Caves of Qud

Caves of Qud

Dancer
24 Comments
turkler 23 Jul, 2023 @ 4:23am 
this was a really shadowyards mod, still broken as of today
Explosiv 'n' Eskort 20 May, 2023 @ 5:04am 
Hope this can get fix. I really like this mod doe.
Explosiv 'n' Eskort 20 May, 2023 @ 5:04am 
It seems the mod is broken after today's patch.
Here's the log.
=== Dancer Errors ===
<...>\steamapps\workshop\content\333640\2377863032\MS_Busking.cs(127,96): error CS1503: Argument 8: cannot convert from 'bool' to 'XRL.World.GameObject'
== Warnings ==
None
Explosiv 'n' Eskort 16 May, 2023 @ 4:25am 
I can't tell what the sprite means lol.
tophfox 6 Aug, 2022 @ 1:27pm 
Love it
MShadowy  [author] 2 Aug, 2022 @ 9:54am 
what's broken?
2B 1 Aug, 2022 @ 4:54pm 
like the mod but its still super broken
MShadowy  [author] 8 Jul, 2022 @ 12:29pm 
Thanks for the heads up; gimme a bit to figure it out
Deth 5 Jul, 2022 @ 9:17pm 
=== Dancer Errors ===
<...>\steamapps\workshop\content\333640\2377863032\ms_busking.cs(133,81): error CS1503: Argument 5: cannot convert from '<null>' to 'int'
<...>\steamapps\workshop\content\333640\2377863032\ms_busking.cs(133,87): error CS1503: Argument 6: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2377863032\ms_busking.cs(133,94): error CS1503: Argument 7: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2377863032\ms_busking.cs(133,108): error CS1503: Argument 9: cannot convert from '<null>' to 'bool'
== Warnings ==
None
MShadowy  [author] 15 Oct, 2021 @ 10:06am 
Thanks for the heads up; I'll make sure to update that for the next major release of Qud then, though I might hold off on doing an update until that's out.

And true kin dancers eh? Hmmm, now what arcology would they come from...
Arendeth 8 Oct, 2021 @ 5:15pm 
This mod can cause the game to crash since its using the incorrect longblade skill it is calling Longblades2 instead of Longblades at the very least with the beta this will cause the game to crash when the entity with the invalid skill is generated
White Morpheus, Twisted Genius 30 Sep, 2021 @ 12:09pm 
A version of this for True Kin would be super cool. Love the mod, I've been having fun racking up cash in the Stilt
Aledroid 26 Sep, 2021 @ 9:32am 
Thanks for the mod, the sprite is super nice!
anaris 26 Jul, 2021 @ 9:13am 
Dancer looks up and to the left, one arm raised to the left and the other on hips
Argon 18 May, 2021 @ 7:50pm 
I see frog with a mustache
Raphaël Ambrosius Costeau 10 Apr, 2021 @ 7:46am 
these dancers in the deserts spawn with lots of random loot on the grounds. Is that normal? Mod is great tho
Glacies 9 Feb, 2021 @ 9:20am 
I love the sprite.
MShadowy  [author] 5 Feb, 2021 @ 1:23pm 
I'll probably make the current sprites extra options so if you want you can still use them under QudUX; for the main sprites I'll reduce their general complexity while keeping the general theme.
Stellar 2 Feb, 2021 @ 8:54pm 
That seems cool though and in-theme, a multi-limbed ultra dancer. :Her4:
MShadowy  [author] 2 Feb, 2021 @ 8:50pm 
It's an alternate version meant to be accessible through QudUX, but yes; this is the second time the subject has come up, so I guess that means I should seriously consider how the sprite looks even though I'm having any problem reading it myself.
Stellar 2 Feb, 2021 @ 10:33am 
Is the Cthuloid mass of limbs in the screenshot the player sprite for this new class? Some sort of writhing mass of snakes and worms?
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 31 Jan, 2021 @ 4:36am 
Very cool
MShadowy  [author] 30 Jan, 2021 @ 7:42pm 
I'm probably too close to the sprite to be able to figure out what's off with it, but I'll see if I can work something out. As for the rest, properly integrated content has always been a thing I've enjoyed, thanks.
Comobie 30 Jan, 2021 @ 6:52pm 
The sprite is kind of hard to look at, but frankly this is a cool mod for CoQ, especially with adding new NPCS along with them.