Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
3,286 Comments
cybrxkhan  [author] 18 hours ago 
@AchillesMV They're compatible with each other, since I'm the creator of both and they have two different niches so no overlap you need to worry about.
AchillesMV 22 Oct @ 12:06am 
Is this and VIET compatible with Ironman and achievement? Thanks for answer.
cybrxkhan  [author] 19 Oct @ 9:06pm 
@BlueberryJush No DLCs are required. Some of the content will interact with DLCs, but I've tried to ensure where possible that if you don't have the DLCs the content will still work. There's probably a few things in RICE that do require DLC but it should be very few.
BlueberryJush 19 Oct @ 3:03am 
Just curious, does this mod require all the major DLCs? Currently don't have the latest Chapter yet so I don't have Khans of the Steppe.
cybrxkhan  [author] 15 Oct @ 9:50pm 
@Kannon Correct, it has been removed from Nubian/Daju cultures because it is anachronistic and reflects the ancient Kushites, not the medieval Nubians. However, PI appears to have made a mistake coding the tradition to not make it available to Nubian/Daju cultures, only cultures descended from them, so that's a vanilla bug.
Kannon 15 Oct @ 9:41pm 
Oh, it seems like warrior queens are only available if you have equal martial which requires cultural preparation first. That's fine.
Kannon 14 Oct @ 8:04pm 
Do nubians not have access to warrior queens anymore? It's absent at the start and I\m not seeing it on my regional tradition options.
gdough 9 Oct @ 10:41pm 
Ok ty
cybrxkhan  [author] 9 Oct @ 8:14pm 
@gdough It's to represent how Normans would sometimes have common law wives or concubines that didn't fit the usual Western European marriage at the time and could sometimes allow for a sort of polygamy.
gdough 9 Oct @ 5:42pm 
Can I ask why Norman's get a tradition that only grants them 1 wife/ concubine?
gdough 9 Oct @ 3:37pm 
OHHHHH okay thank you that makes total sense
cybrxkhan  [author] 8 Oct @ 10:32pm 
@gdough The Norman culture gets a tradition that lets you have one concubine, which will override the limits based on religion. So, if the Harem mod is the one that modifies how much spouses or concubines you can have, it may conflict and one would need to create a compatch. (However, when you upgrade the Norman tradition, the overriding behavior disappears.)
gdough 8 Oct @ 1:38am 
love this mod sucks it stops working with the Harem mod after forming Norman culture
cybrxkhan  [author] 6 Oct @ 6:23pm 
@Proxima-b Are there any counties of your faith *outside* the duchy of Normandy? The way struggles are hardcoded, if the religion requirement is 50% for instance, this does not mean that 50%+ of all counties in the struggle region are of that faith, it means 50%+ of all counties around the world are in that struggle region. (It's weird, yes.) There's nothing much I can do about this.

If you want to manually take care of yourself, you can use the following console command while playing as your character in Normandy:

effect struggle:RICE_normandy_struggle ?= { set_faith_as_involved = root.faith }
Proxima-b 6 Oct @ 11:15am 
The Normandy mini-struggle seems bugged, I had my new faith complete control and converted all of Normandy but somehow it's still not "involved"
cybrxkhan  [author] 6 Oct @ 12:52am 
@osas Based on the DDs, it appears the new flood disasters in AUH are more like random occasional instances of a flood, whereas my Nile situation represents the regular flood cycle of the Nile. Thus, my plan is my Nile situation will automatically go into the Overflooding phase in the next phase, if a flood disaster hits. Obviously this depends on how the code for the actual flood disasters work, but I hope that option is doable.
osas 5 Oct @ 9:08pm 
This has probably been asked before, but I'd like to ask. In Dev Diary #181, when they revealed the "natural disasters" mechanic, they also introduced the Nile flooding situation. How will this interact with the similar mechanic added by the mod?
cybrxkhan  [author] 5 Oct @ 5:47pm 
@anh2000 Thanks for the information!
anh2000 5 Oct @ 11:30am 
@shui that happened to me with different mods, what fixed it entirely was to change the paging file size. Here's how you do it on windows:

Adjust your Windows virtual memory settings by opening Advanced System Settings, going to Performance Settings, then the Advanced tab, clicking Change under Virtual Memory, unchecking "Automatically manage paging file size for all drives," and setting a custom size for your desired drive. Mine are set at 40,000 for both min and max.

Here's some commentary:

By now I forget exactly the mechanism behind why it works but I have had a single crash in 3 months when before I'd be getting at least one every hour. I believe the issue stems from the way CK3 allocates system memory while saving files where it basically overdraws available system memory, leading to a crash. This is also why the crashes can corrupt save files which is extra annoying.

Hope this works for you and anyone else who needs help.
St.Jericho 5 Oct @ 4:36am 
@shui yes and had to try different things. Turning off v-sync worked for me but the game feels a lot less smooth.
Shui 4 Oct @ 12:54pm 
Anyone had weird issue where the game just freezes anytime you try to save or load? UI can still be messed with but nothing progresses
cybrxkhan  [author] 3 Oct @ 10:37pm 
Just released a hotfix for RICE 1.17.0 "Makuria"/Nubian Flavor Pack.
cybrxkhan  [author] 3 Oct @ 11:42am 
@Archi Re-Mede: Glad to be of service!

@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.
Wulfhund 3 Oct @ 10:34am 
Thanks do much.... has anyone tried to tackle the bugbear of merchant republics and leagues on a bigger scale in the regions where they played huge parts?would struggles and/or situations allow for this possibility?

Is the modding community holding back and waiting for Paradox to deliver an improved economic system before anyone tries to tackle it?

