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Thank you Mazu! And I hope you all enjoy!
Question: How do you heal/repair damaged automatons?
Lisento - Thanks so much for posting that for people. If it's cool with you I'm going to nab that to get everything quickly updated.
I'm functionally inept at getting Workshop updates, so bear with me while I remember how to do all this.
Thanks,
Mazu
Even if this isn't active anymore it proves it can be done with this game as a base, so thanks. :)
Find your workshop folder in the SteamLibrary and open this folder:
"...steamapps\workshop\content\329970\2262230383"
1. Update the Alpha36 to Alpha37 in the version_info.txt file
2. In the keeper_creatures.txt file update the following:
a. After tribe alignment add a line with: villainGroups = { LAWFUL_KEEPER LAWFUL_COTTAGES }
b. Before creatureId add: baseName = "Reborn"
3. In the spells.txt:
a. For all lines with "sound = nnn" wrap the name in quotes.
sound = "SPELL_TELEPORT"
4. In the creatures.txt:
a. On line 32 change MELEE to DAMAGE
b. On line 33 change SPELL to SPELL_DAMAGE
5. In the spell_schools.txt:
a. On line 1 change SPELL to SPELL_DAMAGE
6. In your KeeperRL>mods folder, create a folder named "Reborn"
7. Copy ALL of the files and folders from the Steam workshop folder 329970\2262230383 into the "Reborn" folder.
8. Turn on the game and activate the mod. You should see a "Reborn" option in the list of game modes!
"having problems because the mod author didn't update it? just update it yourself lol"
after you did you will get a similar reaction about another .txt and so on.
"Error reading player creature definitions; keeper_creatures.txt: Line 22: Column -115: Field "villainGroups" not present."
@IvanCGray: you have to put the mod into: D:\SteamLibrary\steamapps\common\KeeperRL\mods\
you find it in:
D:\SteamLibrary\steamapps\workshop\content\329970\2262230383
and have to update it, unless it gets updated in the workshop
@Preacher: Happy to hear that, man! I update my mods in my freetime and whenever I get the urge to play the game again. I'm feeling the itch, but please don't expect any updates anytime soon.
Hilariously, it can sometimes be as simple as a single line of code - but not always. I'll let you guys know whenever I do get around to updating. Thanks!
I understand upgrading it isn't as easy as just changing a line of code but I miss playing as a sentient rock.
Your mod rocks anyway, thanks for your hard work !
Moving the keeper town Z-levels can be a bit tricky. Make sure to use turn-based mode and once your Keeper is on the level you want, you may want to use teleport if you don't have a second minion handy to push them off the stairs.
This update introduces Rune Crafting, a combination of your Earth Manipulation and Magic Knowledge abilities.
Use them to create even better defenses to support your fragile Core body!