Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

PAX ROMANA- IV -garrison
92 Comments
GRADIUS 12 Aug, 2015 @ 4:35am 
Hi ! IS there anyone who is willing to try this and create this. A truly realistic Garrison. A Roman garrison. With moats runt, a good defenses. A new camp garrison. That they can stand on their records in a defense. Yes such a fortress with watchtowers along the long border fences. and where they can splice out-duty arrows against the enemy. romeske soldiers could attack from. Now could the enemies only come if they dare!
Greeting Edward.
steve_ford85 8 Feb, 2015 @ 5:28pm 
please update this thanks!
niccovecchi 19 Dec, 2014 @ 1:38pm 
UPDATE!!!!
Richard 11 Oct, 2014 @ 11:26pm 
I can't seem to get this to work in Rome 2
Julius Ceasar 9 Sep, 2014 @ 2:47am 
Can you make another version without the unit card mods? I'm not liking it...
Rex_Atticus 6 Jun, 2014 @ 1:02am 
Was rank rotation removed?
RexJayden 23 May, 2014 @ 9:53am 
Thanks for including the unit card mods with this. Efficient and appreciated. :claugh::steamflake:
BOOGEYMANE 7 May, 2014 @ 3:38pm 
akuru... is there anyway, that you could change the appereance of these classis milites guys' like... not such a bright blue/purpule...it kinda takes emersion away.. perhaps just normal white/grey/brown/red-ish like the rest of the romans. but i love your mods anyway... in my opinion your unit packs are one of the best!

is there any new content planned? perhaps an update of one of your mods or a total new pack for roman auxiliary units? or just anything new for romans?

greez
Akuru  [author] 16 Apr, 2014 @ 6:23am 
@Sesshomaru Probable yes some ability mods as real legionary tactics can have minor conflicts with PAX ROMANA because use same abilities
Sesshomaru 9 Apr, 2014 @ 11:33am 
I am also using supermario unit size mod which has no conflicts with yours. I think its funny to watch 80 units take on 480 units.
I really do like your mod. I had ship problems with Divide et Impera while testing it.
Sesshomaru 9 Apr, 2014 @ 11:28am 
Centuria Formation is not working for me when I use this Mod. It clicks but nothing happens. What can I do to check to see what wrong? I have real legionary tactics before pax romana and started with pax iv, iii, ii,i and then pax romana the mod Manager. The game works, no crashs. :Antipho:
Akuru  [author] 7 Apr, 2014 @ 8:16pm 
@Aletheia Exist few ways for edit, exporting to TSV or just copy-paste
Amílcar Barca 7 Apr, 2014 @ 7:45pm 
What is the process to edit with Openoffice ? Exporto in TSV format and then edit? If that is so, I have not been able to work with Openoffice.
Akuru  [author] 7 Apr, 2014 @ 7:04pm 
@Aletheia copy -past :)
Amílcar Barca 7 Apr, 2014 @ 6:51pm 
How can I import excel files directly into my pack file packfile? Is there a tutorial? Thanks, Akuru
Akuru  [author] 6 Apr, 2014 @ 6:54pm 
@Aletheia Use Excel or Openoffice for delete columns
Amílcar Barca 6 Apr, 2014 @ 5:23pm 
Excuse the ignorance, but I can't find the option to delete the two tables. They are gameplay_description and Historical_description, right? Thanks
Akuru  [author] 6 Apr, 2014 @ 4:19pm 
@Aletheia Same way is working, but you can update table by yourself, if you want, is just remove one or two columns
Amílcar Barca 6 Apr, 2014 @ 10:44am 
Hi, guys,

The rows in the DB land_units_tables Part IV are obsolete (they are yellow) I'm creating my own collection and I want to know if this works.

Excellent mod!

Thanks
Alexander The Greek 1 Apr, 2014 @ 11:26am 
can you make one separate mod without bullgod unit icons and normal unit icons?
GEN3RAL02 31 Mar, 2014 @ 9:44am 
@XStreetfox, I think Akuru advised not using these mods in custom battle as the number of units exceeds limits and will result in crash
Drake 31 Mar, 2014 @ 8:11am 
Nice nice , @Akuru a question : Do you have any problem selecting Rome vs Rome in custom battle with your mods? When i try to fight Romans against Romans , I can select my class but when i switch opponent to Rome the game crashes , can this be by the variety of units ? List to big? Maybe you can help me with this :)
Akuru  [author] 30 Mar, 2014 @ 6:32pm 
Drake 26 Mar, 2014 @ 9:58am 
Also the axu syrian archers have it :( , but no worry , game is practically unplayable for me since Seasons & Wonders update , mod manager is buggy like hell xD
Akuru  [author] 26 Mar, 2014 @ 9:39am 
[Po2D]XStreetForceX ok where used few different spacing for cav. I keep unformed cav spacing for some units because no bug with running man here and I cant see any AI problem also. As my opinion units as roman general or barbarian cav cant have formed horse formation. But all elite professional cavalry still have organized formation
Drake 26 Mar, 2014 @ 7:17am 
@Akuru , after recent update the problem is still. I use only all 3 pax romana versions , once i remove garrison , then the problem is solved
included : another screenshot
http://cloud-2.steampowered.com/ugc/468679371803638490/39C70E96166E4BBDB65A98CE6B7B81AD3C54BCA8/
Drake 25 Mar, 2014 @ 5:15pm 
@Akuru , thx mate!
a.joseph 25 Mar, 2014 @ 3:17pm 
really like your work but the scattered archers an cav units are the same i unsubbed an resubscribed an saw no change hope you figure this out. good work on your other mods to.
Akuru  [author] 24 Mar, 2014 @ 9:37pm 
@[Po2D]XStreetForceX & GEN3RAL02 spacing bug fixed
@Marcus Licinius Crassus New icons added for new update (was for one facction)
Drake 24 Mar, 2014 @ 5:18pm 
Finally found out from which mod came the spacing bug :) @Akuru i provide some screens where you see the formations of general / archers are totally messed up with this mod
http://cloud-3.steampowered.com/ugc/468679371763986855/FA9210D0DEEA0C1B6538032F4B40D2D8E972DB31/

