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F.e. independent of a planet being settled, no creating jobs, but giving bonuses otherwise like % on a thousand different things doable or flat gifts or nothing at all and just a functional choice via decisions that may be enabled even if a planet is not settled.
So i think there are a lot of ways how it could be done, but initially i just asked a yes or no question and am surprised now that my input is indeed that much appreciated.
If you have more questions how to change your mod, just ask i am sure i can come up with some even though i never modded this game i still have some idears ^^.
I am currently doing a Dark Space run as nomad and am looking for complementary mods.
I'm playing a game with both mods active, but haven't yet researched the tech that triggers the event that leads to the bug. I'm hoping that the bug only happens when I use the research_all_technologies console command, and that playing the game naturally doesn't activate it.
But why are you not mentioning this to them as well?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
我使用中文语言打开,也不会将代码替换为英文显示吗?
开局弹窗界面、法令界面、决议界面,这个三个界面的文字显示都是代码,是汉化问题吗?
That's on external economic connections, not internal ones.
No. Leaving aside I don't think I can script-move armies, it would be extremely tedious and clunky to make and use something to pick a target.
Fixed.
three question tho. does AI use stargate or it doesn't change settings/cap at all. always default?
also played hive mind but i didn't see any bonus to my menial drone output from internal economics but that may be an UI issue
and finally can i invade other planets with an army. would be very cool if i could. army bonuses would actually be important for once