Crusader Kings III

Crusader Kings III

Regional Immersion and Cultural Enrichment (RICE)
3,307 則留言
Kadoan 53 分以前 
I hope you do not mistake my sheer excitement to play the mod on again for rudeness but is there a timeframe for updating it to 1.18?
I am sure its quite a bit of work but I have to say that I do not really want to start playing without the luxury of rice :'D
Wulfhund 3 小時以前 
Thanks so much for the aslian pack. I am dissappointed with Paradox's version of SE Asia so far... many ethnicities seem to be lumped together (but they still had room for Acehnese even though the rest of Sumatra is Malay? Lol)

Also another big question mark is why are the Papuans tagged to Austronesian culture?

Some real head scratchers. Glad you are around to fix this stuff.
Finarfin 6 小時以前 
Not to mention that Saladim was pasting that same sentence all over mods.
Jahvaughny 7 小時以前 
@tilarium oof
tilarium 8 小時以前 
@SalahadDin reading wasn’t your best subject in school, was it?

cybrxkhan [author] 18 hours ago
Heads up to everyone, an official update to 1.18/AUH will not be out until later in November. It will also include two flavor packs for Hangzhou and the Aslian peoples.

However, an open beta is currently available on GitHub (please see GitHub link above). I do not advise playing the beta unless you’re a veteran mod user/modder who can read instructions, understand troubleshooting support won't be provided, and are aware the build has bugs/issues, including but not limited to missing text, unfinished content, incomplete AUH integration, and some game concepts removed (as they were causing rare CTDs - possibly a vanilla bug, I am currently investigating it). The beta should not be used for serious playthroughs.
SalahadDin 8 小時以前 
I love this mod so much. Could the you update it to version 1.8?
von_das 10 小時以前 
Looking forward to it! Hangzhou as in the city?
cybrxkhan  [作者] 18 小時以前 
@Obsidious No problem! As mentioned below, the beta isn't really in a finished state (though it's semi-stable) so it's not recommended for a serious playthrough and just there for veteran modders/mod users to dick around in. :)
Obsidious 19 小時以前 
Thanks for the response! I realise I worded that a little oddly; that's what I meant, yeah, whether or not it would work on the wrong version or cause issues. I might check out that beta...
cybrxkhan  [作者] 20 小時以前 
@Obsidious The non-beta version is still for 1.17, and will not work on 1.18 (well, you might be able to load into 1.18 technically, but it'll be very unstable and a lot of stuff won't work properly).

Anyhow was able to update VIET and get a RICE beta ready thanks to Paradox who were kind enough to give me early access :)
Obsidious 10 月 28 日 下午 1:55 
To clarify, will the mod's current version (non-beta) work for 1.18, or will it break on the current game version until the mod itself updates?

Also, how did you get the VIET update out so fast?? Impressive! Thanks for the update!
III_Adas_III 10 月 28 日 下午 1:55 
Mikhail você é uma cadela!
cybrxkhan  [作者] 10 月 28 日 下午 12:35 
Heads up to everyone, an official update to 1.18/AUH will not be out until later in November. It will also include two flavor packs for Hangzhou and the Aslian peoples.

However, an open beta is currently available on GitHub (please see GitHub link above). I do not advise playing the beta unless you’re a veteran mod user/modder who can read instructions, understand troubleshooting support won't be provided, and are aware the build has bugs/issues, including but not limited to missing text, unfinished content, incomplete AUH integration, and some game concepts removed (as they were causing rare CTDs - possibly a vanilla bug, I am currently investigating it). The beta should not be used for serious playthroughs.
Drip-kun 10 月 28 日 上午 10:52 
Mikhail você é um cachorro
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 10 月 28 日 上午 10:04 
Estais tardando
𝐌𝐢𝐤𝐡𝐚𝐢𝐥 10 月 28 日 上午 10:04 
Actualizarlo
cybrxkhan  [作者] 10 月 26 日 上午 12:15 
@Noctemz Yeah, a couple people have already reported that and I'll fix it in the next update. It wasn't WAD so probably just an oversight on my part lol
Noctemz 10 月 25 日 下午 3:52 
Heya! Not sure if anyone else has commented this but would you able to in a future update make it so that the Empire of the Nile decision is only visible if you have land in the region? Feels weird that I'm playing the HRE and i've got that decision visible
Wulfhund 10 月 25 日 上午 7:49 
Thanks so much, the history of the spice routes are so fascinating..
The archeology on the Borobudur ship as well as historical sources have shown how capable people in the region were (dare i say equal or even more impressive than the Vikings).

