Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

PAX ROMANA- IV -garrison
92 kommentarer
GRADIUS 12. aug. 2015 kl. 4:35 
Hi ! IS there anyone who is willing to try this and create this. A truly realistic Garrison. A Roman garrison. With moats runt, a good defenses. A new camp garrison. That they can stand on their records in a defense. Yes such a fortress with watchtowers along the long border fences. and where they can splice out-duty arrows against the enemy. romeske soldiers could attack from. Now could the enemies only come if they dare!
Greeting Edward.
steve_ford85 8. feb. 2015 kl. 17:28 
please update this thanks!
niccovecchi 19. dec. 2014 kl. 13:38 
UPDATE!!!!
Richard 11. okt. 2014 kl. 23:26 
I can't seem to get this to work in Rome 2
Julius Ceasar 9. sep. 2014 kl. 2:47 
Can you make another version without the unit card mods? I'm not liking it...
Rex_Atticus 6. juni 2014 kl. 1:02 
Was rank rotation removed?
RexJayden 23. maj 2014 kl. 9:53 
Thanks for including the unit card mods with this. Efficient and appreciated. :claugh::steamflake:
BOOGEYMANE 7. maj 2014 kl. 15:38 
akuru... is there anyway, that you could change the appereance of these classis milites guys' like... not such a bright blue/purpule...it kinda takes emersion away.. perhaps just normal white/grey/brown/red-ish like the rest of the romans. but i love your mods anyway... in my opinion your unit packs are one of the best!

is there any new content planned? perhaps an update of one of your mods or a total new pack for roman auxiliary units? or just anything new for romans?

greez
Akuru  [ophavsmand] 16. apr. 2014 kl. 6:23 
@Sesshomaru Probable yes some ability mods as real legionary tactics can have minor conflicts with PAX ROMANA because use same abilities
Sesshomaru 9. apr. 2014 kl. 11:33 
I am also using supermario unit size mod which has no conflicts with yours. I think its funny to watch 80 units take on 480 units.
I really do like your mod. I had ship problems with Divide et Impera while testing it.
Sesshomaru 9. apr. 2014 kl. 11:28 
Centuria Formation is not working for me when I use this Mod. It clicks but nothing happens. What can I do to check to see what wrong? I have real legionary tactics before pax romana and started with pax iv, iii, ii,i and then pax romana the mod Manager. The game works, no crashs. :Antipho:
Akuru  [ophavsmand] 7. apr. 2014 kl. 20:16 
@Aletheia Exist few ways for edit, exporting to TSV or just copy-paste
Amílcar Barca 7. apr. 2014 kl. 19:45 
What is the process to edit with Openoffice ? Exporto in TSV format and then edit? If that is so, I have not been able to work with Openoffice.
Akuru  [ophavsmand] 7. apr. 2014 kl. 19:04 
@Aletheia copy -past :)
Amílcar Barca 7. apr. 2014 kl. 18:51 
How can I import excel files directly into my pack file packfile? Is there a tutorial? Thanks, Akuru
Akuru  [ophavsmand] 6. apr. 2014 kl. 18:54 
@Aletheia Use Excel or Openoffice for delete columns
Amílcar Barca 6. apr. 2014 kl. 17:23 
Excuse the ignorance, but I can't find the option to delete the two tables. They are gameplay_description and Historical_description, right? Thanks
Akuru  [ophavsmand] 6. apr. 2014 kl. 16:19 
@Aletheia Same way is working, but you can update table by yourself, if you want, is just remove one or two columns
Amílcar Barca 6. apr. 2014 kl. 10:44 
Hi, guys,

The rows in the DB land_units_tables Part IV are obsolete (they are yellow) I'm creating my own collection and I want to know if this works.

Excellent mod!

Thanks
Alexander The Greek 1. apr. 2014 kl. 11:26 
can you make one separate mod without bullgod unit icons and normal unit icons?
GEN3RAL02 31. mar. 2014 kl. 9:44 
@XStreetfox, I think Akuru advised not using these mods in custom battle as the number of units exceeds limits and will result in crash
Drake 31. mar. 2014 kl. 8:11 
Nice nice , @Akuru a question : Do you have any problem selecting Rome vs Rome in custom battle with your mods? When i try to fight Romans against Romans , I can select my class but when i switch opponent to Rome the game crashes , can this be by the variety of units ? List to big? Maybe you can help me with this :)
Akuru  [ophavsmand] 30. mar. 2014 kl. 18:32 
Drake 26. mar. 2014 kl. 9:58 
Also the axu syrian archers have it :( , but no worry , game is practically unplayable for me since Seasons & Wonders update , mod manager is buggy like hell xD
Akuru  [ophavsmand] 26. mar. 2014 kl. 9:39 
[Po2D]XStreetForceX ok where used few different spacing for cav. I keep unformed cav spacing for some units because no bug with running man here and I cant see any AI problem also. As my opinion units as roman general or barbarian cav cant have formed horse formation. But all elite professional cavalry still have organized formation
Drake 26. mar. 2014 kl. 7:17 
@Akuru , after recent update the problem is still. I use only all 3 pax romana versions , once i remove garrison , then the problem is solved
included : another screenshot
http://cloud-2.steampowered.com/ugc/468679371803638490/39C70E96166E4BBDB65A98CE6B7B81AD3C54BCA8/
Drake 25. mar. 2014 kl. 17:15 
@Akuru , thx mate!
a.joseph 25. mar. 2014 kl. 15:17 
really like your work but the scattered archers an cav units are the same i unsubbed an resubscribed an saw no change hope you figure this out. good work on your other mods to.
Akuru  [ophavsmand] 24. mar. 2014 kl. 21:37 
@[Po2D]XStreetForceX & GEN3RAL02 spacing bug fixed
@Marcus Licinius Crassus New icons added for new update (was for one facction)
Drake 24. mar. 2014 kl. 17:18 
Finally found out from which mod came the spacing bug :) @Akuru i provide some screens where you see the formations of general / archers are totally messed up with this mod
http://cloud-3.steampowered.com/ugc/468679371763986855/FA9210D0DEEA0C1B6538032F4B40D2D8E972DB31/

