016 @ 5:48am 
After we have taken the mortar site, nothing happends. They just stand still!
GBee 6 Aug, 2016 @ 8:30am 
@Aristo, make sure the vehicles are completely destroyed (burn out), if they are just heavily damaged or disabled the objective trigger won't occur. Took me a little while to figure this one out myself, one of the vehicles was hit by an indirect RPG/AT round and was effectively disabled (engine, wheels etc) but not completely destroyed.
hardboiled 9 Jul, 2016 @ 7:45am 
Really enjoyed this mission. Good blend of tactics and theatrics. Never felt overwhelmed. Had to think and stay alert. Good defensive placement of AI.
MGD 29 Jun, 2016 @ 11:58am 
@Aristo - you need to destroy all 3 camps (cars/supplies) then the objective completes.
C. 27 Jun, 2016 @ 7:24pm 
Blowing up the second supply point doesn't trigger an 'objective complete' message. It just sits there on the map and I can't progress further in the scenario.
Kommiekat 25 Jun, 2016 @ 9:43pm 
Love our missions. Please make more!
Deebo367 30 May, 2016 @ 2:56am 
Outstanding!!!