Information suppressed by what is essentially colonial bias and the influence of modern Sino and Indian supremicists in the information sphere.
cybrxkhan  [作者] 10 月 24 日 下午 5:26 
@Wulfhund My understanding is the devs are planning to do some trade related stuff in the near future (though no concrete promises when or how so), so I'll be waiting for that until I do anything that would substantially touch on maritime trade, though I do think it's disappointing we won't get much maritime Silk Road representation in AUH. I've had ideas to do an off-map East African struggle vaguely akin to the Greenland one for places like the Swahili city-states and Madagascar for years, actually, but also waiting to see what we get after AUH for trade first.
Wulfhund 10 月 24 日 上午 11:04 
Is there a plan for greater Nusantara yet? Just wondering because a struggle or situation for control/development of the region's trade seems to be as important if not more so than the silk road with the seaborne route.

Also a struggle for colonization of Madagascar similar to the North Sea struggle you had created could be interesting.
cybrxkhan  [作者] 10 月 22 日 下午 9:24 
@AchillesMV They're compatible with each other, since I'm the creator of both and they have two different niches so no overlap you need to worry about.
AchillesMV 10 月 22 日 上午 12:06 
Is this and VIET compatible with Ironman and achievement? Thanks for answer.
cybrxkhan  [作者] 10 月 19 日 下午 9:06 
@BlueberryJush No DLCs are required. Some of the content will interact with DLCs, but I've tried to ensure where possible that if you don't have the DLCs the content will still work. There's probably a few things in RICE that do require DLC but it should be very few.
BlueberryJush 10 月 19 日 上午 3:03 
Just curious, does this mod require all the major DLCs? Currently don't have the latest Chapter yet so I don't have Khans of the Steppe.
cybrxkhan  [作者] 10 月 15 日 下午 9:50 
@Kannon Correct, it has been removed from Nubian/Daju cultures because it is anachronistic and reflects the ancient Kushites, not the medieval Nubians. However, PI appears to have made a mistake coding the tradition to not make it available to Nubian/Daju cultures, only cultures descended from them, so that's a vanilla bug.
Kannon 10 月 15 日 下午 9:41 
Oh, it seems like warrior queens are only available if you have equal martial which requires cultural preparation first. That's fine.
Kannon 10 月 14 日 下午 8:04 
Do nubians not have access to warrior queens anymore? It's absent at the start and I\m not seeing it on my regional tradition options.
gdough 10 月 9 日 下午 10:41 
Ok ty
cybrxkhan  [作者] 10 月 9 日 下午 8:14 
@gdough It's to represent how Normans would sometimes have common law wives or concubines that didn't fit the usual Western European marriage at the time and could sometimes allow for a sort of polygamy.
gdough 10 月 9 日 下午 5:42 
Can I ask why Norman's get a tradition that only grants them 1 wife/ concubine?
gdough 10 月 9 日 下午 3:37 
OHHHHH okay thank you that makes total sense
cybrxkhan  [作者] 10 月 8 日 下午 10:32 
@gdough The Norman culture gets a tradition that lets you have one concubine, which will override the limits based on religion. So, if the Harem mod is the one that modifies how much spouses or concubines you can have, it may conflict and one would need to create a compatch. (However, when you upgrade the Norman tradition, the overriding behavior disappears.)
gdough 10 月 8 日 上午 1:38 
love this mod sucks it stops working with the Harem mod after forming Norman culture
cybrxkhan  [作者] 10 月 6 日 下午 6:23 
@Proxima-b Are there any counties of your faith *outside* the duchy of Normandy? The way struggles are hardcoded, if the religion requirement is 50% for instance, this does not mean that 50%+ of all counties in the struggle region are of that faith, it means 50%+ of all counties around the world are in that struggle region. (It's weird, yes.) There's nothing much I can do about this.

