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回報翻譯問題






I am sure its quite a bit of work but I have to say that I do not really want to start playing without the luxury of rice :'D
Also another big question mark is why are the Papuans tagged to Austronesian culture?
Some real head scratchers. Glad you are around to fix this stuff.
cybrxkhan [author] 18 hours ago
Heads up to everyone, an official update to 1.18/AUH will not be out until later in November. It will also include two flavor packs for Hangzhou and the Aslian peoples.
However, an open beta is currently available on GitHub (please see GitHub link above). I do not advise playing the beta unless you’re a veteran mod user/modder who can read instructions, understand troubleshooting support won't be provided, and are aware the build has bugs/issues, including but not limited to missing text, unfinished content, incomplete AUH integration, and some game concepts removed (as they were causing rare CTDs - possibly a vanilla bug, I am currently investigating it). The beta should not be used for serious playthroughs.
Anyhow was able to update VIET and get a RICE beta ready thanks to Paradox who were kind enough to give me early access :)
Also, how did you get the VIET update out so fast?? Impressive! Thanks for the update!
However, an open beta is currently available on GitHub (please see GitHub link above). I do not advise playing the beta unless you’re a veteran mod user/modder who can read instructions, understand troubleshooting support won't be provided, and are aware the build has bugs/issues, including but not limited to missing text, unfinished content, incomplete AUH integration, and some game concepts removed (as they were causing rare CTDs - possibly a vanilla bug, I am currently investigating it). The beta should not be used for serious playthroughs.
The archeology on the Borobudur ship as well as historical sources have shown how capable people in the region were (dare i say equal or even more impressive than the Vikings).
Information suppressed by what is essentially colonial bias and the influence of modern Sino and Indian supremicists in the information sphere.
Also a struggle for colonization of Madagascar similar to the North Sea struggle you had created could be interesting.
If you want to manually take care of yourself, you can use the following console command while playing as your character in Normandy:
effect struggle:RICE_normandy_struggle ?= { set_faith_as_involved = root.faith }
Adjust your Windows virtual memory settings by opening Advanced System Settings, going to Performance Settings, then the Advanced tab, clicking Change under Virtual Memory, unchecking "Automatically manage paging file size for all drives," and setting a custom size for your desired drive. Mine are set at 40,000 for both min and max.
Here's some commentary:
By now I forget exactly the mechanism behind why it works but I have had a single crash in 3 months when before I'd be getting at least one every hour. I believe the issue stems from the way CK3 allocates system memory while saving files where it basically overdraws available system memory, leading to a crash. This is also why the crashes can corrupt save files which is extra annoying.
Hope this works for you and anyone else who needs help.
@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.
Is the modding community holding back and waiting for Paradox to deliver an improved economic system before anyone tries to tackle it?
It seems like such a shame so far along in the development of the game that merchant powers have been neglected.