It seems like such a shame so far along in the development of the game that merchant powers have been neglected.
Archi Re-Mede 3 Oct @ 9:31am 
Thanks for fuelling my autism :diplomacy:
cybrxkhan  [author] 2 Oct @ 10:33pm 
@finallyciv Thanks for the high praise! :)
finallyciv 2 Oct @ 7:13am 
Paradox should pay you for making the game so worthwhile! Your content is of a higher quality, is better researched and embedded, and has much more flavour and depth than most, if not all, CK3 DLC. Thank you!
cybrxkhan  [author] 1 Oct @ 9:17pm 
@screechfox You're welcome and thanks for the heads up! The images in the mod description are just headers for the different categories mostly so you're not really missing out on much thankfully.
screechfox 1 Oct @ 4:52am 
Thanks for your work on this mod and others! Just to let you know that Imgur is blocked in the UK, so I can't view the images in the mod description without a VPN. Not a high priority, just thought I'd make you aware!
cybrxkhan  [author] 30 Sep @ 6:09pm 
@Stephince thanks!

@polmont Generally it's not good idea to disable mods partway through a save. If you added this partway through a save that's not advisable as that may cause issues; if you didn't, CTDs are notoriously hard to diagnose especially if you're using a lot of mods. One thing that helps sometimes is to go back to an earlier save, such as from 3 or 5 years before, and make sure you do completely different things, and seeing if that helps.

@Годрик Сторукий: Thanks! I do hope to do something in Carpathia and the Balkans eventually. But probably not until next year, as I will be focused on stuff related to AUH for the near term.
@cybrxkhan , thank you for your beautiful mod and hard work . Do you have in plans flavour pack for Hungary or all Carpathia region ? Thx
polmont 30 Sep @ 1:34pm 
Completely corrupted my savefile. Crashing on the same date every time. Disabling mod makes save un-openable.
Stephince 30 Sep @ 8:04am 
Thanks as always for your amazing work.
cybrxkhan  [author] 30 Sep @ 1:00am 
@Archivist Gotcha!
Archivist77 30 Sep @ 12:43am 
Thanks o7
Archivist77 30 Sep @ 12:42am 
Thank you so much!

I had you friended but I made my steam fully private a few weeks ago.

I would like to refriend you as that was a mistake xD

I will add you and RICE flavor pack to the Attributed Credits database.
cybrxkhan  [author] 30 Sep @ 12:35am 
RICE has been officially updated to patch 1.17/Coronations, along with its biggest flagship flavor pack ever - Nubia: Heirs of Kush! Thanks all for your patience.

Besides that, I've also uploaded a new mini-mod called More East African Clothing Variety, check it out here: Vanilla Version | EPE Version
cybrxkhan  [author] 29 Sep @ 11:14pm 
@Archivist77: Yes, please feel free to make use of what you need!

@太初龙之魂 Probably not in the near term since I hope to do Mayo sometime soon for Ireland, but I do want to do more flavor packs for the British Isles and Celtic regions in the far future.
太初龙之魂 29 Sep @ 10:12pm 
Will there be a Welsh update in the future?
Archivist77 29 Sep @ 10:06pm 
@cybrxkhan

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!

I am a big fan of of your work all the way back to 2012 when it started
cybrxkhan  [author] 26 Sep @ 6:00pm 
@cuomo860 Ok, I see what you mean now. It seems like interestingly they're preventing AI from doing any other activity unless they crown themselves, so it's nothing necessarily game-breaking per se if it's not added into modded activities, though it looks like a pretty simple trigger so shouldn't be a hassle to add. I'm not sure the logic behind it since the Coronations Activity already is coded for the AI to be much more likely to do if they meet the requirements, but eh
cuomo860 26 Sep @ 5:41am 
Yeah, there’s just specific coding for the Coronation activity in the other activities. It looks to me that the DLC prevents you from actually doing “ruler” activities if you aren’t a Crowned Ruler yet.
cybrxkhan  [author] 25 Sep @ 10:39pm 
@cuomo860 Do you mean just the requirement that you aren't doing another activity? If you're talking about that one it has been around in some form or another for a while and doesn't refer to a specific activity, thankfully.

@arisalh108 I am hoping for an update in the next week or two. However, most people who've tried seem to run the current version of RICE okay with 1.17 without major issues. Try running with only RICE and no other mods, not even cosmetic mods, and seeing if that helps. (Though keep in mind once the update's out it will not be savegame compatible.)
arisalh108 25 Sep @ 12:47pm 
please update, it will crash when I wnat to play with EPE and CFP
cuomo860 25 Sep @ 7:18am 
I think the only other issue is that the DLC requires a block to activities so the acrivity doesn’t override the Coronation. Personally, I just don’t run the DLC.
Edgestylez 24 Sep @ 10:21pm 
@cybrxkhan Okay, thanks for the info!!
cybrxkhan  [author] 24 Sep @ 9:51pm 
@leonpol No prob, thanks!

@Edgestylez From what I've heard, people have been able to run the mod okay without an official update, the only known bug being that RICE's new religions won't get a coronation doctrine, so you might be able to run it, though do so at your own risk as it's possible there are bugs that don't show up properly so I can't guarantee it'll be fine. However, when I put out the official update to 1.17 along with the Nubia Flavor Pack (hopefully in a week or two), it will not be compatible with old saves, so do keep that in mind. Though you can always use the manual install of older versions of the mod to continue an old save.
carterbrown2u 24 Sep @ 9:09pm 
i have been playing with 1.17.1
leonpoi 24 Sep @ 6:46am 
@ cybrxkhan - I appreciate the time to respond and it's all well understood. Great mod.
Edgestylez 24 Sep @ 12:34am 
Hey :-) Really like the mod. Sorry if this was asked before: can I play this mod with 1.17 or do I have to wait until this mod is updated to it?