Hope to see this fixed back , its kinda ankward xD
GEN3RAL02 23. mar. 2014 kl. 11:18 
Akuru have the open formations been changed back yet? they are still showing up as open formations on my campaighn,some of the men run in little circles(missile units), while illyrian cavalry bump into eachother as they move forward.please help
STATIC 22. mar. 2014 kl. 9:28 
Hi Akuru, it is possible to update with Unit Icons - BullGod Unit Icons Project v.0.46 ? or it will not change much ...
Akuru  [ophavsmand] 21. mar. 2014 kl. 8:30 
@GEN3RAL02 Don't worry spacing will be changed because it produce some bug with open formations
GEN3RAL02 20. mar. 2014 kl. 20:02 
Akuru, Thankyou for explaining about deployables..that makes sense, and yes most regular units keep close formation-but could missile units be put back how they were please? if not dont worry this still a great mod-i really appreciate your work!!!!
Akuru  [ophavsmand] 20. mar. 2014 kl. 17:33 
ok, barbarian, some cavalry and missile units spacing changed, is more disorganised and look more real, but most of regular units keep close formations. About deployables- all settlements with ARMY inside (not garrison army) can put deployables
Crixus 20. mar. 2014 kl. 15:11 
thanks GEN3RAL02 this the same problem but i don't speak english very well, im french and it's more difficult for me to explain
GEN3RAL02 20. mar. 2014 kl. 14:35 
Also another problem i have noticed is not all settlements get the deployables-only settlements i have just captured and sometimes a few others- another issue is after researching the tech needed for vigiles..i now have less garison troops available..for example used to get- say 3 rorari now just 1 vigiles+ whatever slaves etc
GEN3RAL02 20. mar. 2014 kl. 14:24 
hi Akuru i have same problem as Kiara83600, the Velites , archers, illraian cavalry, gladiators, all have spacing changes which are quite dis-organised from what they were? ive looked at other mods that i have but they havent been updated recently as far as i can tell..could it be a change you have made to this mod or your Auxillary mod??
Akuru  [ophavsmand] 20. mar. 2014 kl. 12:24 
@kiara83600 explain more please, which unit? what you mean "not in formation"?
Crixus 20. mar. 2014 kl. 9:44 
Akuru ?????
LikkerdySplit 20. mar. 2014 kl. 1:16 
You're welcome bud, my pleasure
Akuru  [ophavsmand] 19. mar. 2014 kl. 20:42 
@LikkerdySplit Good suggestion, thanks
LikkerdySplit 19. mar. 2014 kl. 20:37 
How about renaming "agricultural slaves" as 'farmhands'
seems a mighty mouthful to me.
Crixus 19. mar. 2014 kl. 10:15 
i have problem with this part of your mod...auxilliary units are not in formation..units may not have right but scattered ???
Akuru  [ophavsmand] 18. mar. 2014 kl. 22:22 
@[T]cTpeIIcu1c Is compatible with radious mods
CTpellcu1c 17. mar. 2014 kl. 21:52 
your mods are compatible with the modes of radious?
Akuru  [ophavsmand] 10. mar. 2014 kl. 17:36 
@Sweeting Is not my mod cause this problem
Jacko 10. mar. 2014 kl. 17:21 
Hey, I'm not sure if it is this mod that is the cause, but when a city of mine with defensive wall artillery is attacked, I can't actually place them on the walls, they come into battle as regular ground artillery troops (although their unit name does say "Bastion Onager" or whatever.
harounparaiso 2. mar. 2014 kl. 6:10 
Sorry Akuru I don't understand your answer. Starting replay doesn't involve any change with mod configuration, does it ?
[IF-Vet] Odysseus 2. mar. 2014 kl. 5:51 
@Akuru, thx a lot