Hope to see this fixed back , its kinda ankward xD
GEN3RAL02 23 Mar, 2014 @ 11:18am 
Akuru have the open formations been changed back yet? they are still showing up as open formations on my campaighn,some of the men run in little circles(missile units), while illyrian cavalry bump into eachother as they move forward.please help
STATIC 22 Mar, 2014 @ 9:28am 
Hi Akuru, it is possible to update with Unit Icons - BullGod Unit Icons Project v.0.46 ? or it will not change much ...
Akuru  [author] 21 Mar, 2014 @ 8:30am 
@GEN3RAL02 Don't worry spacing will be changed because it produce some bug with open formations
GEN3RAL02 20 Mar, 2014 @ 8:02pm 
Akuru, Thankyou for explaining about deployables..that makes sense, and yes most regular units keep close formation-but could missile units be put back how they were please? if not dont worry this still a great mod-i really appreciate your work!!!!
Akuru  [author] 20 Mar, 2014 @ 5:33pm 
ok, barbarian, some cavalry and missile units spacing changed, is more disorganised and look more real, but most of regular units keep close formations. About deployables- all settlements with ARMY inside (not garrison army) can put deployables
Crixus 20 Mar, 2014 @ 3:11pm 
thanks GEN3RAL02 this the same problem but i don't speak english very well, im french and it's more difficult for me to explain
GEN3RAL02 20 Mar, 2014 @ 2:35pm 
Also another problem i have noticed is not all settlements get the deployables-only settlements i have just captured and sometimes a few others- another issue is after researching the tech needed for vigiles..i now have less garison troops available..for example used to get- say 3 rorari now just 1 vigiles+ whatever slaves etc
GEN3RAL02 20 Mar, 2014 @ 2:24pm 
hi Akuru i have same problem as Kiara83600, the Velites , archers, illraian cavalry, gladiators, all have spacing changes which are quite dis-organised from what they were? ive looked at other mods that i have but they havent been updated recently as far as i can tell..could it be a change you have made to this mod or your Auxillary mod??
Akuru  [author] 20 Mar, 2014 @ 12:24pm 
@kiara83600 explain more please, which unit? what you mean "not in formation"?
Crixus 20 Mar, 2014 @ 9:44am 
Akuru ?????
LikkerdySplit 20 Mar, 2014 @ 1:16am 
You're welcome bud, my pleasure
Akuru  [author] 19 Mar, 2014 @ 8:42pm 
@LikkerdySplit Good suggestion, thanks
LikkerdySplit 19 Mar, 2014 @ 8:37pm 
How about renaming "agricultural slaves" as 'farmhands'
seems a mighty mouthful to me.
Crixus 19 Mar, 2014 @ 10:15am 
i have problem with this part of your mod...auxilliary units are not in formation..units may not have right but scattered ???
Akuru  [author] 18 Mar, 2014 @ 10:22pm 
@[T]cTpeIIcu1c Is compatible with radious mods
CTpellcu1c 17 Mar, 2014 @ 9:52pm 
your mods are compatible with the modes of radious?
Akuru  [author] 10 Mar, 2014 @ 5:36pm 
@Sweeting Is not my mod cause this problem
Jacko 10 Mar, 2014 @ 5:21pm 
Hey, I'm not sure if it is this mod that is the cause, but when a city of mine with defensive wall artillery is attacked, I can't actually place them on the walls, they come into battle as regular ground artillery troops (although their unit name does say "Bastion Onager" or whatever.
harounparaiso 2 Mar, 2014 @ 6:10am 
Sorry Akuru I don't understand your answer. Starting replay doesn't involve any change with mod configuration, does it ?
[IF-Vet] Odysseus 2 Mar, 2014 @ 5:51am 
@Akuru, thx a lot