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Immortal Throne added a power spike but was blended fine into the whole game. Only on difficulty jumps (from final TQ to new act on new dif) was an issue not well solved.
I think the game was imbalanced since Ragnarok, the power spike was fine, but the problem comes from the gap between most pre-ragnarok gear and ragnarok one.
Atlantis is at the same power-level than Ragnarok, with the same issues. Came with LOTS of bugs, specially on itemization (missing affixes on gear).
Eternal Embers add yet another weird power spike in the form of some special items. The difficulty, again, is barely above Ragnarok or Atlantis.
Do you prefer the state of the game's balance before AE?
Was Legendary much more difficult back then without so many powerful items and all the bonuses from the new DLCs, or has AE overtuned Legendary while not tweaking Epic enough?
Thanks.
Yeah, it took me a while to sort all these changes together and a custom tool to re-compile the database with the changes. I summitted a the errors I found during my process to THQ using their ticketing system at the time, some of them were finally fixed, others just ignored. There are some weird things still there, and some fixes to be done.
Every change has a reason to exist, for example the resistance from -100 to -80 not to make the game easier, but to fight the change made that took the bleed and vitality resistances from 0 base to also go into negative values with higher difficulties.
Also, I wanted to fit all the new expansions into the item progression patterns from TQ + IQ, so they feel more natural.
I'll make the backup, just in case I ever do play multiplayer, but I'll probably be trying to talk them into getting the mod and then doing the permanent affix as well with how much it improves the item drops.
The only thing a person needs to watch out for when using it is that a Worn Copper Knife ends up with a restricted sale value, so you can't sell them. Considering that's only a serious concern up to maybe the third hamlet (only because a few skeleton's in the ruins between the Spartan War Camp and that little hamlet might still drop them) this is such a small problem it isn't even truly worth fixing.
%STEAM%\steamapps\workshop\content\475150\2359770187\itemization-quest\database\
To your database folder of the game, usually at:
%STEAM%\steamapps\common\Titan Quest Anniversary Edition\Database\
Where %STEAM% is your steam root directory. Keep in mind you want to restore the DDBB to play multiplayer unless everyone followed the same steps.
In another bounce mod that I've used the author of it mentions how to go and modify the base game values to effectively permanently add the effects to your game, which is why I'm hoping the same can be done with this one. At least, so long as that doesn't interfere with getting achievements.
[nice that tese official updates are coming, but it complicates life of mods]
thanks for contribution to the game and support of the mod
altGoldMonsterClassificationFactor,1.000000;3.000000;10.000000;50.000000,
altGoldDifficultyFactor,1.000000;2.000000;3.000000,
But I have no idea how it impacts the game... Maybe is the new electrum currency?
Is Itemization Quest available for merging? I'd love to base my EG mod on your rejuvenated database. Do you allow it? You'll get full credits of course.