If you want to manually take care of yourself, you can use the following console command while playing as your character in Normandy:

effect struggle:RICE_normandy_struggle ?= { set_faith_as_involved = root.faith }
Proxima-b 10 月 6 日 上午 11:15 
The Normandy mini-struggle seems bugged, I had my new faith complete control and converted all of Normandy but somehow it's still not "involved"
cybrxkhan  [作者] 10 月 6 日 上午 12:52 
@osas Based on the DDs, it appears the new flood disasters in AUH are more like random occasional instances of a flood, whereas my Nile situation represents the regular flood cycle of the Nile. Thus, my plan is my Nile situation will automatically go into the Overflooding phase in the next phase, if a flood disaster hits. Obviously this depends on how the code for the actual flood disasters work, but I hope that option is doable.
osas 10 月 5 日 下午 9:08 
This has probably been asked before, but I'd like to ask. In Dev Diary #181, when they revealed the "natural disasters" mechanic, they also introduced the Nile flooding situation. How will this interact with the similar mechanic added by the mod?
cybrxkhan  [作者] 10 月 5 日 下午 5:47 
@anh2000 Thanks for the information!
anh2000 10 月 5 日 上午 11:30 
@shui that happened to me with different mods, what fixed it entirely was to change the paging file size. Here's how you do it on windows:

Adjust your Windows virtual memory settings by opening Advanced System Settings, going to Performance Settings, then the Advanced tab, clicking Change under Virtual Memory, unchecking "Automatically manage paging file size for all drives," and setting a custom size for your desired drive. Mine are set at 40,000 for both min and max.

Here's some commentary:

By now I forget exactly the mechanism behind why it works but I have had a single crash in 3 months when before I'd be getting at least one every hour. I believe the issue stems from the way CK3 allocates system memory while saving files where it basically overdraws available system memory, leading to a crash. This is also why the crashes can corrupt save files which is extra annoying.

Hope this works for you and anyone else who needs help.
St.Jericho 10 月 5 日 上午 4:36 
@shui yes and had to try different things. Turning off v-sync worked for me but the game feels a lot less smooth.
Shui 10 月 4 日 下午 12:54 
Anyone had weird issue where the game just freezes anytime you try to save or load? UI can still be messed with but nothing progresses
cybrxkhan  [作者] 10 月 3 日 下午 10:37 
Just released a hotfix for RICE 1.17.0 "Makuria"/Nubian Flavor Pack.
cybrxkhan  [作者] 10 月 3 日 上午 11:42 
@Archi Re-Mede: Glad to be of service!

@Wulfhund: I think merchant republics would require dedicated mechanics beyond struggles/situations, as the latter are more vehicles for organizing mechanics and flavor in a logical narrative. There have been several mods that did stuff related to merchant republics since the game's release. To my knowledge, the first major one was Res Pubica , which was strongly inspired by CK2's republics, but the modder behind it is no longer active; more recently, there was Golden Dominion which uses Roads to Power's landless/estate system, it seems most recently updated to 1.16.
Wulfhund 10 月 3 日 上午 10:34 
Thanks do much.... has anyone tried to tackle the bugbear of merchant republics and leagues on a bigger scale in the regions where they played huge parts?would struggles and/or situations allow for this possibility?

Is the modding community holding back and waiting for Paradox to deliver an improved economic system before anyone tries to tackle it?

It seems like such a shame so far along in the development of the game that merchant powers have been neglected.
Archi Re-Mede 10 月 3 日 上午 9:31 
Thanks for fuelling my autism :diplomacy:
cybrxkhan  [作者] 10 月 2 日 下午 10:33 
@finallyciv Thanks for the high praise! :)
finallyciv 10 月 2 日 上午 7:13 
Paradox should pay you for making the game so worthwhile! Your content is of a higher quality, is better researched and embedded, and has much more flavour and depth than most, if not all, CK3 DLC. Thank you!
cybrxkhan  [作者] 10 月 1 日 下午 9:17 
@screechfox You're welcome and thanks for the heads up! The images in the mod description are just headers for the different categories mostly so you're not really missing out on much thankfully.
screechfox 10 月 1 日 上午 4:52 
Thanks for your work on this mod and others! Just to let you know that Imgur is blocked in the UK, so I can't view the images in the mod description without a VPN. Not a high priority, just thought I'd make you aware!