Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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PAX ROMANA- IV -garrison
   
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Tags: mod, Campaign
File Size
Posted
Updated
34.748 MB
11 Feb, 2014 @ 6:52pm
7 Oct, 2014 @ 11:41am
26 Change Notes ( view )

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PAX ROMANA- IV -garrison

In 1 collection by Akuru
PAX ROMANA
5 items
Description
Reinforced garrisons for all factions. Garrisons for specific buildings. New garrison troops. Basic garrison units was revamped with new weapons and stats. Defence deployments for all garrison armys. Later Praetorian upgrading units was included. Is a part of PAX ROMANA Project. Compatible with other garrison mods also.
Patch 11 compatible

For example:
Citys with mines provide Mining Slaves (new unit) armed with hand stones/rocks (with fixed animation) and his working tools.
Fishing Ports provide Fisherman and Trade Port - trade marines
Celtic Religious buildings provide druids and Greek & Romans citys with agriculture production - Agriculture Slaves, cities with hide/fur production provide missile/ hunter garrison
Coliseo provide Praetoriani (new unit) and Cohort Togata and Circus Maximus -Urban Cohort (after reach moulded architecture tecnology)
etc.
Near 600 code lines with new and vanilla units (from basic to elites) for expand garrison defence

Basic garrison troops (as plebs, mobs, tribal and garrison units) revamped with new weapons, skins and stats.
For example: plebs and mobs rearmed with hand stones, axes, clubs, knifes and provide good long range support and can fight against enemy missile troops in mele range.
etc

Include:
Akuru Praetoriani
Unit Icons - BullGod Unit Icons Project v.0.43
http://www.twcenter.net/forums/showthread.php?622971-BullGod-Unit-Icons-Project-v-0-43-(updated-5-Feb-2014)&highlight=bulldog
And
Normal Rome 2 icons
http://www.twcenter.net/forums/showthread.php?635925-Rome-II_Units-Icons-(v-1-5)

Credits to Bulldog and Normal for amazing unit cards

PAX ROMANA _Roman Startpos
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=221594054
PAX ROMANA I -MAIN
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=230024371
PAX ROMANA II - UNIT
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=221755823
PAX ROMANA III - UNIT UPGRADE
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=230024288

[RU] Русский перевод мода вы можете найти на
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=205424322&searchtext=%D0%BF%D0%B5%D1%80%D0%B5%D0%B2%D0%BE%D0%B4

Translation to other languages:
http://www.twcenter.net/forums/showthread.php?621968-Unit-Pack-Compatibility-Rome-2-(UPC-ROM)-updated-7-11-2013

New update:
Added: garrison with siege artilery for siege workshops for all factions except nomads and barbarians
Merchant ships as naval garrison unit for Trade Port (Rome)
Added new garrison upgrade line: Rorarii ->Triumviri Nocturni ->Milites->Vigiles Urbani

Compatibility: Can be used with any non roman unit mods balanced with vanilla game, with any graphic and camera mods also.
92 Comments
GRADIUS 12 Aug, 2015 @ 4:35am 
Hi ! IS there anyone who is willing to try this and create this. A truly realistic Garrison. A Roman garrison. With moats runt, a good defenses. A new camp garrison. That they can stand on their records in a defense. Yes such a fortress with watchtowers along the long border fences. and where they can splice out-duty arrows against the enemy. romeske soldiers could attack from. Now could the enemies only come if they dare!
Greeting Edward.
steve_ford85 8 Feb, 2015 @ 5:28pm 
please update this thanks!
niccovecchi 19 Dec, 2014 @ 1:38pm 
UPDATE!!!!
Richard 11 Oct, 2014 @ 11:26pm 
I can't seem to get this to work in Rome 2
Julius Ceasar 9 Sep, 2014 @ 2:47am 
Can you make another version without the unit card mods? I'm not liking it...
Rex_Atticus 6 Jun, 2014 @ 1:02am 
Was rank rotation removed?
RexJayden 23 May, 2014 @ 9:53am 
Thanks for including the unit card mods with this. Efficient and appreciated. :claugh::steamflake:
BOOGEYMANE 7 May, 2014 @ 3:38pm 
akuru... is there anyway, that you could change the appereance of these classis milites guys' like... not such a bright blue/purpule...it kinda takes emersion away.. perhaps just normal white/grey/brown/red-ish like the rest of the romans. but i love your mods anyway... in my opinion your unit packs are one of the best!

is there any new content planned? perhaps an update of one of your mods or a total new pack for roman auxiliary units? or just anything new for romans?

greez
Akuru  [author] 16 Apr, 2014 @ 6:23am 
@Sesshomaru Probable yes some ability mods as real legionary tactics can have minor conflicts with PAX ROMANA because use same abilities
Sesshomaru 9 Apr, 2014 @ 11:33am 
I am also using supermario unit size mod which has no conflicts with yours. I think its funny to watch 80 units take on 480 units.
I really do like your mod. I had ship problems with Divide et Impera while testing it.